Files
OpenSpace/modules/globebrowsing/globes/pointglobe.cpp
Kalle Bladin f51f293989 Feature/globebrowsing optimization (#310)
* Simplest possible PBO implementation.

* Add PBO class

* TileLoadJob owns raw tile data

* Working on a soluton to cache textures and reuse them

* PBO and cached textures working for one texture type. Color textures.

* Threadpool for tile requests uses LRU cache as queue

* Remove framesUntilRequestFlush

* Clean up

* Clean up

* Use prioritizing concurrent job manager

* Use TileTextureInitData to initialize RawTileDataReader.

* Class TextureContainer owns the textures to use for tiles.

* Using TileTextureInitData to determine if new caches need to be created.

* Remove WriteDataDescription

* Remove TileDataLayout

* Rendering many different layer types again

* TileProviderByLevel gives layergroup id to tile providers

* Comment away use of PBO

* Erase unfinished requests to make room for new ones

* Enable choice of PBO or not.

* Enable resetting of asynctiledataprovider

* Add the ability to use PBO and also load to CPU

* Update ghoul

* Solve culling issue.

* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.

* Add gpudata

* Move fetching of shader preprocessing data to LayerManager

* No comparisons to determine shader recompilation.

* Show the tile cache size in the GUI

* Clean up and comment.

* Solve bug where float is interpreted as NaN

* Enable ability to blend between layers again

* Fix single image provider

* Fix windows build error

* Fix OSX compile issue.

* Some clean up

* Showing correct texture data size

* Enable use of text tile providers again. No backgroupd image path however.

* Change cache size from GUI

* Clean up

* Solve osx compilation error.

* Update ghoul

* Make it possible to switch between PBO and not during runtime.

* Enable resetting of tile datasets

* change function module in moduleengine to identify module by name

* MemoryAwareTileCache is no longer a singleton

* Update ownership of properties for globe browsing

* Logging info about resetting tile reader.

* Logging info

* Fix requested changes

* Fix some compile warnings.

* Fix compilation warnings

* Add ability to blend values with blend parameter. Also define settings through lua dict.

* Fix some comments on pull request.

* Change formatting

* Change formatting

* Change formatting

* Fix pull request comments.

* Those are details

* Make Mercury great again.

* Make Earth great again.

* Solve conflict

* Test to sometimes use valueblending and sometimes not

* Not always use value blending

* Update ghoul

* Change from auto to explicit type.

* Update test for LRU Cache

* Include algorithm.
2017-05-30 15:37:05 +02:00

125 lines
5.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/globes/pointglobe.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
namespace openspace {
namespace globebrowsing {
PointGlobe::PointGlobe(const RenderableGlobe& owner)
: _owner(owner)
{}
PointGlobe::~PointGlobe() {
glDeleteBuffers(1, &_vertexBufferID);
glDeleteVertexArrays(1, &_vaoID);
}
bool PointGlobe::initialize() {
_programObject = OsEng.renderEngine().buildRenderProgram(
"PointGlobe",
"${MODULE_GLOBEBROWSING}/shaders/pointglobe_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/pointglobe_fs.glsl");
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vertexBufferID);
glBindVertexArray(_vaoID);
// Vertex data is only one point in the origin
glm::vec3 data = glm::vec3(0,0,0);
// Vertex buffer
glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
glBufferData(
GL_ARRAY_BUFFER,
sizeof(glm::vec3),
&data,
GL_STATIC_DRAW
);
// Position at location 0
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(glm::vec3), 0);
glBindVertexArray(0);
return isReady();
}
bool PointGlobe::deinitialize() {
return true;
}
bool PointGlobe::isReady() const {
return (_vaoID != 0) && (_vertexBufferID != 0);
}
void PointGlobe::render(const RenderData& data) {
_programObject->activate();
// Calculate variables to be used as uniform variables in shader
glm::dvec3 bodyPosition = data.modelTransform.translation;
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), bodyPosition) * // Translation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
glm::vec3 directionToSun = glm::normalize(glm::vec3(0) - glm::vec3(bodyPosition));
glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
int windowWidth = OsEng.windowWrapper().currentWindowSize().x;
float avgRadius = _owner.ellipsoid().averageRadius();
_programObject->setUniform("windowWidth", windowWidth);
_programObject->setUniform("globeRadius", avgRadius);
_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_programObject->setUniform("projectionTransform", data.camera.sgctInternal.projectionMatrix());
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vertexBufferID);
glDrawArrays(GL_POINTS, 0, 1);
glBindVertexArray(0);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
_programObject->deactivate();
}
} // namespace globebrowsing
} // namespace openspace