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OpenSpace/modules/digitaluniverse/rendering/renderablebillboardscloud.cpp

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C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/digitaluniverse/rendering/renderablebillboardscloud.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/util/updatestructures.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/misc/templatefactory.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/font/fontmanager.h>
#include <ghoul/font/fontrenderer.h>
#include <array>
#include <fstream>
#include <stdint.h>
#include <locale>
#include <string>
namespace {
const char* _loggerCat = "RenderableBillboardsCloud";
const char* KeyFile = "File";
const char* keyColor = "Color";
const char* keyUnit = "Unit";
const char* MeterUnit = "m";
const char* KilometerUnit = "Km";
const char* ParsecUnit = "pc";
const char* KiloparsecUnit = "Kpc";
const char* MegaparsecUnit = "Mpc";
const char* GigaparsecUnit = "Gpc";
const char* GigalightyearUnit = "Gly";
const int8_t CurrentCacheVersion = 1;
const double PARSEC = 0.308567756E17;
static const openspace::properties::Property::PropertyInfo SpriteTextureInfo = {
"Texture",
"Point Sprite Texture",
"The path to the texture that should be used as the point sprite."
};
static const openspace::properties::Property::PropertyInfo TransparencyInfo = {
"Transparency",
"Transparency",
"This value is a multiplicative factor that is applied to the transparency of "
"all points."
};
static const openspace::properties::Property::PropertyInfo ScaleFactorInfo = {
"ScaleFactor",
"Scale Factor",
"This value is used as a multiplicative factor that is applied to the apparent "
"size of each point."
};
static const openspace::properties::Property::PropertyInfo ColorInfo = {
"Color",
"Color",
"This value is used to define the color of the astronomical object."
};
static const openspace::properties::Property::PropertyInfo ColorMapInfo = {
"ColorMap",
"Color Map File",
"The path to the color map file of the astronomical onject."
};
static const openspace::properties::Property::PropertyInfo PolygonSidesInfo = {
"PolygonSides",
"Polygon Sides",
"The number of sides for the polygon used to represent the astronomical onject."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableBillboardsCloud::Documentation() {
using namespace documentation;
return {
"RenderableBillboardsCloud",
"digitaluniverse_RenderableBillboardsCloud",
{
{
"Type",
new StringEqualVerifier("RenderableBillboardsCloud"),
Optional::No
},
{
KeyFile,
new StringVerifier,
Optional::No,
"The path to the SPECK file that contains information about the astronomical "
"object being rendered."
},
{
keyColor,
new Vector3Verifier<float>,
Optional::No,
"Astronomical Object Color (r,g,b)."
},
{
SpriteTextureInfo.identifier,
new StringVerifier,
Optional::Yes,
SpriteTextureInfo.description
},
{
TransparencyInfo.identifier,
new DoubleVerifier,
Optional::No,
TransparencyInfo.description
},
{
ScaleFactorInfo.identifier,
new DoubleVerifier,
Optional::Yes,
ScaleFactorInfo.description
},
{
ColorMapInfo.identifier,
new StringVerifier,
Optional::Yes,
ColorMapInfo.description
},
{
PolygonSidesInfo.identifier,
new IntVerifier,
Optional::Yes,
PolygonSidesInfo.description
},
}
};
}
RenderableBillboardsCloud::RenderableBillboardsCloud(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _dataIsDirty(true)
, _hasSpriteTexture(false)
, _spriteTextureIsDirty(true)
, _hasColorMapFile(false)
, _hasPolygon(false)
, _polygonSides(0)
, _pTexture(0)
, _tTexture(0)
, _alphaValue(TransparencyInfo, 1.f, 0.f, 1.f)
, _scaleFactor(ScaleFactorInfo, 1.f, 0.f, 600.f)
, _pointColor(ColorInfo, glm::vec3(1.f, 0.4f, 0.2f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(1.0f, 1.0f, 1.0f))
, _spriteTexturePath(SpriteTextureInfo)
, _polygonTexture(nullptr)
, _spriteTexture(nullptr)
, _program(nullptr)
, _speckFile("")
, _colorMapFile("")
, _unit(Parsec)
, _nValuesPerAstronomicalObject(0)
, _vao(0)
, _vbo(0)
{
using File = ghoul::filesystem::File;
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableBillboardsCloud"
);
_speckFile = absPath(dictionary.value<std::string>(KeyFile));
if (dictionary.hasKey(keyUnit)) {
std::string unit = dictionary.value<std::string>(keyUnit);
if (unit == MeterUnit) {
_unit = Meter;
}
else if (unit == KilometerUnit) {
_unit = Kilometer;
}
else if (unit == ParsecUnit) {
_unit = Parsec;
}
else if (unit == KiloparsecUnit) {
_unit = Kiloparsec;
}
else if (unit == MegaparsecUnit) {
_unit = Megaparsec;
}
else if (unit == GigaparsecUnit) {
_unit = Gigaparsec;
}
else if (unit == GigalightyearUnit) {
_unit = GigalightYears;
}
else {
LWARNING("No unit given for RenderableBillboardsCloud. Using meters as units.");
_unit = Meter;
}
}
if (dictionary.hasKey(keyColor)) {
_pointColor = dictionary.value<glm::vec3>(keyColor);
}
addProperty(_pointColor);
if (dictionary.hasKey(SpriteTextureInfo.identifier)) {
_spriteTexturePath = absPath(dictionary.value<std::string>(
SpriteTextureInfo.identifier
));
_spriteTextureFile = std::make_unique<File>(_spriteTexturePath);
_spriteTexturePath.onChange([&] { _spriteTextureIsDirty = true; });
_spriteTextureFile->setCallback(
[&](const File&) { _spriteTextureIsDirty = true; }
);
addProperty(_spriteTexturePath);
_hasSpriteTexture = true;
}
if (dictionary.hasKey(ColorMapInfo.identifier)) {
_colorMapFile = absPath(dictionary.value<std::string>(
ColorMapInfo.identifier
));
_hasColorMapFile = true;
}
if (dictionary.hasKey(TransparencyInfo.identifier)) {
_alphaValue = static_cast<float>(
dictionary.value<double>(TransparencyInfo.identifier)
);
}
addProperty(_alphaValue);
if (dictionary.hasKey(ScaleFactorInfo.identifier)) {
_scaleFactor = static_cast<float>(
dictionary.value<double>(ScaleFactorInfo.identifier)
);
}
addProperty(_scaleFactor);
if (dictionary.hasKey(PolygonSidesInfo.identifier)) {
_polygonSides = static_cast<float>(
dictionary.value<double>(PolygonSidesInfo.identifier)
);
_hasPolygon = true;
}
}
bool RenderableBillboardsCloud::isReady() const {
return (_program != nullptr) && (!_fullData.empty());
}
void RenderableBillboardsCloud::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
_program = renderEngine.buildRenderProgram("RenderableBillboardsCloud",
"${MODULE_DIGITALUNIVERSE}/shaders/billboard2_vs.glsl",
"${MODULE_DIGITALUNIVERSE}/shaders/billboard2_fs.glsl",
"${MODULE_DIGITALUNIVERSE}/shaders/billboard2_gs.glsl");
bool success = loadData();
if (!success) {
throw ghoul::RuntimeError("Error loading data");
}
if (_hasPolygon) {
createPolygonTexture();
}
}
void RenderableBillboardsCloud::deinitialize() {
glDeleteBuffers(1, &_vbo);
_vbo = 0;
glDeleteVertexArrays(1, &_vao);
_vao = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_program) {
renderEngine.removeRenderProgram(_program);
_program = nullptr;
}
if (_hasSpriteTexture) {
_spriteTexture = nullptr;
}
if (_hasPolygon) {
_polygonTexture = nullptr;
glDeleteTextures(1, &_pTexture);
}
}
void RenderableBillboardsCloud::render(const RenderData& data, RendererTasks&) {
glDepthMask(false);
// Saving current OpenGL state
GLboolean blendEnabled = glIsEnabled(GL_BLEND);
GLenum blendEquationRGB;
GLenum blendEquationAlpha;
GLenum blendDestAlpha;
GLenum blendDestRGB;
GLenum blendSrcAlpha;
GLenum blendSrcRGB;
glGetIntegerv(GL_BLEND_EQUATION_RGB, &blendEquationRGB);
glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blendEquationAlpha);
glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDestAlpha);
glGetIntegerv(GL_BLEND_DST_RGB, &blendDestRGB);
glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrcAlpha);
glGetIntegerv(GL_BLEND_SRC_RGB, &blendSrcRGB);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
_program->activate();
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_program->setIgnoreUniformLocationError(IgnoreError::Yes);
/*glm::dmat4 modelMatrix = glm::dmat4(1.0);*/
glm::dmat4 modelMatrix =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat4 modelViewMatrix = data.camera.combinedViewMatrix() * modelMatrix;
glm::mat4 viewMatrix = data.camera.viewMatrix();
glm::mat4 projectionMatrix = data.camera.projectionMatrix();
_program->setUniform("screenSize", glm::vec2(OsEng.renderEngine().renderingResolution()));
_program->setUniform("projection", projectionMatrix);
_program->setUniform("modelViewTransform", modelViewMatrix);
_program->setUniform("modelViewProjectionTransform", glm::dmat4(projectionMatrix) * modelViewMatrix);
//_program->setUniform("campos", data.camera.positionVec3());
_program->setUniform("minBillboardSize", 1.f); // in pixels
_program->setUniform("color", _pointColor);
_program->setUniform("sides", 4);
_program->setUniform("alphaValue", _alphaValue);
_program->setUniform("scaleFactor", _scaleFactor);
glm::vec3 lookup = data.camera.lookUpVectorWorldSpace();
glm::vec3 viewDirection = data.camera.viewDirectionWorldSpace();
glm::vec3 right = glm::cross(viewDirection, lookup);
glm::vec3 up = glm::cross(right, viewDirection);
glm::dmat4 worldToModelTransform = glm::inverse(modelMatrix);
_program->setUniform("up", glm::normalize(glm::vec3(worldToModelTransform * glm::vec4(up, 0.0))));
_program->setUniform("right", glm::normalize(glm::vec3(worldToModelTransform * glm::vec4(right, 0.0))));
ghoul::opengl::TextureUnit spriteTextureUnit;
if (_hasSpriteTexture) {
spriteTextureUnit.activate();
_spriteTexture->bind();
_program->setUniform("spriteTexture", spriteTextureUnit);
}
ghoul::opengl::TextureUnit polygonTextureUnit;
if (_hasPolygon) {
polygonTextureUnit.activate();
glBindTexture(GL_TEXTURE_2D, _pTexture);
_program->setUniform("polygonTexture", polygonTextureUnit);
_program->setUniform("hasPolygon", _hasPolygon);
}
if (_hasColorMapFile) {
_program->setUniform("hasColorMap", true);
}
else {
_program->setUniform("hasColorMap", false);
}
glBindVertexArray(_vao);
const GLsizei nAstronomicalObjects = static_cast<GLsizei>(_fullData.size() / _nValuesPerAstronomicalObject);
glDrawArrays(GL_POINTS, 0, nAstronomicalObjects);
glBindVertexArray(0);
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_program->setIgnoreUniformLocationError(IgnoreError::No);
_program->deactivate();
// Restores blending state
glBlendEquationSeparate(blendEquationRGB, blendEquationAlpha);
glBlendFuncSeparate(blendSrcRGB, blendDestRGB, blendSrcAlpha, blendDestAlpha);
if (!blendEnabled) {
glDisable(GL_BLEND);
}
glDepthMask(true);
}
void RenderableBillboardsCloud::update(const UpdateData&) {
if (_dataIsDirty) {
LDEBUG("Regenerating data");
createDataSlice();
int size = static_cast<int>(_slicedData.size());
if (_vao == 0) {
glGenVertexArrays(1, &_vao);
LDEBUG("Generating Vertex Array id '" << _vao << "'");
}
if (_vbo == 0) {
glGenBuffers(1, &_vbo);
LDEBUG("Generating Vertex Buffer Object id '" << _vbo << "'");
}
glBindVertexArray(_vao);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(
GL_ARRAY_BUFFER,
size * sizeof(float),
&_slicedData[0],
GL_STATIC_DRAW
);
GLint positionAttrib = _program->attributeLocation("in_position");
if (_hasColorMapFile) {
const size_t nAstronomicalObjects = _fullData.size() / _nValuesPerAstronomicalObject;
const size_t nValues = _slicedData.size() / nAstronomicalObjects;
GLsizei stride = static_cast<GLsizei>(sizeof(float) * nValues);
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
4,
GL_FLOAT,
GL_FALSE,
sizeof(float)*8,
nullptr
);
GLint colorMapAttrib = _program->attributeLocation("in_colormap");
glEnableVertexAttribArray(colorMapAttrib);
glVertexAttribPointer(
colorMapAttrib,
4,
GL_FLOAT,
GL_FALSE,
sizeof(float) * 8,
reinterpret_cast<void*>(sizeof(float)*4)
);
}
else {
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
4,
GL_FLOAT,
GL_FALSE,
0,
nullptr
);
}
glBindVertexArray(0);
_dataIsDirty = false;
}
if (_hasSpriteTexture && _spriteTextureIsDirty) {
LDEBUG("Reloading Sprite Texture");
_spriteTexture = nullptr;
if (_spriteTexturePath.value() != "") {
_spriteTexture = ghoul::io::TextureReader::ref().loadTexture(absPath(_spriteTexturePath));
if (_spriteTexture) {
LDEBUG("Loaded texture from '" << absPath(_spriteTexturePath) << "'");
_spriteTexture->uploadTexture();
}
_spriteTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_spriteTextureFile = std::make_unique<ghoul::filesystem::File>(
_spriteTexturePath);
_spriteTextureFile->setCallback(
[&](const ghoul::filesystem::File&) { _spriteTextureIsDirty = true; }
);
}
_spriteTextureIsDirty = false;
}
}
bool RenderableBillboardsCloud::loadData() {
std::string _file = _speckFile;
std::string cachedFile = FileSys.cacheManager()->cachedFilename(
_file,
ghoul::filesystem::CacheManager::Persistent::Yes
);
bool hasCachedFile = FileSys.fileExists(cachedFile);
if (hasCachedFile) {
LINFO("Cached file '" << cachedFile << "' used for Speck file '" << _file << "'");
bool success = loadCachedFile(cachedFile);
if (success) {
if (_hasColorMapFile) {
success &= readColorMapFile();
}
return success;
}
else {
FileSys.cacheManager()->removeCacheFile(_file);
// Intentional fall-through to the 'else' computation to generate the cache
// file for the next run
}
}
else {
LINFO("Cache for Speck file '" << _file << "' not found");
}
LINFO("Loading Speck file '" << _file << "'");
bool success = readSpeckFile();
if (!success) {
return false;
}
LINFO("Saving cache");
success = saveCachedFile(cachedFile);
if (_hasColorMapFile) {
success &= readColorMapFile();
}
return success;
}
bool RenderableBillboardsCloud::readSpeckFile() {
std::string _file = _speckFile;
std::ifstream file(_file);
if (!file.good()) {
LERROR("Failed to open Speck file '" << _file << "'");
return false;
}
_nValuesPerAstronomicalObject = 0;
// The beginning of the speck file has a header that either contains comments
// (signaled by a preceding '#') or information about the structure of the file
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
std::string line = "";
while (true) {
std::streampos position = file.tellg();
std::getline(file, line);
if (line[0] == '#' || line.empty()) {
continue;
}
if (line.substr(0, 7) != "datavar" &&
line.substr(0, 10) != "texturevar" &&
line.substr(0, 7) != "texture")
{
// we read a line that doesn't belong to the header, so we have to jump back
// before the beginning of the current line
file.seekg(position);
break;
}
if (line.substr(0, 7) == "datavar") {
// datavar lines are structured as follows:
// datavar # description
// where # is the index of the data variable; so if we repeatedly overwrite
// the 'nValues' variable with the latest index, we will end up with the total
// number of values (+3 since X Y Z are not counted in the Speck file index)
std::stringstream str(line);
std::string dummy;
str >> dummy;
str >> _nValuesPerAstronomicalObject;
_nValuesPerAstronomicalObject += 1; // We want the number, but the index is 0 based
}
}
_nValuesPerAstronomicalObject += 3; // X Y Z are not counted in the Speck file indices
do {
std::vector<float> values(_nValuesPerAstronomicalObject);
std::getline(file, line);
if (line.size() == 0)
continue;
std::stringstream str(line);
for (int i = 0; i < _nValuesPerAstronomicalObject; ++i) {
str >> values[i];
}
_fullData.insert(_fullData.end(), values.begin(), values.end());
} while (!file.eof());
return true;
}
bool RenderableBillboardsCloud::readColorMapFile() {
std::string _file = _colorMapFile;
std::ifstream file(_file);
if (!file.good()) {
LERROR("Failed to open Color Map file '" << _file << "'");
return false;
}
std::size_t numberOfColors = 0;
// The beginning of the speck file has a header that either contains comments
// (signaled by a preceding '#') or information about the structure of the file
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
std::string line = "";
while (true) {
std::streampos position = file.tellg();
std::getline(file, line);
if (line[0] == '#' || line.empty()) {
continue;
}
// Initial number of colors
std::locale loc;
if (std::isdigit(line[0], loc)) {
std::string::size_type sz;
numberOfColors = std::stoi(line, &sz);
break;
}
else if (file.eof()) {
return false;
}
}
for (auto i = 0; i < numberOfColors; ++i) {
std::getline(file, line);
std::stringstream str(line);
glm::vec4 color;
for (auto j = 0; j < 4; ++j) {
str >> color[j];
}
_colorMapData.push_back(color);
}
return true;
}
bool RenderableBillboardsCloud::loadCachedFile(const std::string& file) {
std::ifstream fileStream(file, std::ifstream::binary);
if (fileStream.good()) {
int8_t version = 0;
fileStream.read(reinterpret_cast<char*>(&version), sizeof(int8_t));
if (version != CurrentCacheVersion) {
LINFO("The format of the cached file has changed: deleting old cache");
fileStream.close();
FileSys.deleteFile(file);
return false;
}
int32_t nValues = 0;
fileStream.read(reinterpret_cast<char*>(&nValues), sizeof(int32_t));
fileStream.read(reinterpret_cast<char*>(&_nValuesPerAstronomicalObject), sizeof(int32_t));
_fullData.resize(nValues);
fileStream.read(reinterpret_cast<char*>(&_fullData[0]),
nValues * sizeof(_fullData[0]));
bool success = fileStream.good();
return success;
}
else {
LERROR("Error opening file '" << file << "' for loading cache file");
return false;
}
}
bool RenderableBillboardsCloud::saveCachedFile(const std::string& file) const {
std::ofstream fileStream(file, std::ofstream::binary);
if (fileStream.good()) {
fileStream.write(reinterpret_cast<const char*>(&CurrentCacheVersion),
sizeof(int8_t));
int32_t nValues = static_cast<int32_t>(_fullData.size());
if (nValues == 0) {
LERROR("Error writing cache: No values were loaded");
return false;
}
fileStream.write(reinterpret_cast<const char*>(&nValues), sizeof(int32_t));
int32_t nValuesPerAstronomicalObject = static_cast<int32_t>(_nValuesPerAstronomicalObject);
fileStream.write(reinterpret_cast<const char*>(&nValuesPerAstronomicalObject), sizeof(int32_t));
size_t nBytes = nValues * sizeof(_fullData[0]);
fileStream.write(reinterpret_cast<const char*>(&_fullData[0]), nBytes);
bool success = fileStream.good();
return success;
}
else {
LERROR("Error opening file '" << file << "' for save cache file");
return false;
}
}
void RenderableBillboardsCloud::createDataSlice() {
_slicedData.clear();
if (_hasColorMapFile) {
_slicedData.reserve(8 * (_fullData.size() / _nValuesPerAstronomicalObject));
}
else {
_slicedData.reserve(4 * (_fullData.size()/_nValuesPerAstronomicalObject));
}
int colorIndex = 0;
for (size_t i = 0; i < _fullData.size(); i += _nValuesPerAstronomicalObject) {
glm::vec3 p = glm::vec3(_fullData[i + 0], _fullData[i + 1], _fullData[i + 2]);
/*
// Converting untis
if (_unit == Kilometer) {
p *= 1E3;
}
else if (_unit == Parsec) {
p *= PARSEC;
}
else if (_unit == Kiloparsec) {
p *= 1E3 * PARSEC;
}
else if (_unit == Megaparsec) {
p *= 1E6 * PARSEC;
}
else if (_unit == Gigaparsec) {
p *= 1E9 * PARSEC;
}
else if (_unit == GigalightYears) {
p *= 306391534.73091 * PARSEC;
}
*/
glm::vec4 position(p, static_cast<float>(_unit));
//glm::dvec4 position(p, 1.0);
if (_hasColorMapFile) {
for (auto j = 0; j < 4; ++j) {
_slicedData.push_back(position[j]);
}
for (auto j = 0; j < 4; ++j) {
_slicedData.push_back(_colorMapData[colorIndex][j]);
}
}
else {
for (auto j = 0; j < 4; ++j) {
_slicedData.push_back(position[j]);
}
}
colorIndex = (colorIndex == (_colorMapData.size() - 1)) ? 0 : colorIndex + 1;
}
}
void RenderableBillboardsCloud::createPolygonTexture() {
LDEBUG("Creating Polygon Texture");
glGenTextures(1, &_pTexture);
glBindTexture(GL_TEXTURE_2D, _pTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// Stopped using a buffer object for GL_PIXEL_UNPACK_BUFFER
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256,
256, 0, GL_RGBA, GL_BYTE, nullptr);
renderToTexture(std::bind(&openspace::RenderableBillboardsCloud::loadPolygonGeometryForRendering,
this),
std::bind(&openspace::RenderableBillboardsCloud::renderPolygonGeometry,
this, std::placeholders::_1),
_pTexture, 256, 256);
}
void RenderableBillboardsCloud::createTextTexture() {
glGenTextures(1, &_tTexture);
glBindTexture(GL_TEXTURE_2D, _pTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// Stopped using a buffer object for GL_PIXEL_UNPACK_BUFFER
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256,
256, 0, GL_RGBA, GL_BYTE, nullptr);
renderToTexture(std::bind(&openspace::RenderableBillboardsCloud::loadTextGeometryForRendering,
this),
std::bind(&openspace::RenderableBillboardsCloud::renderTextgonGeometry,
this, std::placeholders::_1),
_pTexture, 256, 256);
}
void RenderableBillboardsCloud::renderToTexture(
std::function<GLuint(void)> geometryLoadingFunction,
std::function<void(GLuint)> renderFunction,
GLuint textureToRenderTo, GLuint textureWidth, GLuint textureHeight) {
LDEBUG("Rendering to Texture");
// Saves initial Application's OpenGL State
GLint defaultFBO;
GLint viewport[4];
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
glGetIntegerv(GL_VIEWPORT, viewport);
GLuint calcFBO;
glGenFramebuffers(1, &calcFBO);
glBindFramebuffer(GL_FRAMEBUFFER, calcFBO);
GLenum drawBuffers[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, drawBuffers);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureToRenderTo, 0);
if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
LERROR("Framework not built. Polygon Texture");
GLenum fbErr = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (fbErr) {
case GL_FRAMEBUFFER_UNDEFINED:
LERROR("Indefined framebuffer.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
LERROR("Incomplete, missing attachement.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
LERROR("Framebuffer doesn't have at least one image attached to it.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
LERROR("Returned if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE \
for any color attachment point(s) named by GL_DRAW_BUFFERi.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
LERROR("Returned if GL_READ_BUFFER is not GL_NONE and the value of \
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE for the color attachment point \
named by GL_READ_BUFFER.");
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
LERROR("Returned if the combination of internal formats of the attached images \
violates an implementation - dependent set of restrictions.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
LERROR("Returned if the value of GL_RENDERBUFFE_r_samples is not the same for all \
attached renderbuffers; if the value of GL_TEXTURE_SAMPLES is the not same for all \
attached textures; or , if the attached images are a mix of renderbuffers and textures, \
the value of GL_RENDERBUFFE_r_samples does not match the value of GL_TEXTURE_SAMPLES.");
LERROR("Returned if the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not the same \
for all attached textures; or , if the attached images are a mix of renderbuffers and \
textures, the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not GL_TRUE for all attached textures.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
LERROR("Returned if any framebuffer attachment is layered, and any populated attachment \
is not layered, or if all populated color attachments are not from textures of the same target.");
break;
default:
LDEBUG("No error found checking framebuffer: Polygon Texture");
std::cout << "=== OK ===" << std::endl;
break;
}
}
glViewport(0, 0, textureWidth, textureHeight);
RenderEngine& renderEngine = OsEng.renderEngine();
GLuint pointVao = geometryLoadingFunction();
renderFunction(pointVao);
// Restores Applications' OpenGL State
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
//glDeleteBuffers(1, &pointVbo);
glDeleteVertexArrays(1, &pointVao);
glDeleteFramebuffers(1, &calcFBO);
}
GLuint RenderableBillboardsCloud::loadPolygonGeometryForRendering() {
GLuint pointVao, pointVbo;
glGenVertexArrays(1, &pointVao);
glGenBuffers(1, &pointVbo);
glBindVertexArray(pointVao);
glBindBuffer(GL_ARRAY_BUFFER, pointVbo);
const GLfloat vertex_data[] = {
// x y z w
0.0f, 0.0f, 0.0f, 1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, reinterpret_cast<GLvoid*>(0));
glEnableVertexAttribArray(0);
glBindVertexArray(0);
return pointVao;
}
void RenderableBillboardsCloud::renderPolygonGeometry(GLuint vao) {
RenderEngine& renderEngine = OsEng.renderEngine();
std::unique_ptr<ghoul::opengl::ProgramObject> program = ghoul::opengl::ProgramObject::Build("RenderableBillboardsCloud_Polygon",
"${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_vs.glsl",
"${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_fs.glsl",
"${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_gs.glsl");
program->activate();
static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f };
glClearBufferfv(GL_COLOR, 0, black);
program->setUniform("sides", _polygonSides);
program->setUniform("polygonColor", _pointColor);
glBindVertexArray(vao);
glDrawArrays(GL_POINTS, 0, 1);
glBindVertexArray(0);
if (true) {
saveTextureToPPMFile(GL_COLOR_ATTACHMENT0, std::string("polygon_texture.ppm"),
256, 256);
}
program->deactivate();
}
GLuint RenderableBillboardsCloud::loadTextGeometryForRendering() {
GLuint textVao = 0;
return textVao;
}
void RenderableBillboardsCloud::renderTextgonGeometry(GLuint vao) {
/* size_t _fontSize = 50;
std::shared_ptr<ghoul::fontrendering::Font> _font = OsEng.fontManager().font("Mono", static_cast<float>(_fontSize));
_fontRenderer = std::unique_ptr<ghoul::fontrendering::FontRenderer>(ghoul::fontrendering::FontRenderer::createDefault());
_fontRenderer->setFramebufferSize(glm::vec2(256.0f,256.0f));
std::string unit = "m";
glm::vec2 textPosition;
textPosition.x = 0;
textPosition.y = _fontSize / 2.f;
glm::vec4 color(1.0, 1.0, 1.0, 1.0);
;
_fontRenderer->render(
*_font,
textPosition,
color,
" %.0f %s",
10.0, unit.c_str()
);*/
}
void RenderableBillboardsCloud::saveTextureToPPMFile(const GLenum color_buffer_attachment,
const std::string & fileName, const int width, const int height) const {
std::fstream ppmFile;
ppmFile.open(fileName.c_str(), std::fstream::out);
if (ppmFile.is_open()) {
unsigned char * pixels = new unsigned char[width*height * 3];
for (int t = 0; t < width*height * 3; ++t)
pixels[t] = 255;
if (color_buffer_attachment != GL_DEPTH_ATTACHMENT) {
glReadBuffer(color_buffer_attachment);
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
}
else {
glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
}
ppmFile << "P3" << std::endl;
ppmFile << width << " " << height << std::endl;
ppmFile << "255" << std::endl;
std::cout << "\n\nFILE\n\n";
int k = 0;
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
ppmFile << (unsigned int)pixels[k] << " " << (unsigned int)pixels[k + 1] << " " << (unsigned int)pixels[k + 2] << " ";
k += 3;
}
ppmFile << std::endl;
}
delete[] pixels;
ppmFile.close();
}
}
} // namespace openspace