Files
OpenSpace/modules/globebrowsing/tile/tileprovider/tileprovider.h
T
Kalle Bladin f51f293989 Feature/globebrowsing optimization (#310)
* Simplest possible PBO implementation.

* Add PBO class

* TileLoadJob owns raw tile data

* Working on a soluton to cache textures and reuse them

* PBO and cached textures working for one texture type. Color textures.

* Threadpool for tile requests uses LRU cache as queue

* Remove framesUntilRequestFlush

* Clean up

* Clean up

* Use prioritizing concurrent job manager

* Use TileTextureInitData to initialize RawTileDataReader.

* Class TextureContainer owns the textures to use for tiles.

* Using TileTextureInitData to determine if new caches need to be created.

* Remove WriteDataDescription

* Remove TileDataLayout

* Rendering many different layer types again

* TileProviderByLevel gives layergroup id to tile providers

* Comment away use of PBO

* Erase unfinished requests to make room for new ones

* Enable choice of PBO or not.

* Enable resetting of asynctiledataprovider

* Add the ability to use PBO and also load to CPU

* Update ghoul

* Solve culling issue.

* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.

* Add gpudata

* Move fetching of shader preprocessing data to LayerManager

* No comparisons to determine shader recompilation.

* Show the tile cache size in the GUI

* Clean up and comment.

* Solve bug where float is interpreted as NaN

* Enable ability to blend between layers again

* Fix single image provider

* Fix windows build error

* Fix OSX compile issue.

* Some clean up

* Showing correct texture data size

* Enable use of text tile providers again. No backgroupd image path however.

* Change cache size from GUI

* Clean up

* Solve osx compilation error.

* Update ghoul

* Make it possible to switch between PBO and not during runtime.

* Enable resetting of tile datasets

* change function module in moduleengine to identify module by name

* MemoryAwareTileCache is no longer a singleton

* Update ownership of properties for globe browsing

* Logging info about resetting tile reader.

* Logging info

* Fix requested changes

* Fix some compile warnings.

* Fix compilation warnings

* Add ability to blend values with blend parameter. Also define settings through lua dict.

* Fix some comments on pull request.

* Change formatting

* Change formatting

* Change formatting

* Fix pull request comments.

* Those are details

* Make Mercury great again.

* Make Earth great again.

* Solve conflict

* Test to sometimes use valueblending and sometimes not

* Not always use value blending

* Update ghoul

* Change from auto to explicit type.

* Update test for LRU Cache

* Include algorithm.
2017-05-30 15:37:05 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
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* *
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* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__
#include <modules/globebrowsing/tile/chunktile.h>
#include <modules/globebrowsing/tile/tile.h>
#include <modules/globebrowsing/cache/lrucache.h>
#include <openspace/properties/propertyowner.h>
#include <ghoul/opengl/texture.h>
#include <vector>
namespace openspace {
namespace globebrowsing {
namespace tileprovider {
/**
* Interface for providing <code>Tile</code>s given a
* <code>TileIndex</code>.
*/
class TileProvider : public properties::PropertyOwner {
public:
/**
* Factory method for instantiating different implementations of
* <code>TileProviders</code>. The provided dictionary must
* define a key specifying what implementation of TileProvider
* to be instantiated.
*/
static std::unique_ptr<TileProvider> createFromDictionary(
const ghoul::Dictionary& dictionary);
/**
* Default constructor.
*/
TileProvider();
/**
* Implementations of the TileProvider interface must implement
* a constructor taking a dictionary as input. The provided
* dictionary must define a key specifying what implementation
* of TileProvider to be instantiated.
*/
TileProvider(const ghoul::Dictionary& dictionary);
/**
* Virtual destructor that subclasses should override to do
* clean up.
*/
virtual ~TileProvider() = default;
virtual bool initialize();
virtual bool deinitialize() { return true; };
/**
* Method for querying tiles, given a specified <code>TileIndex</code>.
*
* This method is expected to be invoked multiple times per frame,
* and should therefore return quickly, e.g. not perform heavy I/O
* operations. However, invoking this method may spawn separate threads
* to perform such operations. Therefore, programmers shoud
* note that there is no guarantee that the <code>Tile</code>
* status and texture will be consistent over different invocations
* of this method.
*
* \param tileIndex specifying a region of a map for which
* we want tile data.
*
* \returns The tile corresponding to the TileIndex by the time
* the method was invoked.
*/
virtual Tile getTile(const TileIndex& tileIndex) = 0;
virtual ChunkTile getChunkTile(TileIndex tileIndex, int parents = 0,
int maxParents = 1337);
virtual ChunkTilePile getChunkTilePile(TileIndex tileIndex, int pileSize);
Tile getDefaultTile() const;
/**
* Returns the status of a <code>Tile</code>. The <code>Tile::Status</code>
* corresponds the <code>Tile</code> that would be returned
* if the function <code>getTile</code> would be invoked with the same
* <code>TileIndex</code> argument at this point in time.
*/
virtual Tile::Status getTileStatus(const TileIndex& index) = 0;
/**
* Get the associated depth transform for this TileProvider.
* This is necessary for TileProviders serving height map
* data, in order to correcly map pixel values to meters.
*/
virtual TileDepthTransform depthTransform() = 0;
/**
* This method should be called once per frame. Here, TileProviders
* are given the opportunity to update their internal state.
*/
virtual void update() = 0;
/**
* Provides a uniform way of all TileProviders to reload or
* restore all of its internal state. This is mainly useful
* for debugging purposes.
*/
virtual void reset() = 0;
/**
* \returns The maximum level as defined by <code>TileIndex</code>
* that this TileProvider is able provide.
*/
virtual int maxLevel() = 0;
/**
* \returns the no data value for the dataset. Default is the minimum float avalue.
*/
virtual float noDataValueAsFloat();
/**
* \returns a unique identifier for the <code>TileProvider<\code>. All
* <code>TileProviders<\code> have an ID starting at 0 from the first created.
* The maximum number of unique identifiers is UINT_MAX
*/
unsigned int uniqueIdentifier() const;
protected:
std::string _name;
private:
void initializeDefaultTile();
static unsigned int _numTileProviders;
unsigned int _uniqueIdentifier;
bool _initialized;
std::unique_ptr<ghoul::opengl::Texture> _defaultTileTexture;
Tile _defaultTile;
};
} // namespace tileprovider
} // namespace globebrowsing
} // namespace openspace
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__