mirror of
https://github.com/OpenSpace/OpenSpace.git
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201 lines
7.3 KiB
C++
201 lines
7.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2022 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/screenspaceframebuffer.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/rendering/renderengine.h>
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#include <ghoul/opengl/framebufferobject.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
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"Size",
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"Size",
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"This value explicitly specifies the size of the screen space plane"
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};
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} // namespace
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namespace openspace {
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documentation::Documentation ScreenSpaceFramebuffer::Documentation() {
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using namespace documentation;
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return {
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"ScreenSpace Framebuffer",
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"base_screenspace_framebuffer",
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{}
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};
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}
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ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary)
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: ScreenSpaceRenderable(dictionary)
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, _size(SizeInfo, glm::vec4(0), glm::vec4(0), glm::vec4(16384))
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"ScreenSpaceFramebuffer"
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);
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int iIdentifier = 0;
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if (_identifier.empty()) {
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iIdentifier = id();
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if (iIdentifier == 0) {
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setIdentifier("ScreenSpaceFramebuffer");
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}
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else {
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setIdentifier("ScreenSpaceFramebuffer" + std::to_string(iIdentifier));
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}
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}
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if (_guiName.empty()) {
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// Adding an extra space to the user-facing name as it looks nicer
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setGuiName("ScreenSpaceFramebuffer " + std::to_string(iIdentifier));
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}
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glm::vec2 resolution = global::windowDelegate->currentDrawBufferResolution();
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addProperty(_size);
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_size.set(glm::vec4(0.f, 0.f, resolution.x, resolution.y));
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}
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ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer() {} // NOLINT
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bool ScreenSpaceFramebuffer::initializeGL() {
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ScreenSpaceRenderable::initializeGL();
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createFramebuffer();
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return isReady();
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}
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bool ScreenSpaceFramebuffer::deinitializeGL() {
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ScreenSpaceRenderable::deinitializeGL();
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_framebuffer->activate();
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_framebuffer->detachAll();
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ghoul::opengl::FramebufferObject::deactivate();
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removeAllRenderFunctions();
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return true;
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}
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void ScreenSpaceFramebuffer::render() {
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const glm::vec2& resolution = global::windowDelegate->currentDrawBufferResolution();
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const glm::vec4& size = _size.value();
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const float xratio = resolution.x / (size.z - size.x);
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const float yratio = resolution.y / (size.w - size.y);
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if (!_renderFunctions.empty()) {
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GLint viewport[4];
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//glGetIntegerv(GL_VIEWPORT, viewport);
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global::renderEngine->openglStateCache().viewport(viewport);
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glViewport(
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static_cast<GLint>(-size.x * xratio),
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static_cast<GLint>(-size.y * yratio),
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static_cast<GLsizei>(resolution.x * xratio),
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static_cast<GLsizei>(resolution.y * yratio)
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);
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global::renderEngine->openglStateCache().setViewportState(viewport);
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GLint defaultFBO = ghoul::opengl::FramebufferObject::getActiveObject();
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_framebuffer->activate();
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glClearColor(0.f, 0.f, 0.f, 0.f);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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for (const RenderFunction& renderFunction : _renderFunctions) {
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renderFunction();
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}
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ghoul::opengl::FramebufferObject::deactivate();
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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const glm::mat4 globalRotation = globalRotationMatrix();
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const glm::mat4 translation = translationMatrix();
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const glm::mat4 localRotation = localRotationMatrix();
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const glm::mat4 scale = glm::scale(
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scaleMatrix(),
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glm::vec3((1.f / xratio), (1.f / yratio), 1.f)
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);
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const glm::mat4 modelTransform = globalRotation*translation*localRotation*scale;
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draw(modelTransform);
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}
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}
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bool ScreenSpaceFramebuffer::isReady() const {
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bool ready = true;
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if (!_shader) {
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ready &= false;
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}
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if (!_texture) {
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ready &= false;
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}
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return ready;
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}
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void ScreenSpaceFramebuffer::setSize(glm::vec4 size) {
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_size = std::move(size);
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}
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void ScreenSpaceFramebuffer::addRenderFunction(std::function<void()> renderFunction) {
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_renderFunctions.push_back(std::move(renderFunction));
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}
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void ScreenSpaceFramebuffer::removeAllRenderFunctions() {
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_renderFunctions.clear();
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}
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void ScreenSpaceFramebuffer::createFramebuffer() {
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glm::vec2 resolution = global::windowDelegate->currentDrawBufferResolution();
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_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
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_framebuffer->activate();
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_texture = std::make_unique<ghoul::opengl::Texture>(
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glm::uvec3(resolution.x, resolution.y, 1),
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GL_TEXTURE_2D
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);
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_objectSize = glm::ivec2(resolution);
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_texture->uploadTexture();
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
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_texture->purgeFromRAM();
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_framebuffer->attachTexture(_texture.get(), GL_COLOR_ATTACHMENT0);
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ghoul::opengl::FramebufferObject::deactivate();
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}
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int ScreenSpaceFramebuffer::id() {
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static int id = 0;
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return id++;
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}
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void ScreenSpaceFramebuffer::bindTexture() {
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_texture->bind();
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}
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} //namespace openspace
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