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OpenSpace/modules/newhorizons/rendering/renderablemodelprojection.cpp

354 lines
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C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/newhorizons/rendering/renderablemodelprojection.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/time.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderableModelProjection";
const std::string keySource = "Rotation.Source";
const std::string keyDestination = "Rotation.Destination";
const std::string keyBody = "Body";
const std::string keyGeometry = "Geometry";
const std::string keyTextureColor = "Textures.Color";
const std::string keyTextureProject = "Textures.Project";
const std::string keyTextureDefault = "Textures.Default";
}
namespace openspace {
RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath("colorTexture", "Color Texture")
, _rotation("rotation", "Rotation", glm::vec3(0.f), glm::vec3(0.f), glm::vec3(360.f))
, _programObject(nullptr)
, _fboProgramObject(nullptr)
, _baseTexture(nullptr)
, _geometry(nullptr)
, _performShading("performShading", "Perform Shading", true)
{
std::string name;
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
ghoul_assert(success, "Name was not passed to RenderableModelProjection");
ghoul::Dictionary geometryDictionary;
success = dictionary.getValue(keyGeometry, geometryDictionary);
if (success) {
using modelgeometry::ModelGeometry;
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
_geometry = std::unique_ptr<ModelGeometry>(
ModelGeometry::createFromDictionary(geometryDictionary)
);
}
std::string texturePath = "";
success = dictionary.getValue(keyTextureColor, texturePath);
if (success)
_colorTexturePath = absPath(texturePath);
success = dictionary.getValue(keyTextureDefault, texturePath);
if (success)
_defaultProjImage = absPath(texturePath);
addPropertySubOwner(_geometry.get());
addPropertySubOwner(_projectionComponent);
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderableModelProjection::loadTextures, this));
dictionary.getValue(keySource, _source);
dictionary.getValue(keyDestination, _destination);
dictionary.getValue(keyBody, _target);
if (_target != "")
setBody(_target);
bool completeSuccess = true;
completeSuccess &= _projectionComponent.initializeProjectionSettings(dictionary);
openspace::SpiceManager::ref().addFrame(_target, _source);
setBoundingSphere(pss(1.f, 9.f));
Renderable::addProperty(_performShading);
Renderable::addProperty(_rotation);
success = _projectionComponent.initializeParser(dictionary);
ghoul_assert(success, "");
}
bool RenderableModelProjection::isReady() const {
bool ready = true;
ready &= (_programObject != nullptr);
ready &= (_baseTexture != nullptr);
ready &= (_projectionComponent.isReady());
return ready;
}
bool RenderableModelProjection::initialize() {
bool completeSuccess = true;
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("ModelShader",
"${MODULE_NEWHORIZONS}/shaders/renderableModel_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderableModel_fs.glsl");
_fboProgramObject = ghoul::opengl::ProgramObject::Build("ProjectionPass",
"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_fs.glsl");
_fboProgramObject->setIgnoreUniformLocationError(
ghoul::opengl::ProgramObject::IgnoreError::Yes
);
completeSuccess &= loadTextures();
completeSuccess &= _projectionComponent.initialize();
completeSuccess &= _geometry->initialize(this);
completeSuccess &= !_source.empty();
completeSuccess &= !_destination.empty();
return completeSuccess;
}
bool RenderableModelProjection::deinitialize() {
if (_geometry)
_geometry->deinitialize();
_geometry = nullptr;
_baseTexture = nullptr;
_projectionComponent.deinitialize();
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
return true;
}
ghoul::opengl::Texture& RenderableModelProjection::baseTexture() const {
return _projectionComponent.projectionTexture();
}
void RenderableModelProjection::render(const RenderData& data) {
if (_projectionComponent.needsClearProjection())
_projectionComponent.clearAllProjections();
_camScaling = data.camera.scaling();
_up = data.camera.lookUpVectorCameraSpace();
if (_capture && _projectionComponent.doesPerformProjection())
project();
_programObject->activate();
attitudeParameters(_time);
_imageTimes.clear();
_programObject->setUniform("_performShading", _performShading);
_programObject->setUniform("sun_pos", _sunPosition.vec3());
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", _transform);
_programObject->setUniform("_projectionFading", _projectionComponent.projectionFading());
setPscUniforms(*_programObject, data.camera, data.position);
_geometry->setUniforms(*_programObject);
ghoul::opengl::TextureUnit unit[2];
unit[0].activate();
_baseTexture->bind();
_programObject->setUniform("baseTexture", unit[0]);
unit[1].activate();
_projectionComponent.projectionTexture().bind();
_programObject->setUniform("projectionTexture", unit[1]);
_geometry->render();
_programObject->deactivate();
}
void RenderableModelProjection::update(const UpdateData& data) {
if (_programObject->isDirty()) {
_programObject->rebuildFromFile();
}
if (_fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
}
_projectionComponent.update();
_time = data.time;
if (openspace::ImageSequencer::ref().isReady()) {
openspace::ImageSequencer::ref().updateSequencer(_time);
if (_projectionComponent.doesPerformProjection()) {
_capture = openspace::ImageSequencer::ref().getImagePaths(
_imageTimes,
_projectionComponent.projecteeId(),
_projectionComponent.instrumentId()
);
}
}
// set spice-orientation in accordance to timestamp
if (!_source.empty()) {
_stateMatrix = SpiceManager::ref().positionTransformMatrix(
_source, _destination, _time
);
}
double lt;
glm::dvec3 p =
openspace::SpiceManager::ref().targetPosition(
"SUN", _target, "GALACTIC", {}, _time, lt
);
_sunPosition = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
}
void RenderableModelProjection::imageProjectGPU(
std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
{
_projectionComponent.imageProjectBegin();
_fboProgramObject->activate();
ghoul::opengl::TextureUnit unitFbo;
unitFbo.activate();
projectionTexture->bind();
_fboProgramObject->setUniform("projectionTexture", unitFbo);
_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
_fboProgramObject->setUniform("ModelTransform", _transform);
_fboProgramObject->setUniform("_scaling", _camScaling);
_fboProgramObject->setUniform("boresight", _boresight);
_geometry->setUniforms(*_fboProgramObject);
_geometry->render();
_fboProgramObject->deactivate();
_projectionComponent.imageProjectEnd();
}
void RenderableModelProjection::attitudeParameters(double time) {
try {
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_source, _destination, time);
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(_projectionComponent.instrumentId(), _destination, time);
}
catch (const SpiceManager::SpiceException& e) {
return;
}
_transform = glm::mat4(1);
glm::mat4 rotPropX = glm::rotate(
_transform,
glm::radians(static_cast<float>(_rotation.value().x)),
glm::vec3(1, 0, 0)
);
glm::mat4 rotPropY = glm::rotate(
_transform,
glm::radians(static_cast<float>(_rotation.value().y)),
glm::vec3(0, 1, 0)
);
glm::mat4 rotPropZ = glm::rotate(
_transform,
glm::radians(static_cast<float>(_rotation.value().z)),
glm::vec3(0, 0, 1)
);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
_transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
_transform = _transform * rotPropX * rotPropY * rotPropZ;
glm::dvec3 boresight;
try {
SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_projectionComponent.instrumentId());
boresight = std::move(res.boresightVector);
} catch (const SpiceManager::SpiceException& e) {
return;
}
double lightTime;
glm::dvec3 p =
SpiceManager::ref().targetPosition(
_projectionComponent.projectorId(),
_projectionComponent.projecteeId(),
_destination,
_projectionComponent.aberration(),
time, lightTime);
psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
position[3] += (3 + _camScaling[1]);
glm::vec3 cpos = position.vec3();
_projectorMatrix = _projectionComponent.computeProjectorMatrix(
cpos, boresight, _up, _instrumentMatrix,
_projectionComponent.fieldOfViewY(),
_projectionComponent.aspectRatio(),
_projectionComponent.nearPlane(),
_projectionComponent.farPlane(),
_boresight
);
}
void RenderableModelProjection::project() {
for (auto img : _imageTimes) {
attitudeParameters(img.startTime);
imageProjectGPU(_projectionComponent.loadProjectionTexture(img.path));
}
_capture = false;
}
bool RenderableModelProjection::loadTextures() {
_baseTexture = nullptr;
if (_colorTexturePath.value() != "") {
_baseTexture = std::move(
ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath))
);
if (_baseTexture) {
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
_baseTexture->uploadTexture();
_baseTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
}
}
return _baseTexture != nullptr;
}
} // namespace openspace