Files
OpenSpace/modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
2022-02-10 14:28:15 +01:00

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* Copyright (c) 2014-2022 *
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#include <modules/digitaluniverse/rendering/renderablebillboardscloud.h>
#include <modules/digitaluniverse/digitaluniversemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/util/updatestructures.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/filesystem/cachemanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/font/fontmanager.h>
#include <ghoul/font/fontrenderer.h>
#include <ghoul/glm.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/crc32.h>
#include <ghoul/misc/templatefactory.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <glm/gtx/string_cast.hpp>
#include <array>
#include <cstdint>
#include <filesystem>
#include <fstream>
#include <locale>
#include <optional>
#include <string>
namespace {
constexpr const char* _loggerCat = "RenderableBillboardsCloud";
constexpr const char* ProgramObjectName = "RenderableBillboardsCloud";
constexpr const char* RenderToPolygonProgram = "RenderableBillboardsCloud_Polygon";
constexpr const std::array<const char*, 20> UniformNames = {
"cameraViewProjectionMatrix", "modelMatrix", "cameraPosition", "cameraLookUp",
"renderOption", "minBillboardSize", "maxBillboardSize",
"correctionSizeEndDistance", "correctionSizeFactor", "color", "alphaValue",
"scaleFactor", "up", "right", "fadeInValue", "screenSize", "spriteTexture",
"hasColorMap", "enabledRectSizeControl", "hasDvarScaling"
};
constexpr double PARSEC = 0.308567756E17;
enum RenderOption {
ViewDirection = 0,
PositionNormal
};
constexpr openspace::properties::Property::PropertyInfo SpriteTextureInfo = {
"Texture",
"Point Sprite Texture",
"The path to the texture that should be used as the point sprite."
};
constexpr openspace::properties::Property::PropertyInfo ScaleFactorInfo = {
"ScaleFactor",
"Scale Factor",
"This value is used as a multiplicative factor that is applied to the apparent "
"size of each point."
};
constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
"Color",
"Color",
"This value is used to define the color of the astronomical object."
};
constexpr openspace::properties::Property::PropertyInfo ColorMapInfo = {
"ColorMap",
"Color Map File",
"The path to the color map file of the astronomical object."
};
constexpr openspace::properties::Property::PropertyInfo TextColorInfo = {
"TextColor",
"Text Color",
"The text color for the astronomical object."
};
constexpr openspace::properties::Property::PropertyInfo TextOpacityInfo = {
"TextOpacity",
"Text Opacity",
"Determines the transparency of the text label, where 1 is completely opaque "
"and 0 fully transparent."
};
constexpr openspace::properties::Property::PropertyInfo TextSizeInfo = {
"TextSize",
"Text Size",
"The text size for the astronomical object labels."
};
constexpr openspace::properties::Property::PropertyInfo LabelMinMaxSizeInfo = {
"TextMinMaxSize",
"Text Min/Max Size",
"The minimal and maximal size (in pixels) of the text for the labels for the "
"astronomical objects being rendered."
};
constexpr openspace::properties::Property::PropertyInfo DrawElementsInfo = {
"DrawElements",
"Draw Elements",
"Enables/Disables the drawing of the astronomical objects."
};
constexpr openspace::properties::Property::PropertyInfo DrawLabelInfo = {
"DrawLabels",
"Draw Labels",
"Determines whether labels should be drawn or hidden."
};
constexpr openspace::properties::Property::PropertyInfo ColorOptionInfo = {
"ColorOption",
"Color Option",
"This value determines which paramenter is used for default color of the "
"astronomical objects."
};
constexpr openspace::properties::Property::PropertyInfo OptionColorRangeInfo = {
"OptionColorRange",
"Option Color Range",
"This value changes the range of values to be mapped with the current color map."
};
constexpr openspace::properties::Property::PropertyInfo SizeOptionInfo = {
"SizeOption",
"Size Option Variable",
"This value determines which paramenter (datavar) is used for scaling "
"of the astronomical objects."
};
constexpr openspace::properties::Property::PropertyInfo RenderOptionInfo = {
"RenderOption",
"Render Option",
"Debug option for rendering of billboards and texts."
};
constexpr openspace::properties::Property::PropertyInfo FadeInDistancesInfo = {
"FadeInDistances",
"Fade-In Start and End Distances",
"These values determine the initial and final distances from the center of "
"our galaxy from which the astronomical object will start and end "
"fading-in."
};
constexpr openspace::properties::Property::PropertyInfo DisableFadeInInfo = {
"DisableFadeIn",
"Disable Fade-in Effect",
"Enables/Disables the Fade-in effect."
};
constexpr openspace::properties::Property::PropertyInfo PixelSizeControlInfo = {
"EnablePixelSizeControl",
"Enable Pixel Size Control",
"Enable pixel size control for rectangular projections. If set to true, the "
"billboard size is restricted by the min/max size in pixels property."
};
constexpr openspace::properties::Property::PropertyInfo BillboardMinMaxSizeInfo = {
"BillboardMinMaxSize",
"Billboard Min/Max Size in Pixels",
"The minimum and maximum size (in pixels) for the billboard representing the "
"astronomical object."
};
constexpr openspace::properties::Property::PropertyInfo
CorrectionSizeEndDistanceInfo =
{
"CorrectionSizeEndDistance",
"Distance in 10^X meters where correction size stops acting",
"Distance in 10^X meters where correction size stops acting."
};
constexpr openspace::properties::Property::PropertyInfo CorrectionSizeFactorInfo = {
"CorrectionSizeFactor",
"Control variable for distance size",
""
};
constexpr openspace::properties::Property::PropertyInfo UseLinearFiltering = {
"UseLinearFiltering",
"Use Linear Filtering",
"Determines whether the provided color map should be sampled nearest neighbor "
"(=off) or linearly (=on)"
};
constexpr openspace::properties::Property::PropertyInfo SetRangeFromData = {
"SetRangeFromData",
"Set Data Range from Data",
"Set the data range based on the available data"
};
struct [[codegen::Dictionary(RenderableBillboardsCloud)]] Parameters {
// The path to the SPECK file that contains information about the astronomical
// object being rendered
std::optional<std::string> file;
// [[codegen::verbatim(ColorInfo.description)]]
glm::vec3 color [[codegen::color()]];
// [[codegen::verbatim(SpriteTextureInfo.description)]]
std::optional<std::string> texture;
// [[codegen::verbatim(DrawElementsInfo.description)]]
std::optional<bool> drawElements;
enum class [[codegen::map(RenderOption)]] RenderOption {
ViewDirection [[codegen::key("Camera View Direction")]],
PositionNormal [[codegen::key("Camera Position Normal")]]
};
// [[codegen::verbatim(RenderOptionInfo.description)]]
std::optional<RenderOption> renderOption;
enum class [[codegen::map(openspace::DistanceUnit)]] Unit {
Meter [[codegen::key("m")]],
Kilometer [[codegen::key("Km")]],
Parsec [[codegen::key("pc")]],
Kiloparsec [[codegen::key("Kpc")]],
Megaparsec [[codegen::key("Mpc")]],
Gigaparsec [[codegen::key("Gpc")]],
Gigalightyear [[codegen::key("Gly")]]
};
// The unit used for all distances. Must match the unit of any
// distances/positions in the data files
std::optional<Unit> unit;
// [[codegen::verbatim(ScaleFactorInfo.description)]]
std::optional<float> scaleFactor;
// [[codegen::verbatim(ColorMapInfo.description)]]
std::optional<std::string> colorMap;
// Set a 1 to 1 relationship between the color index variable and the colormap
// entrered value
std::optional<bool> exactColorMap;
// The number of sides for the polygon used to represent the astronomical object
std::optional<int> polygonSides;
// [[codegen::verbatim(DrawLabelInfo.description)]]
std::optional<bool> drawLabels;
// [[codegen::verbatim(TextColorInfo.description)]]
std::optional<glm::vec3> textColor [[codegen::color()]];
// [[codegen::verbatim(TextOpacityInfo.description)]]
std::optional<float> textOpacity;
// [[codegen::verbatim(TextSizeInfo.description)]]
std::optional<float> textSize;
// The path to the label file that contains information about the astronomical
// objects being rendered
std::optional<std::string> labelFile;
// [[codegen::verbatim(LabelMinMaxSizeInfo.description)]]
std::optional<glm::ivec2> textMinMaxSize;
// [[codegen::verbatim(ColorOptionInfo.description)]]
std::optional<std::vector<std::string>> colorOption;
// [[codegen::verbatim(SizeOptionInfo.description)]]
std::optional<std::vector<std::string>> sizeOption;
// This value determines the colormap ranges for the color parameters of the
// astronomical objects
std::optional<std::vector<glm::vec2>> colorRange;
// Transformation matrix to be applied to each astronomical object
std::optional<glm::dmat4x4> transformationMatrix;
// [[codegen::verbatim(FadeInDistancesInfo.description)]]
std::optional<glm::dvec2> fadeInDistances;
// [[codegen::verbatim(DisableFadeInInfo.description)]]
std::optional<bool> disableFadeIn;
// [[codegen::verbatim(BillboardMinMaxSizeInfo.description)]]
std::optional<glm::vec2> billboardMinMaxSize;
// [[codegen::verbatim(CorrectionSizeEndDistanceInfo.description)]]
std::optional<float> correctionSizeEndDistance;
// [[codegen::verbatim(CorrectionSizeFactorInfo.description)]]
std::optional<float> correctionSizeFactor;
// [[codegen::verbatim(PixelSizeControlInfo.description)]]
std::optional<bool> enablePixelSizeControl;
// [[codegen::verbatim(UseLinearFiltering.description)]]
std::optional<bool> useLinearFiltering;
};
#include "renderablebillboardscloud_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableBillboardsCloud::Documentation() {
return codegen::doc<Parameters>("digitaluniverse_RenderableBillboardsCloud");
}
RenderableBillboardsCloud::RenderableBillboardsCloud(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _scaleFactor(ScaleFactorInfo, 1.f, 0.f, 600.f)
, _pointColor(ColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, _spriteTexturePath(SpriteTextureInfo)
, _textColor(TextColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, _textOpacity(TextOpacityInfo, 1.f, 0.f, 1.f)
, _textSize(TextSizeInfo, 8.f, 0.5f, 24.f)
, _textMinMaxSize(
LabelMinMaxSizeInfo,
glm::ivec2(8, 20),
glm::ivec2(0),
glm::ivec2(100)
)
, _drawElements(DrawElementsInfo, true)
, _drawLabels(DrawLabelInfo, false)
, _pixelSizeControl(PixelSizeControlInfo, false)
, _colorOption(ColorOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
, _optionColorRangeData(OptionColorRangeInfo, glm::vec2(0.f))
, _datavarSizeOption(
SizeOptionInfo,
properties::OptionProperty::DisplayType::Dropdown
)
, _fadeInDistances(
FadeInDistancesInfo,
glm::vec2(0.f),
glm::vec2(0.f),
glm::vec2(100.f)
)
, _disableFadeInDistance(DisableFadeInInfo, true)
, _billboardMinMaxSize(
BillboardMinMaxSizeInfo,
glm::vec2(0.f, 400.f),
glm::vec2(0.f),
glm::vec2(1000.f)
)
, _correctionSizeEndDistance(CorrectionSizeEndDistanceInfo, 17.f, 12.f, 25.f)
, _correctionSizeFactor(CorrectionSizeFactorInfo, 8.f, 0.f, 20.f)
, _useLinearFiltering(UseLinearFiltering, false)
, _setRangeFromData(SetRangeFromData)
, _renderOption(RenderOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
if (p.file.has_value()) {
_speckFile = absPath(*p.file).string();
}
_hasSpeckFile = p.file.has_value();
_drawElements = p.drawElements.value_or(_drawElements);
_drawElements.onChange([&]() { _hasSpeckFile = !_hasSpeckFile; });
addProperty(_drawElements);
_renderOption.addOption(RenderOption::ViewDirection, "Camera View Direction");
_renderOption.addOption(RenderOption::PositionNormal, "Camera Position Normal");
if (p.renderOption.has_value()) {
_renderOption = codegen::map<RenderOption>(*p.renderOption);
}
else {
_renderOption = RenderOption::ViewDirection;
}
addProperty(_renderOption);
if (p.unit.has_value()) {
_unit = codegen::map<DistanceUnit>(*p.unit);
}
else {
_unit = DistanceUnit::Meter;
}
if (p.texture.has_value()) {
_spriteTexturePath = absPath(*p.texture).string();
_spriteTexturePath.onChange([&]() { _spriteTextureIsDirty = true; });
// @TODO (abock, 2021-01-31) I don't know why we only add this property if the
// texture is given, but I think it's a bug
// @TODO (emmbr, 2021-05-24) This goes for several properties in this renderable
addProperty(_spriteTexturePath);
}
_hasSpriteTexture = p.texture.has_value();
if (p.colorMap.has_value()) {
_colorMapFile = absPath(*p.colorMap).string();
_hasColorMapFile = true;
if (p.colorOption.has_value()) {
std::vector<std::string> opts = *p.colorOption;
for (size_t i = 0; i < opts.size(); ++i) {
_colorOption.addOption(static_cast<int>(i), opts[i]);
_optionConversionMap.insert({ static_cast<int>(i), opts[i] });
_colorOptionString = opts[i];
}
}
_colorOption.onChange([&]() {
_dataIsDirty = true;
const glm::vec2 colorRange = _colorRangeData[_colorOption.value()];
_optionColorRangeData = colorRange;
_colorOptionString = _optionConversionMap[_colorOption.value()];
});
addProperty(_colorOption);
_colorRangeData = p.colorRange.value_or(_colorRangeData);
if (!_colorRangeData.empty()) {
_optionColorRangeData = _colorRangeData[_colorRangeData.size() - 1];
}
_optionColorRangeData.onChange([&]() {
const glm::vec2 colorRange = _optionColorRangeData;
_colorRangeData[_colorOption.value()] = colorRange;
_dataIsDirty = true;
});
addProperty(_optionColorRangeData);
_isColorMapExact = p.exactColorMap.value_or(_isColorMapExact);
}
else {
_pointColor = p.color;
_pointColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_pointColor);
}
addProperty(_opacity);
_scaleFactor = p.scaleFactor.value_or(_scaleFactor);
addProperty(_scaleFactor);
if (p.sizeOption.has_value()) {
std::vector<std::string> opts = *p.sizeOption;
for (size_t i = 0; i < opts.size(); ++i) {
_datavarSizeOption.addOption(static_cast<int>(i), opts[i]);
_optionConversionSizeMap.insert({ static_cast<int>(i), opts[i] });
_datavarSizeOptionString = opts[i];
}
_datavarSizeOption.onChange([&]() {
_dataIsDirty = true;
_datavarSizeOptionString = _optionConversionSizeMap[_datavarSizeOption];
});
addProperty(_datavarSizeOption);
_hasDatavarSize = true;
}
_polygonSides = p.polygonSides.value_or(_polygonSides);
_hasPolygon = p.polygonSides.has_value();
if (p.labelFile.has_value()) {
_drawLabels = p.drawLabels.value_or(_drawLabels);
addProperty(_drawLabels);
_labelFile = absPath(*p.labelFile).string();
_hasLabel = true;
_textColor = p.textColor.value_or(_textColor);
_hasLabel = p.textColor.has_value();
_textColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_textColor);
_textColor.onChange([&]() { _textColorIsDirty = true; });
_textOpacity = p.textOpacity.value_or(_textOpacity);
addProperty(_textOpacity);
_textSize = p.textSize.value_or(_textSize);
addProperty(_textSize);
_textMinMaxSize = p.textMinMaxSize.value_or(_textMinMaxSize);
_textMinMaxSize.setViewOption(properties::Property::ViewOptions::MinMaxRange);
addProperty(_textMinMaxSize);
}
_transformationMatrix = p.transformationMatrix.value_or(_transformationMatrix);
if (p.fadeInDistances.has_value()) {
_fadeInDistances = *p.fadeInDistances;
_fadeInDistances.setViewOption(properties::Property::ViewOptions::MinMaxRange);
addProperty(_fadeInDistances);
_disableFadeInDistance = false;
addProperty(_disableFadeInDistance);
}
_pixelSizeControl = p.enablePixelSizeControl.value_or(_pixelSizeControl);
addProperty(_pixelSizeControl);
_billboardMinMaxSize = p.billboardMinMaxSize.value_or(_billboardMinMaxSize);
_billboardMinMaxSize.setViewOption(properties::Property::ViewOptions::MinMaxRange);
addProperty(_billboardMinMaxSize);
_correctionSizeEndDistance =
p.correctionSizeEndDistance.value_or(_correctionSizeEndDistance);
addProperty(_correctionSizeEndDistance);
_correctionSizeFactor = p.correctionSizeFactor.value_or(_correctionSizeFactor);
if (p.correctionSizeFactor.has_value()) {
addProperty(_correctionSizeFactor);
}
_setRangeFromData.onChange([this]() {
const int colorMapInUse =
_hasColorMapFile ? _dataset.index(_colorOptionString) : 0;
float minValue = std::numeric_limits<float>::max();
float maxValue = -std::numeric_limits<float>::max();
for (const speck::Dataset::Entry& e : _dataset.entries) {
float color = e.data[colorMapInUse];
minValue = std::min(minValue, color);
maxValue = std::max(maxValue, color);
}
_optionColorRangeData = glm::vec2(minValue, maxValue);
});
addProperty(_setRangeFromData);
_useLinearFiltering = p.useLinearFiltering.value_or(_useLinearFiltering);
_useLinearFiltering.onChange([&]() { _dataIsDirty = true; });
addProperty(_useLinearFiltering);
}
bool RenderableBillboardsCloud::isReady() const {
return (_program && (!_dataset.entries.empty())) || (!_labelset.entries.empty());
}
void RenderableBillboardsCloud::initialize() {
ZoneScoped
if (_hasSpeckFile) {
_dataset = speck::data::loadFileWithCache(_speckFile);
}
if (_hasColorMapFile) {
_colorMap = speck::color::loadFileWithCache(_colorMapFile);
}
if (!_labelFile.empty()) {
_labelset = speck::label::loadFileWithCache(_labelFile);
for (speck::Labelset::Entry& e : _labelset.entries) {
e.position = glm::vec3(_transformationMatrix * glm::dvec4(e.position, 1.0));
}
}
if (!_colorOptionString.empty() && (_colorRangeData.size() > 1)) {
// Following DU behavior here. The last colormap variable
// entry is the one selected by default.
_colorOption.setValue(static_cast<int>(_colorRangeData.size() - 1));
}
setRenderBin(Renderable::RenderBin::PreDeferredTransparent);
}
void RenderableBillboardsCloud::initializeGL() {
ZoneScoped
_program = DigitalUniverseModule::ProgramObjectManager.request(
ProgramObjectName,
[]() {
return global::renderEngine->buildRenderProgram(
ProgramObjectName,
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboard_vs.glsl"),
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboard_fs.glsl"),
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboard_gs.glsl")
);
}
);
_renderToPolygonProgram = DigitalUniverseModule::ProgramObjectManager.request(
RenderToPolygonProgram,
[]() {
return ghoul::opengl::ProgramObject::Build(
RenderToPolygonProgram,
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_vs.glsl"),
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_fs.glsl"),
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_gs.glsl")
);
}
);
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
if (_hasPolygon) {
createPolygonTexture();
}
if (_hasLabel) {
if (!_font) {
size_t _fontSize = 50;
_font = global::fontManager->font(
"Mono",
static_cast<float>(_fontSize),
ghoul::fontrendering::FontManager::Outline::Yes,
ghoul::fontrendering::FontManager::LoadGlyphs::No
);
}
}
}
void RenderableBillboardsCloud::deinitializeGL() {
glDeleteBuffers(1, &_vbo);
_vbo = 0;
glDeleteVertexArrays(1, &_vao);
_vao = 0;
DigitalUniverseModule::ProgramObjectManager.release(
ProgramObjectName,
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_program = nullptr;
DigitalUniverseModule::ProgramObjectManager.release(RenderToPolygonProgram);
_renderToPolygonProgram = nullptr;
DigitalUniverseModule::TextureManager.release(_spriteTexture);
_spriteTexture = nullptr;
if (_hasPolygon) {
_polygonTexture = nullptr;
glDeleteTextures(1, &_pTexture);
}
}
void RenderableBillboardsCloud::renderBillboards(const RenderData& data,
const glm::dmat4& modelMatrix,
const glm::dvec3& orthoRight,
const glm::dvec3& orthoUp,
float fadeInVariable)
{
glDepthMask(false);
glEnablei(GL_BLEND, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
_program->activate();
_program->setUniform(
"screenSize",
glm::vec2(global::renderEngine->renderingResolution())
);
_program->setUniform(_uniformCache.cameraPos, data.camera.positionVec3());
_program->setUniform(
_uniformCache.cameraLookup,
glm::vec3(data.camera.lookUpVectorWorldSpace())
);
_program->setUniform(_uniformCache.renderOption, _renderOption.value());
_program->setUniform(_uniformCache.modelMatrix, modelMatrix);
_program->setUniform(
_uniformCache.cameraViewProjectionMatrix,
glm::mat4(
glm::dmat4(data.camera.projectionMatrix()) * data.camera.combinedViewMatrix()
)
);
const float minBillboardSize = _billboardMinMaxSize.value().x; // in pixels
const float maxBillboardSize = _billboardMinMaxSize.value().y; // in pixels
_program->setUniform(_uniformCache.minBillboardSize, minBillboardSize);
_program->setUniform(_uniformCache.maxBillboardSize, maxBillboardSize);
_program->setUniform(_uniformCache.color, _pointColor);
_program->setUniform(_uniformCache.alphaValue, _opacity);
_program->setUniform(_uniformCache.scaleFactor, _scaleFactor);
_program->setUniform(_uniformCache.up, glm::vec3(orthoUp));
_program->setUniform(_uniformCache.right, glm::vec3(orthoRight));
_program->setUniform(_uniformCache.fadeInValue, fadeInVariable);
_program->setUniform(
_uniformCache.correctionSizeEndDistance,
_correctionSizeEndDistance
);
_program->setUniform(_uniformCache.correctionSizeFactor, _correctionSizeFactor);
_program->setUniform(_uniformCache.enabledRectSizeControl, _pixelSizeControl);
_program->setUniform(_uniformCache.hasDvarScaling, _hasDatavarSize);
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
_program->setUniform(_uniformCache.screenSize, glm::vec2(viewport[2], viewport[3]));
ghoul::opengl::TextureUnit textureUnit;
textureUnit.activate();
if (_hasPolygon) {
glBindTexture(GL_TEXTURE_2D, _pTexture);
}
else if (_spriteTexture) {
_spriteTexture->bind();
}
_program->setUniform(_uniformCache.spriteTexture, textureUnit);
_program->setUniform(_uniformCache.hasColormap, _hasColorMapFile);
glBindVertexArray(_vao);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(_dataset.entries.size()));
glBindVertexArray(0);
_program->deactivate();
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
}
void RenderableBillboardsCloud::renderLabels(const RenderData& data,
const glm::dmat4& modelViewProjectionMatrix,
const glm::dvec3& orthoRight,
const glm::dvec3& orthoUp,
float fadeInVariable)
{
glm::vec4 textColor = glm::vec4(glm::vec3(_textColor), _textOpacity * fadeInVariable);
ghoul::fontrendering::FontRenderer::ProjectedLabelsInformation labelInfo;
labelInfo.orthoRight = orthoRight;
labelInfo.orthoUp = orthoUp;
labelInfo.minSize = _textMinMaxSize.value().x;
labelInfo.maxSize = _textMinMaxSize.value().y;
labelInfo.cameraPos = data.camera.positionVec3();
labelInfo.cameraLookUp = data.camera.lookUpVectorWorldSpace();
labelInfo.renderType = _renderOption;
labelInfo.mvpMatrix = modelViewProjectionMatrix;
labelInfo.scale = pow(10.f, _textSize);
labelInfo.enableDepth = true;
labelInfo.enableFalseDepth = false;
for (const speck::Labelset::Entry& e : _labelset.entries) {
glm::vec3 scaledPos(e.position);
scaledPos *= toMeter(_unit);
ghoul::fontrendering::FontRenderer::defaultProjectionRenderer().render(
*_font,
scaledPos,
e.text,
textColor,
labelInfo
);
}
}
void RenderableBillboardsCloud::render(const RenderData& data, RendererTasks&) {
float fadeInVar = 1.f;
if (!_disableFadeInDistance) {
float distCamera = static_cast<float>(glm::length(data.camera.positionVec3()));
const glm::vec2 fadeRange = _fadeInDistances;
const float a = static_cast<float>(
1.f / ((fadeRange.y - fadeRange.x) * toMeter(_unit))
);
const float b = -(fadeRange.x / (fadeRange.y - fadeRange.x));
const float funcValue = a * distCamera + b;
fadeInVar *= funcValue > 1.f ? 1.f : funcValue;
if (funcValue < 0.01f) {
return;
}
}
glm::dmat4 modelMatrix =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat4 modelViewMatrix = data.camera.combinedViewMatrix() * modelMatrix;
glm::mat4 projectionMatrix = data.camera.projectionMatrix();
glm::dmat4 modelViewProjectionMatrix = glm::dmat4(projectionMatrix) * modelViewMatrix;
glm::dvec3 cameraViewDirectionWorld = -data.camera.viewDirectionWorldSpace();
glm::dvec3 cameraUpDirectionWorld = data.camera.lookUpVectorWorldSpace();
glm::dvec3 orthoRight = glm::normalize(
glm::cross(cameraUpDirectionWorld, cameraViewDirectionWorld)
);
if (orthoRight == glm::dvec3(0.0)) {
glm::dvec3 otherVector(
cameraUpDirectionWorld.y,
cameraUpDirectionWorld.x,
cameraUpDirectionWorld.z
);
orthoRight = glm::normalize(glm::cross(otherVector, cameraViewDirectionWorld));
}
glm::dvec3 orthoUp = glm::normalize(glm::cross(cameraViewDirectionWorld, orthoRight));
if (_hasSpeckFile && _drawElements) {
renderBillboards(data, modelMatrix, orthoRight, orthoUp, fadeInVar);
}
if (_drawLabels && _hasLabel) {
renderLabels(data, modelViewProjectionMatrix, orthoRight, orthoUp, fadeInVar);
}
}
void RenderableBillboardsCloud::update(const UpdateData&) {
ZoneScoped
if (_dataIsDirty && _hasSpeckFile) {
ZoneScopedN("Data dirty")
TracyGpuZone("Data dirty")
LDEBUG("Regenerating data");
std::vector<float> slice = createDataSlice();
int size = static_cast<int>(slice.size());
if (_vao == 0) {
glGenVertexArrays(1, &_vao);
LDEBUG(fmt::format("Generating Vertex Array id '{}'", _vao));
}
if (_vbo == 0) {
glGenBuffers(1, &_vbo);
LDEBUG(fmt::format("Generating Vertex Buffer Object id '{}'", _vbo));
}
glBindVertexArray(_vao);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, size * sizeof(float), slice.data(), GL_STATIC_DRAW);
GLint positionAttrib = _program->attributeLocation("in_position");
if (_hasColorMapFile && _hasDatavarSize) {
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
4,
GL_FLOAT,
GL_FALSE,
9 * sizeof(float),
nullptr
);
GLint colorMapAttrib = _program->attributeLocation("in_colormap");
glEnableVertexAttribArray(colorMapAttrib);
glVertexAttribPointer(
colorMapAttrib,
4,
GL_FLOAT,
GL_FALSE,
9 * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float))
);
GLint dvarScalingAttrib = _program->attributeLocation("in_dvarScaling");
glEnableVertexAttribArray(dvarScalingAttrib);
glVertexAttribPointer(
dvarScalingAttrib,
1,
GL_FLOAT,
GL_FALSE,
9 * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float))
);
}
else if (_hasColorMapFile) {
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
4,
GL_FLOAT,
GL_FALSE,
8 * sizeof(float),
nullptr
);
GLint colorMapAttrib = _program->attributeLocation("in_colormap");
glEnableVertexAttribArray(colorMapAttrib);
glVertexAttribPointer(
colorMapAttrib,
4,
GL_FLOAT,
GL_FALSE,
8 * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float))
);
}
else if (_hasDatavarSize) {
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
4,
GL_FLOAT,
GL_FALSE,
8 * sizeof(float),
nullptr
);
GLint dvarScalingAttrib = _program->attributeLocation("in_dvarScaling");
glEnableVertexAttribArray(dvarScalingAttrib);
glVertexAttribPointer(
dvarScalingAttrib,
1,
GL_FLOAT,
GL_FALSE,
5 * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float))
);
}
else {
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
4,
GL_FLOAT,
GL_FALSE,
0,
nullptr
);
}
glBindVertexArray(0);
_dataIsDirty = false;
}
if (_hasSpriteTexture && _spriteTextureIsDirty && !_spriteTexturePath.value().empty())
{
ZoneScopedN("Sprite texture")
TracyGpuZone("Sprite texture")
ghoul::opengl::Texture* texture = _spriteTexture;
unsigned int hash = ghoul::hashCRC32File(_spriteTexturePath);
_spriteTexture = DigitalUniverseModule::TextureManager.request(
std::to_string(hash),
[path = _spriteTexturePath]() -> std::unique_ptr<ghoul::opengl::Texture> {
std::filesystem::path p = absPath(path);
LINFO(fmt::format("Loaded texture from {}", p));
std::unique_ptr<ghoul::opengl::Texture> t =
ghoul::io::TextureReader::ref().loadTexture(p.string(), 2);
t->uploadTexture();
t->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
t->purgeFromRAM();
return t;
}
);
DigitalUniverseModule::TextureManager.release(texture);
_spriteTextureIsDirty = false;
}
}
std::vector<float> RenderableBillboardsCloud::createDataSlice() {
ZoneScoped
if (_dataset.entries.empty()) {
return std::vector<float>();
}
std::vector<float> result;
if (_hasColorMapFile) {
result.reserve(8 * _dataset.entries.size());
}
else {
result.reserve(4 * _dataset.entries.size());
}
// what datavar in use for the index color
int colorMapInUse = _hasColorMapFile ? _dataset.index(_colorOptionString) : 0;
// what datavar in use for the size scaling (if present)
int sizeScalingInUse =
_hasDatavarSize ? _dataset.index(_datavarSizeOptionString) : -1;
float minColorIdx = std::numeric_limits<float>::max();
float maxColorIdx = -std::numeric_limits<float>::max();
for (const speck::Dataset::Entry& e : _dataset.entries) {
if (e.data.size() > 0) {
float color = e.data[colorMapInUse];
minColorIdx = std::min(color, minColorIdx);
maxColorIdx = std::max(color, maxColorIdx);
} else {
minColorIdx = 0;
maxColorIdx = 0;
}
}
double maxRadius = 0.0;
float biggestCoord = -1.f;
for (const speck::Dataset::Entry& e : _dataset.entries) {
glm::vec3 transformedPos = glm::vec3(_transformationMatrix * glm::vec4(
e.position, 1.0
));
float unitValue = 0.f;
// (abock, 2022-01-02) This is vestigial from a previous rewrite. I just want to
// make it work for now and we can rewrite it properly later
switch (_unit) {
case DistanceUnit::Meter:
unitValue = 0.f;
break;
case DistanceUnit::Kilometer:
unitValue = 1.f;
break;
case DistanceUnit::Parsec:
unitValue = 2;
break;
case DistanceUnit::Kiloparsec:
unitValue = 3;
break;
case DistanceUnit::Megaparsec:
unitValue = 4;
break;
case DistanceUnit::Gigaparsec:
unitValue = 5;
break;
case DistanceUnit::Gigalightyear:
unitValue = 6;
break;
default:
throw ghoul::MissingCaseException();
}
glm::vec4 position(transformedPos, unitValue);
const double unitMeter = toMeter(_unit);
glm::dvec3 p = glm::dvec3(position) * unitMeter;
const double r = glm::length(p);
maxRadius = std::max(maxRadius, r);
if (_hasColorMapFile) {
for (int j = 0; j < 4; ++j) {
result.push_back(position[j]);
}
biggestCoord = std::max(biggestCoord, glm::compMax(position));
// Note: if exact colormap option is not selected, the first color and the
// last color in the colormap file are the outliers colors.
float variableColor = e.data[colorMapInUse];
float cmax, cmin;
if (_colorRangeData.empty()) {
cmax = maxColorIdx; // Max value of datavar used for the index color
cmin = minColorIdx; // Min value of datavar used for the index color
}
else {
glm::vec2 currentColorRange = _colorRangeData[_colorOption.value()];
cmax = currentColorRange.y;
cmin = currentColorRange.x;
}
if (_isColorMapExact) {
int colorIndex = static_cast<int>(variableColor + cmin);
for (int j = 0; j < 4; ++j) {
result.push_back(_colorMap.entries[colorIndex][j]);
}
}
else {
if (_useLinearFiltering) {
float valueT = (variableColor - cmin) / (cmax - cmin); // in [0, 1)
valueT = std::clamp(valueT, 0.f, 1.f);
const float idx = valueT * (_colorMap.entries.size() - 1);
const int floorIdx = static_cast<int>(std::floor(idx));
const int ceilIdx = static_cast<int>(std::ceil(idx));
const glm::vec4 floorColor = _colorMap.entries[floorIdx];
const glm::vec4 ceilColor = _colorMap.entries[ceilIdx];
if (floorColor != ceilColor) {
const glm::vec4 c = floorColor + idx * (ceilColor - floorColor);
result.push_back(c.r);
result.push_back(c.g);
result.push_back(c.b);
result.push_back(c.a);
}
else {
result.push_back(floorColor.r);
result.push_back(floorColor.g);
result.push_back(floorColor.b);
result.push_back(floorColor.a);
}
}
else {
float ncmap = static_cast<float>(_colorMap.entries.size());
float normalization = ((cmax != cmin) && (ncmap > 2.f)) ?
(ncmap - 2.f) / (cmax - cmin) : 0;
int colorIndex = static_cast<int>(
(variableColor - cmin) * normalization + 1.f
);
colorIndex = colorIndex < 0 ? 0 : colorIndex;
colorIndex = colorIndex >= ncmap ?
static_cast<int>(ncmap - 1.f) : colorIndex;
for (int j = 0; j < 4; ++j) {
result.push_back(_colorMap.entries[colorIndex][j]);
}
}
}
if (_hasDatavarSize) {
result.push_back(e.data[sizeScalingInUse]);
}
}
else if (_hasDatavarSize) {
result.push_back(e.data[sizeScalingInUse]);
for (int j = 0; j < 4; ++j) {
result.push_back(position[j]);
}
}
else {
for (int j = 0; j < 4; ++j) {
result.push_back(position[j]);
}
}
}
setBoundingSphere(maxRadius);
_fadeInDistances.setMaxValue(glm::vec2(10.f * biggestCoord));
return result;
}
void RenderableBillboardsCloud::createPolygonTexture() {
ZoneScoped
LDEBUG("Creating Polygon Texture");
glGenTextures(1, &_pTexture);
glBindTexture(GL_TEXTURE_2D, _pTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// Stopped using a buffer object for GL_PIXEL_UNPACK_BUFFER
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0, GL_RGBA, GL_BYTE, nullptr);
renderToTexture(_pTexture, 256, 256);
}
void RenderableBillboardsCloud::renderToTexture(GLuint textureToRenderTo,
GLuint textureWidth, GLuint textureHeight)
{
LDEBUG("Rendering to Texture");
// Saves initial Application's OpenGL State
GLint defaultFBO;
GLint viewport[4];
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
glGetIntegerv(GL_VIEWPORT, viewport);
GLuint textureFBO;
glGenFramebuffers(1, &textureFBO);
glBindFramebuffer(GL_FRAMEBUFFER, textureFBO);
GLenum drawBuffers[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, drawBuffers);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureToRenderTo, 0);
glViewport(viewport[0], viewport[1], textureWidth, textureHeight);
loadPolygonGeometryForRendering();
renderPolygonGeometry(_polygonVao);
// Restores Applications' OpenGL State
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
glDeleteBuffers(1, &_polygonVbo);
glDeleteVertexArrays(1, &_polygonVao);
glDeleteFramebuffers(1, &textureFBO);
}
void RenderableBillboardsCloud::loadPolygonGeometryForRendering() {
glGenVertexArrays(1, &_polygonVao);
glGenBuffers(1, &_polygonVbo);
glBindVertexArray(_polygonVao);
glBindBuffer(GL_ARRAY_BUFFER, _polygonVbo);
constexpr const std::array<GLfloat, 4> VertexData = {
// x y z w
0.f, 0.f, 0.f, 1.f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(VertexData), VertexData.data(), GL_STATIC_DRAW);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), nullptr);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
}
void RenderableBillboardsCloud::renderPolygonGeometry(GLuint vao) {
std::unique_ptr<ghoul::opengl::ProgramObject> program =
ghoul::opengl::ProgramObject::Build(
"RenderableBillboardsCloud_Polygon",
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_vs.glsl"),
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_fs.glsl"),
absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_gs.glsl")
);
program->activate();
constexpr const glm::vec4 Black = glm::vec4(0.f, 0.f, 0.f, 0.f);
glClearBufferfv(GL_COLOR, 0, glm::value_ptr(Black));
program->setUniform("sides", _polygonSides);
program->setUniform("polygonColor", _pointColor);
glBindVertexArray(vao);
glDrawArrays(GL_POINTS, 0, 1);
glBindVertexArray(0);
program->deactivate();
}
} // namespace openspace