Files
OpenSpace/modules/solarbrowsing/util/pixelbufferobject.h
Andreas Engberg febd298556 Update Solarbrowsing branch to compile on latest master
Also includes some additional minor changes from the original feature/solarbrowsing branch
2025-12-03 10:48:30 +01:00

60 lines
2.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SOLARBROWSING___PIXELBUFFEROBJECT___H__
#define __OPENSPACE_MODULE_SOLARBROWSING___PIXELBUFFEROBJECT___H__
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/glm.h>
/**
* Helper class for Pixel Buffer Objects
*/
namespace openspace {
class PixelBufferObject {
public:
PixelBufferObject(const int size);
~PixelBufferObject();
/**
* If orphaned - buffer will allocate new data and return immediately.
* Otherwise glMapBuffer will stall for GPU to finish its job.
*/
template<typename T>
T* mapToClientMemory(bool shouldOrphanData, int size);
void releaseMappedBuffer();
void activate();
void deactivate();
const GLuint& id();
private:
void initialize();
GLuint _id;
unsigned int _size = 0;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SOLARBROWSING___PIXELBUFFEROBJECT___H__