Files
OpenSpace/modules/globebrowsing/rendering/patchrenderer.cpp

126 lines
5.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/rendering/patchrenderer.h>
#include <modules/globebrowsing/util/converter.h>
// open space includes
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
// ghoul includes
#include <ghoul/misc/assert.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const std::string _loggerCat = "LatLonPatch";
const std::string keyFrame = "Frame";
const std::string keyGeometry = "Geometry";
const std::string keyShading = "PerformShading";
const std::string keyBody = "Body";
}
namespace openspace {
//////////////////////////////////////////////////////////////////////////////////////
// PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
PatchRenderer::PatchRenderer(shared_ptr<Geometry> geometry)
: _geometry(geometry)
{
}
PatchRenderer::~PatchRenderer() {
if (_programObject) {
RenderEngine& renderEngine = OsEng.renderEngine();
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
}
void PatchRenderer::renderPatch(const LatLonPatch& patch, const RenderData& data, double radius) {
// nothing to do
}
//////////////////////////////////////////////////////////////////////////////////////
// LATLON PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
LatLonPatchRenderer::LatLonPatchRenderer(shared_ptr<Geometry> geometry)
: PatchRenderer(geometry)
{
_programObject = OsEng.renderEngine().buildRenderProgram(
"LatLonSphereMappingProgram",
"${MODULE_GLOBEBROWSING}/shaders/latlonpatch_spheremapping_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl");
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
void LatLonPatchRenderer::renderPatch(
const LatLonPatch& patch, const RenderData& data, double radius)
{
// activate shader
_programObject->activate();
using namespace glm;
// Get camera transform matrix
// TODO : Should only need to fetch the camera transform and use directly
// but this is not currently possible in the camera class.
vec3 cameraPosition = data.camera.position().vec3();
mat4 viewTransform = inverse(translate(mat4(1.0), cameraPosition));
viewTransform = mat4(data.camera.viewRotationMatrix()) * viewTransform;
// TODO : Model transform should be fetched as a matrix directly.
mat4 modelTransform = translate(mat4(1), data.position.vec3());
LatLon swCorner = patch.southWestCorner();
_programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform);
_programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon));
_programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize.lat, patch.halfSize.lon));
_programObject->setUniform("globeRadius", float(radius));
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// render
_geometry->drawUsingActiveProgram();
// disable shader
_programObject->deactivate();
}
} // namespace openspace