Files
OpenSpace/include/openspace/flare/Config.h
Jonas Strandstedt 2599268fd3 Merge branch 'develop' into OpenCLWrapper
Conflicts:
	ext/ghoul
	src/engine/openspaceengine.cpp
2014-04-07 14:38:21 -04:00

110 lines
3.5 KiB
C++

/*
* Author: Victor Sand (victor.sand@gmail.com)
*
* Simple functionality to read, save and access constants.
* Reads the specified file as soon as the object is created.
*
*/
#ifndef CONFIG_H_
#define CONFIG_H_
#include <string>
namespace osp {
class Config {
public:
static Config * New(const std::string &_configFilename);
~Config();
// Reads the config file, can be called by external modules
bool Read();
int WinWidth() const { return winWidth_; }
int WinHeight() const { return winHeight_; }
bool ClearCache() const { return clearCache_; }
int TextureDivisionFactor() const { return textureDivisionFactor_; }
unsigned int LocalWorkSizeX() const { return localWorkSizeX_; }
unsigned int LocalWorkSizeY() const { return localWorkSizeY_; }
std::string TSPFilename() const { return TSPFilename_; }
std::string TFFilename() const { return TFFilename_; }
std::string RaycasterKernelFilename()const{return raycasterKernelFilename_;}
std::string TSPTraversalKernelFilename() const
{ return TSPTraversalKernelFilename_; }
std::string CubeShaderVertFilename() const { return cubeShaderVertFilename_;}
std::string CubeShaderFragFilename() const { return cubeShaderFragFilename_;}
std::string QuadShaderVertFilename() const { return quadShaderVertFilename_;}
std::string QuadShaderFragFilename() const { return quadShaderFragFilename_;}
float SpatialErrorTolerance() const { return spatialErrorTolerance_; }
float TemporalErrorTolerance() const { return temporalErrorTolerance_; }
float TSPTraversalStepsize() const { return TSPTraversalStepsize_; }
float RaycasterStepsize() const { return raycasterStepsize_; }
float RaycasterIntensity() const { return raycasterIntensity_; }
float AnimatorRefreshInterval() const { return animatorRefreshInterval_; }
float MousePitchFactor() const { return mousePitchFactor_; }
float MouseRollFactor() const { return mouseRollFactor_; }
float ZoomFactor() const { return zoomFactor_; }
float StartPitch() const { return startPitch_; }
float StartRoll() const { return startRoll_; }
float StartYaw() const { return startYaw_; }
float TranslateX() const { return translateX_; }
float TranslateY() const { return translateY_; }
float TranslateZ() const { return translateZ_; }
int CalculateError() const { return calculateError_; }
float PitchSpeed() const { return pitchSpeed_; }
float RollSpeed() const { return rollSpeed_; }
float YawSpeed() const { return yawSpeed_; }
bool TakeScreenshot() const { return takeScreenshot_; }
private:
Config();
Config(const std::string &_configFilename);
Config(const Config&);
std::string configFilename_;
int winWidth_;
int winHeight_;
bool clearCache_;
int textureDivisionFactor_;
unsigned int localWorkSizeX_;
unsigned int localWorkSizeY_;
std::string TSPFilename_;
std::string TFFilename_;
std::string raycasterKernelFilename_;
std::string TSPTraversalKernelFilename_;
std::string cubeShaderVertFilename_;
std::string cubeShaderFragFilename_;
std::string quadShaderVertFilename_;
std::string quadShaderFragFilename_;
float spatialErrorTolerance_;
float temporalErrorTolerance_;
float TSPTraversalStepsize_;
float raycasterStepsize_;
float raycasterIntensity_;
float animatorRefreshInterval_;
float mousePitchFactor_;
float mouseRollFactor_;
float zoomFactor_;
float startPitch_;
float startRoll_;
float startYaw_;
float translateX_;
float translateY_;
float translateZ_;
int calculateError_;
float pitchSpeed_;
float rollSpeed_;
float yawSpeed_;
bool takeScreenshot_;
};
}
#endif