Files
OpenSpace/modules/base/rendering/renderablesphere.cpp
Malin E 786c2887da Sphere maintenance (#2800)
* Split RenderableSphere class into a local and online sphere

* Make the video sphere derive from the regular sphere

* Make RenderableTimeVaryingSphere derive from RenderableSphere

* Some clean up

* Address PR comments
2023-08-07 11:47:32 +02:00

387 lines
14 KiB
C++

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#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/sphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <optional>
namespace {
constexpr std::array<const char*, 6> UniformNames = {
"opacity", "modelViewProjection", "modelViewTransform", "modelViewRotation",
"colorTexture", "mirrorTexture"
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"This value specifies the radius of the sphere in meters",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"This value specifies the number of segments that the sphere is separated in",
// @VISIBILITY(2.67)
openspace::properties::Property::Visibility::AdvancedUser
};
enum class Orientation : int {
Outside = 0,
Inside,
Both
};
constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
"Orientation",
"Orientation",
"Specifies whether the texture is applied to the inside of the sphere, the "
"outside of the sphere, or both",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = {
"MirrorTexture",
"Mirror Texture",
"Mirror the texture along the x-axis",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = {
"DisableFadeInOut",
"Disable Fade-In/Fade-Out effects",
"Enables/Disables the fade in and out effects",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = {
"FadeInThreshold",
"Fade-In Threshold",
"This value determines the distance from center of MilkyWay from where the "
"astronomical object starts to fade in, given as a percentage of the size of "
"the object. A negative or zero value means no fading in will happen. This is "
"also the default",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = {
"FadeOutThreshold",
"Fade-Out Threshold",
"This value determines percentage of the sphere that is visible before starting "
"to fade it out. A negative or zero value means no fading out will happen. This "
"is also the default",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(RenderableSphere)]] Parameters {
// [[codegen::verbatim(SizeInfo.description)]]
float size;
// [[codegen::verbatim(SegmentsInfo.description)]]
int segments;
enum class [[codegen::map(Orientation)]] Orientation {
Outside,
Inside,
Both
};
// [[codegen::verbatim(OrientationInfo.description)]]
std::optional<Orientation> orientation;
// [[codegen::verbatim(MirrorTextureInfo.description)]]
std::optional<bool> mirrorTexture;
// [[codegen::verbatim(DisableFadeInOutInfo.description)]]
std::optional<bool> disableFadeInOut;
// [[codegen::verbatim(FadeInThresholdInfo.description)]]
std::optional<float> fadeInThreshold;
// [[codegen::verbatim(FadeOutThresholdInfo.description)]]
std::optional<float> fadeOutThreshold [[codegen::inrange(0.0, 1.0)]];
};
#include "renderablesphere_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
return codegen::doc<Parameters>("base_renderable_sphere");
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _size(SizeInfo, 1.f, 0.f, 1e25f)
, _segments(SegmentsInfo, 8, 4, 1000)
, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
, _mirrorTexture(MirrorTextureInfo, false)
, _disableFadeInDistance(DisableFadeInOutInfo, false)
, _fadeInThreshold(FadeInThresholdInfo, -1.f, -0.1f, 1.f, 0.001f)
, _fadeOutThreshold(FadeOutThresholdInfo, -1.f, -0.1f, 1.f, 0.001f)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_size = p.size;
_size.setExponent(15.f);
_size.onChange([this]() {
setBoundingSphere(_size);
_sphereIsDirty = true;
});
addProperty(_size);
_segments = p.segments;
_segments.onChange([this]() {
_sphereIsDirty = true;
});
addProperty(_segments);
_orientation.addOptions({
{ static_cast<int>(Orientation::Outside), "Outside" },
{ static_cast<int>(Orientation::Inside), "Inside" },
{ static_cast<int>(Orientation::Both), "Both" }
});
_orientation = p.orientation.has_value() ?
static_cast<int>(codegen::map<Orientation>(*p.orientation)):
static_cast<int>(Orientation::Outside);
addProperty(_orientation);
_mirrorTexture = p.mirrorTexture.value_or(_mirrorTexture);
addProperty(_mirrorTexture);
_disableFadeInDistance = p.disableFadeInOut.value_or(_disableFadeInDistance);
addProperty(_disableFadeInDistance);
_fadeInThreshold = p.fadeInThreshold.value_or(_fadeInThreshold);
addProperty(_fadeInThreshold);
_fadeOutThreshold = p.fadeOutThreshold.value_or(_fadeOutThreshold);
addProperty(_fadeOutThreshold);
setBoundingSphere(_size);
}
bool RenderableSphere::isReady() const {
return _shader != nullptr;
}
void RenderableSphere::initializeGL() {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_shader = BaseModule::ProgramObjectManager.request(
"Sphere",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"Sphere",
absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
);
}
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
void RenderableSphere::deinitializeGL() {
_sphere = nullptr;
BaseModule::ProgramObjectManager.release(
"Sphere",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_shader = nullptr;
}
void RenderableSphere::render(const RenderData& data, RendererTasks&) {
Orientation orientation = static_cast<Orientation>(_orientation.value());
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::dmat3 modelRotation =
glm::dmat3(data.modelTransform.rotation);
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
glm::mat4 modelViewProjection = data.camera.projectionMatrix() *
glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjection);
const glm::dmat4 modelViewTransform =
data.camera.combinedViewMatrix() * modelTransform;
_shader->setUniform(_uniformCache.modelViewTransform, glm::mat4(modelViewTransform));
glm::mat3 modelViewRotation = glm::mat3(
glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation
);
_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
float adjustedOpacity = opacity();
if (!_disableFadeInDistance) {
if (_fadeInThreshold > 0.f) {
const double d = glm::distance(
data.camera.positionVec3(),
data.modelTransform.translation
);
const float logDist =
d > 0.0 ?
std::log(static_cast<float>(d)) :
-std::numeric_limits<float>::max();
const float startLogFadeDistance = glm::log(_size * _fadeInThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDist > startLogFadeDistance && logDist < stopLogFadeDistance) {
const float fadeFactor = glm::clamp(
(logDist - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= fadeFactor;
}
else if (logDist <= startLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
if (_fadeOutThreshold > 0.f) {
const double d = glm::distance(
data.camera.positionVec3(),
data.modelTransform.translation
);
const float logDist =
d > 0.0 ?
std::log(static_cast<float>(d)) :
-std::numeric_limits<float>::max();
const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDist > startLogFadeDistance && logDist < stopLogFadeDistance) {
const float fadeFactor = glm::clamp(
(logDist - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= (1.f - fadeFactor);
}
else if (logDist >= stopLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
}
// Performance wise
if (adjustedOpacity < 0.01f) {
return;
}
_shader->setUniform(_uniformCache.opacity, adjustedOpacity);
_shader->setUniform(_uniformCache.mirrorTexture, _mirrorTexture.value());
ghoul::opengl::TextureUnit unit;
unit.activate();
bindTexture();
defer{ unbindTexture(); };
_shader->setUniform(_uniformCache.colorTexture, unit);
// Setting these states should not be necessary,
// since they are the default state in OpenSpace.
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
if (orientation == Orientation::Inside) {
glCullFace(GL_FRONT);
}
else if (orientation == Orientation::Both) {
glDisable(GL_CULL_FACE);
}
if (renderBin() == Renderable::RenderBin::PreDeferredTransparent) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
}
_sphere->render();
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
// Reset
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
unbindTexture();
if (orientation == Orientation::Inside) {
glCullFace(GL_BACK);
}
else if (orientation == Orientation::Both) {
glEnable(GL_CULL_FACE);
}
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
if (_sphereIsDirty) {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_sphereIsDirty = false;
}
}
void RenderableSphere::unbindTexture() {
glBindTexture(GL_TEXTURE_2D, 0);
}
} // namespace openspace