Files
OpenSpace/modules/imgui/imguimodule.cpp
2022-02-10 14:28:15 +01:00

260 lines
9.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/imgui/imguimodule.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/globalscallbacks.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/interaction/sessionrecording.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/network/parallelpeer.h>
#include <openspace/rendering/dashboard.h>
#include <openspace/rendering/luaconsole.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/profiling.h>
namespace openspace {
ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
addPropertySubOwner(gui);
global::callback::initialize->emplace_back([&]() {
LDEBUGC("ImGUIModule", "Initializing GUI");
gui.initialize();
gui._globalProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> res = {
global::navigationHandler,
global::sessionRecording,
global::timeManager,
global::renderEngine,
global::parallelPeer,
global::luaConsole,
global::dashboard
};
return res;
}
);
gui._screenSpaceProperty.setSource(
[]() {
return global::screenSpaceRootPropertyOwner->propertySubOwners();
}
);
gui._moduleProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> v;
v.push_back(global::moduleEngine);
return v;
}
);
gui._sceneProperty.setSource(
[]() {
const Scene* scene = global::renderEngine->scene();
const std::vector<SceneGraphNode*>& nodes = scene ?
scene->allSceneGraphNodes() :
std::vector<SceneGraphNode*>();
return std::vector<properties::PropertyOwner*>(
nodes.begin(),
nodes.end()
);
}
);
gui._featuredProperties.setSource(
[]() {
std::vector<SceneGraphNode*> nodes =
global::renderEngine->scene()->allSceneGraphNodes();
nodes.erase(
std::remove_if(
nodes.begin(),
nodes.end(),
[](SceneGraphNode* n) {
const std::vector<std::string>& tags = n->tags();
const auto it = std::find(
tags.begin(),
tags.end(),
"GUI.Interesting"
);
return it == tags.end();
}
),
nodes.end()
);
return std::vector<properties::PropertyOwner*>(
nodes.begin(),
nodes.end()
);
}
);
});
global::callback::deinitialize->emplace_back([&]() {
ZoneScopedN("ImGUI")
LDEBUGC("ImGui", "Deinitialize GUI");
gui.deinitialize();
});
global::callback::initializeGL->emplace_back([&]() {
ZoneScopedN("ImGUI")
LDEBUGC("ImGui", "Initializing GUI OpenGL");
gui.initializeGL();
});
global::callback::deinitializeGL->emplace_back([&]() {
ZoneScopedN("ImGUI")
LDEBUGC("ImGui", "Deinitialize GUI OpenGL");
gui.deinitializeGL();
});
global::callback::draw2D->emplace_back([&]() {
ZoneScopedN("ImGUI")
WindowDelegate& delegate = *global::windowDelegate;
const bool showGui = delegate.hasGuiWindow() ? delegate.isGuiWindow() : true;
if (delegate.isMaster() && showGui) {
const glm::ivec2 windowSize = delegate.currentSubwindowSize();
const glm::ivec2 resolution = delegate.currentDrawBufferResolution();
if (windowSize.x <= 0 || windowSize.y <= 0) {
return;
}
const double dt = std::max(delegate.averageDeltaTime(), 0.0);
// We don't do any collection of immediate mode user interface, so it
// is fine to open and close a frame immediately
gui.startFrame(
static_cast<float>(dt),
glm::vec2(windowSize),
resolution / windowSize,
_mousePosition,
_mouseButtons
);
gui.endFrame();
}
});
global::callback::keyboard->emplace_back(
[&](Key key, KeyModifier mod, KeyAction action) -> bool {
ZoneScopedN("ImGUI")
// A list of all the windows that can show up by themselves
if (gui.isEnabled() ||gui._sceneProperty.isEnabled()) {
return gui.keyCallback(key, mod, action);
}
else {
return false;
}
}
);
global::callback::character->emplace_back(
[&](unsigned int codepoint, KeyModifier modifier) -> bool {
ZoneScopedN("ImGUI")
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
return gui.charCallback(codepoint, modifier);
}
else {
return false;
}
}
);
global::callback::mousePosition->emplace_back(
[&](double x, double y) {
_mousePosition = glm::vec2(static_cast<float>(x), static_cast<float>(y));
}
);
global::callback::mouseButton->emplace_back(
[&](MouseButton button, MouseAction action, KeyModifier) -> bool {
ZoneScopedN("ImGUI")
if (action == MouseAction::Press) {
_mouseButtons |= (1 << static_cast<int>(button));
}
else if (action == MouseAction::Release) {
_mouseButtons &= ~(1 << static_cast<int>(button));
}
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
return gui.mouseButtonCallback(button, action);
}
else {
return false;
}
}
);
global::callback::mouseScrollWheel->emplace_back(
[&](double, double posY) -> bool {
ZoneScopedN("ImGUI")
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
return gui.mouseWheelCallback(posY);
}
else {
return false;
}
}
);
global::callback::touchDetected->emplace_back(
[&](TouchInput input) -> bool {
return gui.touchDetectedCallback(input);
}
);
global::callback::touchUpdated->emplace_back(
[&](TouchInput input) -> bool {
return gui.touchUpdatedCallback(input);
}
);
global::callback::touchExit->emplace_back(
[&](TouchInput input) {
gui.touchExitCallback(input);
}
);
}
} // namespace openspace