mirror of
https://github.com/OpenSpace/OpenSpace.git
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Considered for using with 15 minute and hour timestamps Added Shaders for the path Included reparenting of the paths in renderengine Modified start time for presentation Changed model exaggeration to 1000 times original size
96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLEPATH_H__
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#define __RENDERABLEPATH_H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/vectorproperty.h>
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#include <ghoul/opengl/ghoul_gl.h>
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namespace ghoul {
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namespace opengl {
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class ProgramObject;
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class Texture;
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}
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}
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namespace openspace {
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class RenderablePath : public Renderable {
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public:
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RenderablePath(const ghoul::Dictionary& dictionary);
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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void calculatePath(std::string observer);
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private:
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struct VertexInfo {
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float x, y, z, e;
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//float r, g, b, a;
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};
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void sendToGPU();
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void addPosition(psc pos);
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void addColor(glm::vec4 col);
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glm::vec3 _lineColor;
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glm::vec4 _lastPosition;
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properties::FloatProperty _lineFade;
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properties::FloatProperty _lineWidth;
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properties::BoolProperty _drawLine;
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ghoul::opengl::ProgramObject* _programObject;
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bool _programIsDirty;
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bool _successfullDictionaryFetch;
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std::string _target;
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std::string _observer;
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std::string _frame;
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GLuint _vaoID;
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GLuint _vBufferID;
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bool _needsSweep;
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std::vector<VertexInfo> _vertexArray;
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float _increment;
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double _start;
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double _stop;
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float _distanceFade;
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};
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} // namespace openspace
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#endif // __RENDERABLEPATH_H__
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