mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 09:41:13 -06:00
284 lines
10 KiB
C++
284 lines
10 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2017 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/base/rendering/renderablemodel.h>
|
|
|
|
#include <openspace/documentation/documentation.h>
|
|
#include <openspace/documentation/verifier.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
#include <modules/base/rendering/modelgeometry.h>
|
|
#include <openspace/engine/configurationmanager.h>
|
|
|
|
#include <ghoul/io/texture/texturereader.h>
|
|
#include <ghoul/opengl/textureunit.h>
|
|
#include <ghoul/filesystem/filesystem.h>
|
|
#include <openspace/scene/scenegraphnode.h>
|
|
|
|
#include <openspace/util/time.h>
|
|
#include <ghoul/misc/invariants.h>
|
|
|
|
#include <openspace/engine/openspaceengine.h>
|
|
|
|
#define _USE_MATH_DEFINES
|
|
#include <math.h>
|
|
|
|
namespace {
|
|
const std::string _loggerCat = "RenderableModel";
|
|
|
|
const char* KeyGeometry = "Geometry";
|
|
const char* KeyTexture = "Textures.Color";
|
|
|
|
|
|
const char* keyBody = "Body";
|
|
const char* keyStart = "StartTime";
|
|
const char* keyEnd = "EndTime";
|
|
const char* keyFading = "Shading.Fadeable";
|
|
|
|
const char* keyModelTransform = "Rotation.ModelTransform";
|
|
} // namespace
|
|
|
|
namespace openspace {
|
|
|
|
documentation::Documentation RenderableModel::Documentation() {
|
|
using namespace documentation;
|
|
return {
|
|
"RenderableModel",
|
|
"base_renderable_model",
|
|
{
|
|
{
|
|
KeyGeometry,
|
|
new ReferencingVerifier("base_geometry_model"),
|
|
"This specifies the model that is rendered by the Renderable.",
|
|
Optional::No
|
|
},
|
|
{
|
|
KeyTexture,
|
|
new StringVerifier,
|
|
"A color texture that can be applied to the model specified bny the "
|
|
"Geometry.",
|
|
Optional::Yes
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
|
|
: Renderable(dictionary)
|
|
, _colorTexturePath("colorTexture", "Color Texture")
|
|
, _performFade("performFading", "Perform Fading", false)
|
|
, _fading("fading", "Fade", 0)
|
|
, _debugModelRotation("modelrotation", "Model Rotation", glm::vec3(0.f), glm::vec3(0.f), glm::vec3(360.f))
|
|
, _programObject(nullptr)
|
|
, _texture(nullptr)
|
|
, _geometry(nullptr)
|
|
, _alpha(1.f)
|
|
, _performShading("performShading", "Perform Shading", true)
|
|
, _frameCount(0)
|
|
{
|
|
ghoul_precondition(
|
|
dictionary.hasKeyAndValue<std::string>(SceneGraphNode::KeyName),
|
|
"Name was not passed to RenderableModel"
|
|
);
|
|
|
|
documentation::testSpecificationAndThrow(
|
|
Documentation(),
|
|
dictionary,
|
|
"RenderableModel"
|
|
);
|
|
|
|
|
|
if (dictionary.hasKey(KeyGeometry)) {
|
|
std::string name = dictionary.value<std::string>(SceneGraphNode::KeyName);
|
|
ghoul::Dictionary dict = dictionary.value<ghoul::Dictionary>(KeyGeometry);
|
|
dict.setValue(SceneGraphNode::KeyName, name);
|
|
_geometry = modelgeometry::ModelGeometry::createFromDictionary(dict);
|
|
}
|
|
|
|
if (dictionary.hasKey(KeyTexture)) {
|
|
_colorTexturePath = absPath(dictionary.value<std::string>(KeyTexture));
|
|
}
|
|
|
|
addPropertySubOwner(_geometry.get());
|
|
|
|
addProperty(_colorTexturePath);
|
|
_colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this));
|
|
|
|
addProperty(_debugModelRotation);
|
|
|
|
if (dictionary.hasKeyAndValue<glm::dmat3>(keyModelTransform)) {
|
|
dictionary.getValue(keyModelTransform, _modelTransform);
|
|
}
|
|
else {
|
|
_modelTransform = glm::dmat3(1.f);
|
|
}
|
|
addProperty(_performShading);
|
|
|
|
if (dictionary.hasKeyAndValue<bool>(keyFading)) {
|
|
bool fading;
|
|
dictionary.getValue(keyFading, fading);
|
|
_performFade = fading;
|
|
}
|
|
addProperty(_performFade);
|
|
}
|
|
|
|
bool RenderableModel::isReady() const {
|
|
bool ready = true;
|
|
ready &= (_programObject != nullptr);
|
|
ready &= (_texture != nullptr);
|
|
return ready;
|
|
}
|
|
|
|
bool RenderableModel::initialize() {
|
|
bool completeSuccess = true;
|
|
if (_programObject == nullptr) {
|
|
// NH shader
|
|
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
_programObject = renderEngine.buildRenderProgram("ModelProgram",
|
|
"${MODULE_BASE}/shaders/model_vs.glsl",
|
|
"${MODULE_BASE}/shaders/model_fs.glsl");
|
|
|
|
if (!_programObject)
|
|
return false;
|
|
}
|
|
|
|
loadTexture();
|
|
|
|
completeSuccess &= (_texture != nullptr);
|
|
completeSuccess &= _geometry->initialize(this);
|
|
//completeSuccess &= !_source.empty();
|
|
//completeSuccess &= !_destination.empty();
|
|
|
|
return completeSuccess;
|
|
}
|
|
|
|
bool RenderableModel::deinitialize() {
|
|
if (_geometry) {
|
|
_geometry->deinitialize();
|
|
_geometry = nullptr;
|
|
}
|
|
_texture = nullptr;
|
|
|
|
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
if (_programObject) {
|
|
renderEngine.removeRenderProgram(_programObject);
|
|
_programObject = nullptr;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderableModel::render(const RenderData& data) {
|
|
_programObject->activate();
|
|
|
|
// Fading
|
|
if (_performFade && _fading > 0.f) {
|
|
_fading = _fading - 0.01f;
|
|
}
|
|
else if (!_performFade && _fading < 1.f) {
|
|
_fading = _fading + 0.01f;
|
|
|
|
}
|
|
|
|
|
|
// debug rotation controlled from GUI
|
|
glm::mat4 unitMat4(1);
|
|
glm::vec3 debugEulerRot = glm::radians(_debugModelRotation.value());
|
|
glm::mat4 rotX = glm::rotate(unitMat4, debugEulerRot.x, glm::vec3(1, 0, 0));
|
|
glm::mat4 rotY = glm::rotate(unitMat4, debugEulerRot.y, glm::vec3(0, 1, 0));
|
|
glm::mat4 rotZ = glm::rotate(unitMat4, debugEulerRot.z, glm::vec3(0, 0, 1));
|
|
glm::dmat4 debugModelRotation = rotX * rotY * rotZ;
|
|
|
|
// Model transform and view transform needs to be in double precision
|
|
glm::dmat4 modelTransform =
|
|
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
|
|
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
|
|
glm::dmat4(glm::scale(glm::dmat4(_modelTransform), glm::dvec3(data.modelTransform.scale)));
|
|
debugModelRotation; // debug model rotation controlled from GUI
|
|
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
|
|
|
|
glm::vec3 directionToSun = glm::normalize(_sunPos - data.modelTransform.translation);
|
|
glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
|
|
|
|
_programObject->setUniform("transparency", _alpha);
|
|
_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
|
|
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
|
|
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
|
|
_programObject->setUniform("performShading", _performShading);
|
|
_programObject->setUniform("fading", _fading);
|
|
|
|
_geometry->setUniforms(*_programObject);
|
|
|
|
// Bind texture
|
|
ghoul::opengl::TextureUnit unit;
|
|
unit.activate();
|
|
_texture->bind();
|
|
_programObject->setUniform("texture1", unit);
|
|
|
|
_geometry->render();
|
|
|
|
// disable shader
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
void RenderableModel::update(const UpdateData& data) {
|
|
if (_programObject->isDirty()) {
|
|
_programObject->rebuildFromFile();
|
|
}
|
|
// double _time = data.time;
|
|
|
|
//if (_isGhost){
|
|
// futureTime = openspace::ImageSequencer::ref().getNextCaptureTime();
|
|
// double remaining = openspace::ImageSequencer::ref().getNextCaptureTime() - data.time;
|
|
// double interval = openspace::ImageSequencer::ref().getIntervalLength();
|
|
// double t = 1.f - remaining / openspace::ImageSequencer::ref().getIntervalLength();
|
|
// if (interval > 60) {
|
|
// if (t < 0.8)
|
|
// _fading = static_cast<float>(t);
|
|
// else if (t >= 0.95)
|
|
// _fading = _fading - 0.5f;
|
|
// }
|
|
// else
|
|
// _fading = 0.f;
|
|
// _time = futureTime;
|
|
//}
|
|
|
|
_sunPos = OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition();
|
|
}
|
|
|
|
void RenderableModel::loadTexture() {
|
|
_texture = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
|
|
if (_texture) {
|
|
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
|
|
_texture->uploadTexture();
|
|
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|