Files
OpenSpace/modules/globebrowsing/rendering/layershadermanager.h
Kalle Bladin f51f293989 Feature/globebrowsing optimization (#310)
* Simplest possible PBO implementation.

* Add PBO class

* TileLoadJob owns raw tile data

* Working on a soluton to cache textures and reuse them

* PBO and cached textures working for one texture type. Color textures.

* Threadpool for tile requests uses LRU cache as queue

* Remove framesUntilRequestFlush

* Clean up

* Clean up

* Use prioritizing concurrent job manager

* Use TileTextureInitData to initialize RawTileDataReader.

* Class TextureContainer owns the textures to use for tiles.

* Using TileTextureInitData to determine if new caches need to be created.

* Remove WriteDataDescription

* Remove TileDataLayout

* Rendering many different layer types again

* TileProviderByLevel gives layergroup id to tile providers

* Comment away use of PBO

* Erase unfinished requests to make room for new ones

* Enable choice of PBO or not.

* Enable resetting of asynctiledataprovider

* Add the ability to use PBO and also load to CPU

* Update ghoul

* Solve culling issue.

* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.

* Add gpudata

* Move fetching of shader preprocessing data to LayerManager

* No comparisons to determine shader recompilation.

* Show the tile cache size in the GUI

* Clean up and comment.

* Solve bug where float is interpreted as NaN

* Enable ability to blend between layers again

* Fix single image provider

* Fix windows build error

* Fix OSX compile issue.

* Some clean up

* Showing correct texture data size

* Enable use of text tile providers again. No backgroupd image path however.

* Change cache size from GUI

* Clean up

* Solve osx compilation error.

* Update ghoul

* Make it possible to switch between PBO and not during runtime.

* Enable resetting of tile datasets

* change function module in moduleengine to identify module by name

* MemoryAwareTileCache is no longer a singleton

* Update ownership of properties for globe browsing

* Logging info about resetting tile reader.

* Logging info

* Fix requested changes

* Fix some compile warnings.

* Fix compilation warnings

* Add ability to blend values with blend parameter. Also define settings through lua dict.

* Fix some comments on pull request.

* Change formatting

* Change formatting

* Change formatting

* Fix pull request comments.

* Those are details

* Make Mercury great again.

* Make Earth great again.

* Solve conflict

* Test to sometimes use valueblending and sometimes not

* Not always use value blending

* Update ghoul

* Change from auto to explicit type.

* Update test for LRU Cache

* Include algorithm.
2017-05-30 15:37:05 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__
#include <modules/globebrowsing/rendering/layer/layermanager.h>
#include <array>
#include <string>
namespace ghoul {
namespace opengl {
class ProgramObject;
}
}
namespace openspace {
namespace globebrowsing {
class RenderableGlobe;
/**
* This class has ownership of an updated shader program for rendering tiles.
*/
class LayerShaderManager {
public:
/**
* Data needed for shader preprocessing before compiling a layered texture shader
* program.
*
* If a <code>LayerShaderPreprocessingData</code> is compared with another it can
* be determined wheter or not a <code>LayerShaderManager</code> needs to
* recompile its shader program. For each <code>TextureGroup</code> there is
* information about how many layers it has and whether or not to blend the texture
* levels.
*/
struct LayerShaderPreprocessingData {
/**
* Settings per texture group that contains shader preprocessing information.
*/
struct LayerGroupPreprocessingData {
int lastLayerIdx;
bool layerBlendingEnabled;
bool operator==(const LayerGroupPreprocessingData& other) const;
};
std::array<LayerGroupPreprocessingData, layergroupid::NUM_LAYER_GROUPS>
layeredTextureInfo;
std::vector<std::pair<std::string, std::string> > keyValuePairs;
bool operator==(const LayerShaderPreprocessingData& other) const;
static LayerShaderPreprocessingData get(const RenderableGlobe&);
};
LayerShaderManager(
const std::string& shaderName,
const std::string& vsPath,
const std::string& fsPath);
~LayerShaderManager();
/**
* Returns a pointer to a <code>ProgramObject</code> for rendering tiles.
*/
ghoul::opengl::ProgramObject* programObject() const;
bool updatedOnLastCall();
void recompileShaderProgram(LayerShaderPreprocessingData preprocessingData);
private:
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
LayerShaderPreprocessingData _preprocessingData;
const std::string _shaderName;
const std::string _vsPath;
const std::string _fsPath;
bool _updatedOnLastCall;
};
} // namespace globebrowsing
} // namespace openspace
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__