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OpenSpace/modules/globebrowsing/rendering/frustrumculler.h
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __FRUSTRUMCULLER_H__
#define __FRUSTRUMCULLER_H__
#include <memory>
#include <glm/glm.hpp>
// open space includes
#include <openspace/rendering/renderable.h>
#include <modules/globebrowsing/datastructures/latlon.h>
namespace openspace {
class LonLatPatch;
using namespace glm;
class FrustrumCuller {
public:
FrustrumCuller();
~FrustrumCuller();
/// Returns true if the point is inside the view frustrum defined in RenderData.
/// The third argument marginScreenSpace is added to the default screen space
/// boundaries. E.g. for marginScreenSpace = {0.2, 0.2}, all points with
/// 1.2 < x,y < 1.2 would cause isVisible to return true.
bool isVisible(
const RenderData& data,
const vec3& point,
const vec2& marginScreenSpace = vec2(0));
/// Returns false if the patch element is guaranteed to be outside the view
/// frustrum, and true is the patch element MAY be inside the view frustrum.
bool isVisible(
const RenderData& data,
const LatLonPatch& patch,
double radius);
private:
/// Returns true if the point in screen space is inside the view frustrum.
/// The optional screen space margin vector is used to resize area defining
/// what is considered to be inside the view frustrum.
bool testPoint(
const glm::vec2& pointScreenSpace,
const glm::vec2& marginScreenSpace) const;
glm::vec2 transformToScreenSpace(const vec3& point, const mat4x4& modelViewProjection) const;
};
} // namespace openspace
#endif // __FRUSTRUMCULLER_H__