Files
OpenSpace/modules/base/rendering/renderabledisc.cpp
2021-01-26 15:08:37 +01:00

297 lines
9.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderabledisc.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
constexpr const std::array<const char*, 4> UniformNames = {
"modelViewProjectionTransform", "opacity", "width", "colorTexture"
};
constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
"Texture",
"Texture",
"This value is the path to a texture on disk that contains a one-dimensional "
"texture to be used for the color."
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size",
"This value specifies the outer radius of the disc in meter."
};
constexpr openspace::properties::Property::PropertyInfo WidthInfo = {
"Width",
"Width",
"This value is used to set the width of the disc. The actual width is set "
"based on the given size and this value should be set between 0 and 1. A value "
"of 1 results in a full circle and 0.5 a disc with an inner radius of 0.5*size."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableDisc::Documentation() {
using namespace documentation;
return {
"Renderable Disc",
"renderable_disc",
{
{
"Type",
new StringEqualVerifier("RenderableDisc"),
Optional::No
},
{
TextureInfo.identifier,
new StringVerifier,
Optional::No,
TextureInfo.description
},
{
SizeInfo.identifier,
new DoubleVerifier,
Optional::No,
SizeInfo.description
},
{
WidthInfo.identifier,
new DoubleVerifier,
Optional::Yes,
WidthInfo.description
}
}
};
}
RenderableDisc::RenderableDisc(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath(TextureInfo)
, _size(SizeInfo, 1.f, 0.f, 1e13f)
, _width(WidthInfo, 0.5f, 0.f, 1.f)
{
using ghoul::filesystem::File;
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableDisc"
);
_size = static_cast<float>(dictionary.value<double>(SizeInfo.identifier));
setBoundingSphere(_size);
_size.onChange([&]() { _planeIsDirty = true; });
addProperty(_size);
_texturePath = absPath(dictionary.value<std::string>(TextureInfo.identifier));
_textureFile = std::make_unique<File>(_texturePath);
if (dictionary.hasKey(WidthInfo.identifier)) {
_width = dictionary.value<double>(WidthInfo.identifier);
}
addProperty(_width);
_texturePath.onChange([&]() { loadTexture(); });
addProperty(_texturePath);
_textureFile->setCallback([&](const File&) { _textureIsDirty = true; });
addProperty(_opacity);
}
bool RenderableDisc::isReady() const {
return _shader && _texture;
}
void RenderableDisc::initializeGL() {
_shader = global::renderEngine->buildRenderProgram(
"RingProgram",
absPath("${MODULE_BASE}/shaders/disc_vs.glsl"),
absPath("${MODULE_BASE}/shaders/disc_fs.glsl")
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
glGenVertexArrays(1, &_quad);
glGenBuffers(1, &_vertexPositionBuffer);
createPlane();
loadTexture();
}
void RenderableDisc::deinitializeGL() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_textureFile = nullptr;
_texture = nullptr;
global::renderEngine->removeRenderProgram(_shader.get());
_shader = nullptr;
}
void RenderableDisc::render(const RenderData& data, RendererTasks&) {
_shader->activate();
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_shader->setUniform(
_uniformCache.modelViewProjection,
data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
);
_shader->setUniform(_uniformCache.width, _width);
_shader->setUniform(_uniformCache.opacity, _opacity);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform(_uniformCache.texture, unit);
glEnablei(GL_BLEND, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
glDisable(GL_CULL_FACE);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
// Restores GL State
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
global::renderEngine->openglStateCache().resetPolygonAndClippingState();
}
void RenderableDisc::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
if (_planeIsDirty) {
createPlane();
_planeIsDirty = false;
}
if (_textureIsDirty) {
loadTexture();
_textureIsDirty = false;
}
}
void RenderableDisc::loadTexture() {
if (!_texturePath.value().empty()) {
using namespace ghoul::io;
using namespace ghoul::opengl;
std::unique_ptr<Texture> texture = TextureReader::ref().loadTexture(
absPath(_texturePath)
);
if (texture) {
LDEBUGC(
"RenderableDisc",
fmt::format("Loaded texture from '{}'", absPath(_texturePath))
);
_texture = std::move(texture);
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
}
}
}
void RenderableDisc::createPlane() {
const GLfloat size = _size;
struct VertexData {
GLfloat x;
GLfloat y;
GLfloat s;
GLfloat t;
};
VertexData data[] = {
{ -size, -size, 0.f, 0.f },
{ size, size, 1.f, 1.f },
{ -size, size, 0.f, 1.f },
{ -size, -size, 0.f, 0.f },
{ size, -size, 1.f, 0.f },
{ size, size, 1.f, 1.f },
};
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
2,
GL_FLOAT,
GL_FALSE,
sizeof(VertexData),
nullptr
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(VertexData),
reinterpret_cast<void*>(offsetof(VertexData, s)) // NOLINT
);
}
} // namespace openspace