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OpenSpace/modules/globebrowsing/globes/renderableglobe.h
2016-10-20 16:01:34 +02:00

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7.3 KiB
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/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#ifndef __RENDERABLEGLOBE_H__
#define __RENDERABLEGLOBE_H__
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/threadpool.h>
#include <openspace/rendering/renderable.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/selectionproperty.h>
#include <openspace/util/updatestructures.h>
#include <modules/globebrowsing/globes/chunkedlodglobe.h>
#include <modules/globebrowsing/globes/pointglobe.h>
#include <modules/globebrowsing/meshes/trianglesoup.h>
#include <modules/globebrowsing/geometry/ellipsoid.h>
#include <modules/globebrowsing/layered_rendering/layeredtextures.h>
#include <modules/globebrowsing/other/distanceswitch.h>
#include <unordered_map>
namespace openspace {
namespace globebrowsing {
class ChunkedLodGlobe;
class TileProviderManager;
/**
Property owner that owns all property of a single texture layer.
These properties include all the per layer settings defined for each texture layer.
*/
class SingleTexturePropertyOwner : public properties::PropertyOwner
{
public:
SingleTexturePropertyOwner(std::string name);
~SingleTexturePropertyOwner();
// This property is not part of the per layer settings since it should not be used
// as a uniform in the shaders. It is instead passed as a pre processor macro
// so that the glsl code can be optimised to not use the texture id if is not enabled.
properties::BoolProperty isEnabled;
};
/**
Property owner defined to carry properties for each layer category.
Layer categories are defined in <code>LayeredTextures</code>.
*/
class LayeredCategoryPropertyOwner : public properties::PropertyOwner
{
public:
LayeredCategoryPropertyOwner(
LayeredTextures::TextureCategory category,
TileProviderManager& tileProviderManager);
~LayeredCategoryPropertyOwner();
private:
TileProviderManager& _tileProviderManager;
std::vector<std::unique_ptr<SingleTexturePropertyOwner> >
_texturePropertyOwners;
properties::BoolProperty _levelBlendingEnabled;
};
/**
A <code>RenderableGlobe</code> is a globe modeled as an ellipsoid using a chunked LOD
algorithm for rendering.
*/
class RenderableGlobe : public Renderable {
public:
/**
These properties are specific for <code>ChunkedLodGlobe</code> and separated from
the general properties of <code>RenderableGlobe</code>.
*/
struct DebugProperties {
properties::BoolProperty saveOrThrowCamera;
properties::BoolProperty showChunkEdges;
properties::BoolProperty showChunkBounds;
properties::BoolProperty showChunkAABB;
properties::BoolProperty showHeightResolution;
properties::BoolProperty showHeightIntensities;
properties::BoolProperty performFrustumCulling;
properties::BoolProperty performHorizonCulling;
properties::BoolProperty levelByProjectedAreaElseDistance;
properties::BoolProperty resetTileProviders;
properties::BoolProperty toggleEnabledEveryFrame;
};
struct GeneralProperties {
properties::BoolProperty isEnabled;
properties::BoolProperty performShading;
properties::BoolProperty atmosphereEnabled;
properties::FloatProperty lodScaleFactor;
properties::FloatProperty cameraMinHeight;
};
RenderableGlobe(const ghoul::Dictionary& dictionary);
~RenderableGlobe();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
// Getters that perform calculations
glm::dvec3 projectOnEllipsoid(glm::dvec3 position);
float getHeight(glm::dvec3 position);
// Getters
std::shared_ptr<ChunkedLodGlobe> chunkedLodGlobe() const;
const Ellipsoid& ellipsoid() const;
const glm::dmat4& modelTransform() const;
const glm::dmat4& inverseModelTransform() const;
const DebugProperties& debugProperties() const;
const GeneralProperties& generalProperties() const;
const std::shared_ptr<const Camera> savedCamera() const;
double interactionDepthBelowEllipsoid();
// Setters
void setSaveCamera(std::shared_ptr<Camera> camera);
private:
// Globes. These are renderables inserted in a distance switch so that the heavier
// <code>ChunkedLodGlobe</code> does not have to be rendered qt far distances.
// Currently we only have the <code>ChunkedLodGlobe</code> and a simple globe rendered
// as a point.
std::shared_ptr<ChunkedLodGlobe> _chunkedLodGlobe;
//std::shared_ptr<PointGlobe> _pointGlobe;
Ellipsoid _ellipsoid;
std::shared_ptr<TileProviderManager> _tileProviderManager;
DistanceSwitch _distanceSwitch;
std::shared_ptr<Camera> _savedCamera;
double _interactionDepthBelowEllipsoid;
std::string _frame;
double _time;
glm::dmat4 _cachedModelTransform;
glm::dmat4 _cachedInverseModelTransform;
// Properties
DebugProperties _debugProperties;
GeneralProperties _generalProperties;
properties::PropertyOwner _debugPropertyOwner;
properties::PropertyOwner _texturePropertyOwner;
std::vector<std::unique_ptr<LayeredCategoryPropertyOwner> > _textureProperties;
};
} // namespace globebrowsing
} // namespace openspace
#endif // __RENDERABLEGLOBE_H__