Files
OpenSpace/modules/base/rendering/renderabledisc.cpp
2024-04-23 22:33:17 +02:00

211 lines
7.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderabledisc.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <filesystem>
#include <optional>
namespace {
constexpr std::array<const char*, 4> UniformNames = {
"modelViewProjectionTransform", "opacity", "width", "colorTexture"
};
constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
"Texture",
"Texture",
"This value is the path to a texture on disk that contains a one-dimensional "
"texture to be used for the color.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size",
"This value specifies the outer radius of the disc in meters.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo WidthInfo = {
"Width",
"Width",
"This value is used to set the width of the disc. The actual width is set "
"based on the given size and this value should be set between 0 and 1. A value "
"of 1 results in a full circle and 0.5 a disc with an inner radius of 0.5*size.",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(RenderableDisc)]] Parameters {
// [[codegen::verbatim(TextureInfo.description)]]
std::filesystem::path texture;
// [[codegen::verbatim(SizeInfo.description)]]
std::optional<float> size;
// [[codegen::verbatim(WidthInfo.description)]]
std::optional<float> width;
};
#include "renderabledisc_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableDisc::Documentation() {
return codegen::doc<Parameters>("base_renderable_disc");
}
RenderableDisc::RenderableDisc(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath(TextureInfo)
, _size(SizeInfo, 1.f, 0.f, 1e13f)
, _width(WidthInfo, 0.5f, 0.f, 1.f)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_texturePath = p.texture.string();
_texturePath.onChange([this]() { _texture->loadFromFile(_texturePath.value()); });
addProperty(_texturePath);
_size.setExponent(13.f);
_size = p.size.value_or(_size);
setBoundingSphere(_size);
_size.onChange([this]() { _planeIsDirty = true; });
addProperty(_size);
_width = p.width.value_or(_width);
addProperty(_width);
addProperty(Fadeable::_opacity);
setRenderBin(Renderable::RenderBin::PostDeferredTransparent);
}
bool RenderableDisc::isReady() const {
return _shader && _texture && _plane;
}
void RenderableDisc::initialize() {
_texture = std::make_unique<TextureComponent>(1);
_texture->setFilterMode(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_texture->setWrapping(ghoul::opengl::Texture::WrappingMode::ClampToEdge);
_texture->setShouldWatchFileForChanges(true);
_plane = std::make_unique<PlaneGeometry>(planeSize());
}
void RenderableDisc::initializeGL() {
initializeShader();
_texture->loadFromFile(_texturePath.value());
_texture->uploadToGpu();
_plane->initialize();
}
void RenderableDisc::deinitializeGL() {
_plane->deinitialize();
_plane = nullptr;
_texture = nullptr;
global::renderEngine->removeRenderProgram(_shader.get());
_shader = nullptr;
}
void RenderableDisc::render(const RenderData& data, RendererTasks&) {
_shader->activate();
const glm::dmat4 modelViewProjectionTransform =
calcModelViewProjectionTransform(data);
_shader->setUniform(
_uniformCache.modelViewProjection,
glm::mat4(modelViewProjectionTransform)
);
_shader->setUniform(_uniformCache.width, _width);
_shader->setUniform(_uniformCache.opacity, opacity());
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform(_uniformCache.texture, unit);
glEnablei(GL_BLEND, 0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(false);
glDisable(GL_CULL_FACE);
_plane->render();
_shader->deactivate();
// Restores GL State
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
global::renderEngine->openglStateCache().resetPolygonAndClippingState();
}
void RenderableDisc::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
updateUniformLocations();
}
if (_planeIsDirty) {
_plane->updateSize(planeSize());
_planeIsDirty = false;
}
_texture->update();
}
void RenderableDisc::initializeShader() {
_shader = global::renderEngine->buildRenderProgram(
"DiscProgram",
absPath("${MODULE_BASE}/shaders/disc_vs.glsl"),
absPath("${MODULE_BASE}/shaders/disc_fs.glsl")
);
updateUniformLocations();
}
void RenderableDisc::updateUniformLocations() {
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
float RenderableDisc::planeSize() const {
return _size;
}
} // namespace openspace