Files
OpenSpace/include/openspace/scripting/scriptscheduler.h
Emma Broman 91b0581d39 Introduce engine modes to handle Camera path and session recording transitions
* Clarifies which system is control over time and camera at what time
* Fixes #1845
* Prevent invalid switching between session recoring and camera path playback
* Some cleanup, mosly of SessionRecording and NavigationHandler. Also, remove ExternInteraction and some other unused/nonexisting functions
2022-02-03 16:08:21 +01:00

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6.9 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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#ifndef __OPENSPACE_CORE___SCRIPTSCHEDULER___H__
#define __OPENSPACE_CORE___SCRIPTSCHEDULER___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/navigation/keyframenavigator.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/scripting/lualibrary.h>
#include <functional>
#include <optional>
#include <queue>
#include <string>
#include <vector>
namespace ghoul { class Dictionary; }
namespace openspace::documentation { struct Documentation; }
namespace openspace::scripting {
struct LuaLibrary;
/**
* Maintains an ordered list of <code>ScheduledScript</code>s and provides a simple
* interface for retrieveing scheduled scripts
*/
class ScriptScheduler : public properties::PropertyOwner {
public:
ScriptScheduler();
struct ScheduledScript {
ScheduledScript() = default;
ScheduledScript(const ghoul::Dictionary& dict);
double time = -std::numeric_limits<double>::max();
std::string forwardScript;
std::string backwardScript;
std::string universalScript;
int group = 0;
};
/**
* Load a schedule from a ghoul::Dictionary \p dictionary and adds the
* ScheduledScript%s to the list of stored scripts.
* \param dictionary Dictionary to read
* \throw SpecificationError If the dictionary does not adhere to the Documentation as
* specified in the openspace::Documentation function
*/
void loadScripts(std::vector<ScheduledScript> scheduledScripts);
/**
* Rewinds the script scheduler to the first scheduled script.
*/
void rewind();
/**
* Removes all scripts for the schedule.
*
* \param An int that specifies which group to clear.
* If none given then all scripts is cleared from the schedule.
*/
void clearSchedule(std::optional<int> group = std::nullopt);
/**
* Progresses the script schedulers time and returns all scripts that has been
* scheduled to run between \param newTime and the time provided in the last invocation
* of this method.
*
* \param newTime_simulation A j2000 time value specifying the new time stamp that
* the script scheduler should progress to.
* \param newTime_application The seconds elapsed since the application started
*
* \returns the ordered queue of scripts .
*/
// std::queue<std::string> progressTo(double newTime);
/**
* See <code>progressTo(double newTime)</code>.
*
* \param timeStr A string specifying the a new time stamp that the
* scripts scheduler should progress to.
*/
// std::queue<std::string> progressTo(const std::string& timeStr);
/**
* Progresses the script schedulers time and returns all scripts that has been
* scheduled to run between \param newTime and the time provided in the last invocation
* of this method.
*
* \param newTime A j2000 time value specifying the new time stamp that
* the script scheduler should progress to.
*
* \returns vector with the scheduled scripts that should be run from begining to end.
*/
std::vector<std::string> progressTo(double newTime);
/**
* Returns the the j2000 time value that the script scheduler is currently at
*/
double currentTime() const;
/**
* Updates the current time to the given j2000 time value
*/
void setCurrentTime(double time);
/**
* Function that returns all scripts currently loaded in the script scheduler
*
* \param group An int specifying which group to return, if empty all scripts
* will be returned
*
* \returns a vector of all scripts that has been loaded
*/
std::vector<ScheduledScript> allScripts(
std::optional<int> group = std::nullopt) const;
/**
* Sets the mode for how each scheduled script's timestamp will be interpreted.
* \param refType reference mode (for exact syntax, see definition of
* openspace::interaction::KeyframeTimeRef) which is either relative to the
* application start time, relative to the recorded session playback start time,
* or according to the absolute simulation time in seconds from J2000 epoch.
*/
void setTimeReferenceMode(openspace::interaction::KeyframeTimeRef refType);
static LuaLibrary luaLibrary();
void setModeApplicationTime();
void setModeRecordedTime();
void setModeSimulationTime();
static documentation::Documentation Documentation();
private:
properties::BoolProperty _enabled;
properties::BoolProperty _shouldRunAllTimeJump;
std::vector<ScheduledScript> _scripts;
int _currentIndex = 0;
double _currentTime = 0;
openspace::interaction::KeyframeTimeRef _timeframeMode
= openspace::interaction::KeyframeTimeRef::Absolute_simTimeJ2000;
};
} // namespace openspace::scripting
#endif // __OPENSPACE_CORE___SCRIPTSCHEDULER___H__