Files
OpenSpace/modules/datasurface/rendering/dataplane.cpp
Sebastian Piwell ea8c126202 Create iSWA url
2016-03-28 15:19:27 -04:00

272 lines
9.4 KiB
C++

// /*****************************************************************************************
// * *
// * OpenSpace *
// * *
// * Copyright (c) 2014-2016 *
// * *
// * Permission is hereby granted, free of charge, to any person obtaining a copy of this *
// * software and associated documentation files (the "Software"), to deal in the Software *
// * without restriction, including without limitation the rights to use, copy, modify, *
// * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
// * permit persons to whom the Software is furnished to do so, subject to the following *
// * conditions: *
// * *
// * The above copyright notice and this permission notice shall be included in all copies *
// * or substantial portions of the Software. *
// * *
// * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
// * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
// * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
// * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
// * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
// * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
// ****************************************************************************************/
#include <modules/datasurface/rendering/dataplane.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <modules/kameleon/include/kameleonwrapper.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
namespace openspace {
DataPlane::DataPlane(std::shared_ptr<KameleonWrapper> kw, std::string path)
:DataSurface(path)
, _kw(kw)
, _texture(nullptr)
, _quad(0)
, _vertexPositionBuffer(0)
{
KameleonWrapper::Model model = _kw->model();
if( model == KameleonWrapper::Model::BATSRUS){
_var = "p";
}else{
_var = "rho";
}
}
DataPlane::~DataPlane(){}
bool DataPlane::initialize(){
DataSurface::initialize();
_modelScale = _kw->getModelScaleScaled();
_pscOffset = _kw->getModelBarycenterOffsetScaled();
std::cout << _modelScale.x << ", " << _modelScale.y << ", " << _modelScale.z << ", " << _modelScale.w << std::endl;
std::cout << _pscOffset.x << ", " << _pscOffset.y << ", " << _pscOffset.z << ", " << _pscOffset.w << std::endl;
_dimensions = glm::size3_t(500,500,1);
float zSlice = 0.5f;
_dataSlice = _kw->getUniformSliceValues(std::string(_var), _dimensions, zSlice);
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
if (_shader == nullptr) {
// Plane Program
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_DATASURFACE}/shaders/dataplane_vs.glsl",
"${MODULE_DATASURFACE}/shaders/dataplane_fs.glsl"
);
if (!_shader)
return false;
}
loadTexture();
return isReady();
}
bool DataPlane::deinitialize(){
DataSurface::deinitialize();
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
bool DataPlane::isReady() const {
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
};
void DataPlane::render(){
// getiSWAurl(1);
psc position = _parent->worldPosition();
glm::mat4 transform = glm::mat4(1.0);
glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
glm::mat4 rot = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
transform = transform * rotz * roty; //BATSRUS
// transform = transform * roty;
// transform = glm::rotate(transform, _roatation.value()[0], glm::vec3(1,0,0));
// transform = glm::rotate(transform, _roatation.value()[1], glm::vec3(0,1,0));
// transform = glm::rotate(transform, _roatation.value()[2], glm::vec3(0,0,1));
glm::vec4 v(1,0,0,1);
glm::vec3 v1 = glm::vec3(transform*v);
v1 = glm::normalize(v1);
double lt;
glm::vec3 v2 =
SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _time, lt);
v2 = glm::normalize(v2);
float angle = acos(glm::dot(v1,v2));
glm::vec3 ref = glm::cross(v1, v2);
transform = glm::rotate(transform, angle, ref);
// float angle = acos(glm::dot(sun_vec, (vec))/(glm::length(sun_vec)*glm::length(glm::vec3(vec))));
position += transform*glm::vec4(_pscOffset.x, _pscOffset.z, _pscOffset.y, _pscOffset.w);
// std::cout << sun_vec.x << ", " << sun_vec.y << ", " << sun_vec.z << std::endl;
// std::cout << vec.x << ", " << vec.y << ", " << vec.z << std::endl;
// std::cout << angle << std::endl << std::endl;
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
_shader->setUniform("ViewProjection", OsEng.renderEngine().camera()->viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(_shader.get(), OsEng.renderEngine().camera(), position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
void DataPlane::update(){
_time = Time::ref().currentTime();
_stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", _frame, _time);
}
void DataPlane::setParent(){
KameleonWrapper::Model model = _kw->model();
if( model == KameleonWrapper::Model::BATSRUS ||
model == KameleonWrapper::Model::OpenGGCM ||
model == KameleonWrapper::Model::LFM)
{
_parent = OsEng.renderEngine().scene()->sceneGraphNode("Earth");
_frame = "GSM";
}else if(
model == KameleonWrapper::Model::ENLIL ||
model == KameleonWrapper::Model::MAS ||
model == KameleonWrapper::Model::Adapt3D ||
model == KameleonWrapper::Model::SWMF)
{
_parent = OsEng.renderEngine().scene()->sceneGraphNode("SolarSystem");
_frame = "GALACTIC";
}else{
//Warning!
}
}
void DataPlane::loadTexture() {
//std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
ghoul::opengl::Texture::FilterMode filtermode = ghoul::opengl::Texture::FilterMode::Linear;
ghoul::opengl::Texture::WrappingMode wrappingmode = ghoul::opengl::Texture::WrappingMode::ClampToEdge;
std::unique_ptr<ghoul::opengl::Texture> texture =
std::make_unique<ghoul::opengl::Texture>(_dataSlice, _dimensions, ghoul::opengl::Texture::Format::Red, GL_RED, GL_FLOAT, filtermode, wrappingmode);
if (texture) {
// std::cout << "texture path: " << absPath(_texturePath) << std::endl;
// LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
}
}
void DataPlane::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat x = _modelScale.x/2.0;
const GLfloat y = _modelScale.z/2.0;
const GLfloat w = _modelScale.w;
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-x, -y, 0, w, 0, 1,
x, y, 0, w, 1, 0,
-x, y, 0, w, 0, 0,
-x, -y, 0, w, 0, 1,
x, -y, 0, w, 1, 1,
x, y, 0, w, 1, 0,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
}
}// namespace openspace