mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 03:00:58 -06:00
260 lines
9.3 KiB
C++
260 lines
9.3 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2022 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/imgui/imguimodule.h>
|
|
|
|
#include <openspace/engine/globals.h>
|
|
#include <openspace/engine/globalscallbacks.h>
|
|
#include <openspace/engine/windowdelegate.h>
|
|
#include <openspace/engine/moduleengine.h>
|
|
#include <openspace/interaction/sessionrecording.h>
|
|
#include <openspace/navigation/navigationhandler.h>
|
|
#include <openspace/network/parallelpeer.h>
|
|
#include <openspace/rendering/dashboard.h>
|
|
#include <openspace/rendering/luaconsole.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
#include <openspace/scene/scene.h>
|
|
#include <ghoul/logging/logmanager.h>
|
|
#include <ghoul/misc/profiling.h>
|
|
|
|
namespace openspace {
|
|
|
|
ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
|
|
addPropertySubOwner(gui);
|
|
|
|
global::callback::initialize->emplace_back([&]() {
|
|
LDEBUGC("ImGUIModule", "Initializing GUI");
|
|
gui.initialize();
|
|
|
|
gui._globalProperty.setSource(
|
|
[]() {
|
|
std::vector<properties::PropertyOwner*> res = {
|
|
global::navigationHandler,
|
|
global::sessionRecording,
|
|
global::timeManager,
|
|
global::renderEngine,
|
|
global::parallelPeer,
|
|
global::luaConsole,
|
|
global::dashboard
|
|
};
|
|
return res;
|
|
}
|
|
);
|
|
|
|
gui._screenSpaceProperty.setSource(
|
|
[]() {
|
|
return global::screenSpaceRootPropertyOwner->propertySubOwners();
|
|
}
|
|
);
|
|
|
|
gui._moduleProperty.setSource(
|
|
[]() {
|
|
std::vector<properties::PropertyOwner*> v;
|
|
v.push_back(global::moduleEngine);
|
|
return v;
|
|
}
|
|
);
|
|
|
|
gui._sceneProperty.setSource(
|
|
[]() {
|
|
const Scene* scene = global::renderEngine->scene();
|
|
const std::vector<SceneGraphNode*>& nodes = scene ?
|
|
scene->allSceneGraphNodes() :
|
|
std::vector<SceneGraphNode*>();
|
|
|
|
return std::vector<properties::PropertyOwner*>(
|
|
nodes.begin(),
|
|
nodes.end()
|
|
);
|
|
}
|
|
);
|
|
|
|
gui._featuredProperties.setSource(
|
|
[]() {
|
|
std::vector<SceneGraphNode*> nodes =
|
|
global::renderEngine->scene()->allSceneGraphNodes();
|
|
|
|
nodes.erase(
|
|
std::remove_if(
|
|
nodes.begin(),
|
|
nodes.end(),
|
|
[](SceneGraphNode* n) {
|
|
const std::vector<std::string>& tags = n->tags();
|
|
const auto it = std::find(
|
|
tags.begin(),
|
|
tags.end(),
|
|
"GUI.Interesting"
|
|
);
|
|
return it == tags.end();
|
|
}
|
|
),
|
|
nodes.end()
|
|
);
|
|
return std::vector<properties::PropertyOwner*>(
|
|
nodes.begin(),
|
|
nodes.end()
|
|
);
|
|
}
|
|
);
|
|
});
|
|
|
|
global::callback::deinitialize->emplace_back([&]() {
|
|
ZoneScopedN("ImGUI")
|
|
|
|
LDEBUGC("ImGui", "Deinitialize GUI");
|
|
gui.deinitialize();
|
|
});
|
|
|
|
global::callback::initializeGL->emplace_back([&]() {
|
|
ZoneScopedN("ImGUI")
|
|
|
|
LDEBUGC("ImGui", "Initializing GUI OpenGL");
|
|
gui.initializeGL();
|
|
});
|
|
|
|
global::callback::deinitializeGL->emplace_back([&]() {
|
|
ZoneScopedN("ImGUI")
|
|
|
|
LDEBUGC("ImGui", "Deinitialize GUI OpenGL");
|
|
gui.deinitializeGL();
|
|
});
|
|
|
|
global::callback::draw2D->emplace_back([&]() {
|
|
ZoneScopedN("ImGUI")
|
|
|
|
WindowDelegate& delegate = *global::windowDelegate;
|
|
const bool showGui = delegate.hasGuiWindow() ? delegate.isGuiWindow() : true;
|
|
if (delegate.isMaster() && showGui) {
|
|
const glm::ivec2 windowSize = delegate.currentSubwindowSize();
|
|
const glm::ivec2 resolution = delegate.currentDrawBufferResolution();
|
|
|
|
if (windowSize.x <= 0 || windowSize.y <= 0) {
|
|
return;
|
|
}
|
|
|
|
const double dt = std::max(delegate.averageDeltaTime(), 0.0);
|
|
// We don't do any collection of immediate mode user interface, so it
|
|
// is fine to open and close a frame immediately
|
|
gui.startFrame(
|
|
static_cast<float>(dt),
|
|
glm::vec2(windowSize),
|
|
resolution / windowSize,
|
|
_mousePosition,
|
|
_mouseButtons
|
|
);
|
|
|
|
gui.endFrame();
|
|
}
|
|
});
|
|
|
|
global::callback::keyboard->emplace_back(
|
|
[&](Key key, KeyModifier mod, KeyAction action) -> bool {
|
|
ZoneScopedN("ImGUI")
|
|
|
|
// A list of all the windows that can show up by themselves
|
|
if (gui.isEnabled() ||gui._sceneProperty.isEnabled()) {
|
|
return gui.keyCallback(key, mod, action);
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
);
|
|
|
|
global::callback::character->emplace_back(
|
|
[&](unsigned int codepoint, KeyModifier modifier) -> bool {
|
|
ZoneScopedN("ImGUI")
|
|
|
|
// A list of all the windows that can show up by themselves
|
|
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
|
|
return gui.charCallback(codepoint, modifier);
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
);
|
|
|
|
global::callback::mousePosition->emplace_back(
|
|
[&](double x, double y) {
|
|
_mousePosition = glm::vec2(static_cast<float>(x), static_cast<float>(y));
|
|
}
|
|
);
|
|
|
|
global::callback::mouseButton->emplace_back(
|
|
[&](MouseButton button, MouseAction action, KeyModifier) -> bool {
|
|
ZoneScopedN("ImGUI")
|
|
|
|
if (action == MouseAction::Press) {
|
|
_mouseButtons |= (1 << static_cast<int>(button));
|
|
}
|
|
else if (action == MouseAction::Release) {
|
|
_mouseButtons &= ~(1 << static_cast<int>(button));
|
|
}
|
|
|
|
// A list of all the windows that can show up by themselves
|
|
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
|
|
return gui.mouseButtonCallback(button, action);
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
);
|
|
|
|
global::callback::mouseScrollWheel->emplace_back(
|
|
[&](double, double posY) -> bool {
|
|
ZoneScopedN("ImGUI")
|
|
|
|
// A list of all the windows that can show up by themselves
|
|
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
|
|
return gui.mouseWheelCallback(posY);
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
);
|
|
|
|
global::callback::touchDetected->emplace_back(
|
|
[&](TouchInput input) -> bool {
|
|
return gui.touchDetectedCallback(input);
|
|
}
|
|
);
|
|
|
|
global::callback::touchUpdated->emplace_back(
|
|
[&](TouchInput input) -> bool {
|
|
return gui.touchUpdatedCallback(input);
|
|
}
|
|
);
|
|
|
|
global::callback::touchExit->emplace_back(
|
|
[&](TouchInput input) {
|
|
gui.touchExitCallback(input);
|
|
}
|
|
);
|
|
}
|
|
|
|
} // namespace openspace
|