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* Simplest possible PBO implementation. * Add PBO class * TileLoadJob owns raw tile data * Working on a soluton to cache textures and reuse them * PBO and cached textures working for one texture type. Color textures. * Threadpool for tile requests uses LRU cache as queue * Remove framesUntilRequestFlush * Clean up * Clean up * Use prioritizing concurrent job manager * Use TileTextureInitData to initialize RawTileDataReader. * Class TextureContainer owns the textures to use for tiles. * Using TileTextureInitData to determine if new caches need to be created. * Remove WriteDataDescription * Remove TileDataLayout * Rendering many different layer types again * TileProviderByLevel gives layergroup id to tile providers * Comment away use of PBO * Erase unfinished requests to make room for new ones * Enable choice of PBO or not. * Enable resetting of asynctiledataprovider * Add the ability to use PBO and also load to CPU * Update ghoul * Solve culling issue. * Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider. * Add gpudata * Move fetching of shader preprocessing data to LayerManager * No comparisons to determine shader recompilation. * Show the tile cache size in the GUI * Clean up and comment. * Solve bug where float is interpreted as NaN * Enable ability to blend between layers again * Fix single image provider * Fix windows build error * Fix OSX compile issue. * Some clean up * Showing correct texture data size * Enable use of text tile providers again. No backgroupd image path however. * Change cache size from GUI * Clean up * Solve osx compilation error. * Update ghoul * Make it possible to switch between PBO and not during runtime. * Enable resetting of tile datasets * change function module in moduleengine to identify module by name * MemoryAwareTileCache is no longer a singleton * Update ownership of properties for globe browsing * Logging info about resetting tile reader. * Logging info * Fix requested changes * Fix some compile warnings. * Fix compilation warnings * Add ability to blend values with blend parameter. Also define settings through lua dict. * Fix some comments on pull request. * Change formatting * Change formatting * Change formatting * Fix pull request comments. * Those are details * Make Mercury great again. * Make Earth great again. * Solve conflict * Test to sometimes use valueblending and sometimes not * Not always use value blending * Update ghoul * Change from auto to explicit type. * Update test for LRU Cache * Include algorithm.
170 lines
6.6 KiB
C++
170 lines
6.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__
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#define __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__
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#include <modules/globebrowsing/tile/chunktile.h>
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#include <modules/globebrowsing/tile/tile.h>
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#include <modules/globebrowsing/cache/lrucache.h>
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#include <openspace/properties/propertyowner.h>
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#include <ghoul/opengl/texture.h>
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#include <vector>
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namespace openspace {
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namespace globebrowsing {
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namespace tileprovider {
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/**
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* Interface for providing <code>Tile</code>s given a
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* <code>TileIndex</code>.
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*/
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class TileProvider : public properties::PropertyOwner {
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public:
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/**
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* Factory method for instantiating different implementations of
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* <code>TileProviders</code>. The provided dictionary must
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* define a key specifying what implementation of TileProvider
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* to be instantiated.
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*/
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static std::unique_ptr<TileProvider> createFromDictionary(
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const ghoul::Dictionary& dictionary);
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/**
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* Default constructor.
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*/
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TileProvider();
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/**
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* Implementations of the TileProvider interface must implement
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* a constructor taking a dictionary as input. The provided
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* dictionary must define a key specifying what implementation
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* of TileProvider to be instantiated.
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*/
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TileProvider(const ghoul::Dictionary& dictionary);
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/**
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* Virtual destructor that subclasses should override to do
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* clean up.
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*/
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virtual ~TileProvider() = default;
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virtual bool initialize();
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virtual bool deinitialize() { return true; };
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/**
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* Method for querying tiles, given a specified <code>TileIndex</code>.
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*
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* This method is expected to be invoked multiple times per frame,
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* and should therefore return quickly, e.g. not perform heavy I/O
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* operations. However, invoking this method may spawn separate threads
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* to perform such operations. Therefore, programmers shoud
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* note that there is no guarantee that the <code>Tile</code>
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* status and texture will be consistent over different invocations
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* of this method.
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*
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* \param tileIndex specifying a region of a map for which
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* we want tile data.
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*
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* \returns The tile corresponding to the TileIndex by the time
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* the method was invoked.
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*/
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virtual Tile getTile(const TileIndex& tileIndex) = 0;
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virtual ChunkTile getChunkTile(TileIndex tileIndex, int parents = 0,
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int maxParents = 1337);
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virtual ChunkTilePile getChunkTilePile(TileIndex tileIndex, int pileSize);
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Tile getDefaultTile() const;
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/**
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* Returns the status of a <code>Tile</code>. The <code>Tile::Status</code>
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* corresponds the <code>Tile</code> that would be returned
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* if the function <code>getTile</code> would be invoked with the same
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* <code>TileIndex</code> argument at this point in time.
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*/
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virtual Tile::Status getTileStatus(const TileIndex& index) = 0;
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/**
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* Get the associated depth transform for this TileProvider.
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* This is necessary for TileProviders serving height map
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* data, in order to correcly map pixel values to meters.
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*/
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virtual TileDepthTransform depthTransform() = 0;
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/**
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* This method should be called once per frame. Here, TileProviders
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* are given the opportunity to update their internal state.
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*/
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virtual void update() = 0;
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/**
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* Provides a uniform way of all TileProviders to reload or
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* restore all of its internal state. This is mainly useful
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* for debugging purposes.
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*/
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virtual void reset() = 0;
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/**
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* \returns The maximum level as defined by <code>TileIndex</code>
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* that this TileProvider is able provide.
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*/
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virtual int maxLevel() = 0;
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/**
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* \returns the no data value for the dataset. Default is the minimum float avalue.
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*/
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virtual float noDataValueAsFloat();
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/**
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* \returns a unique identifier for the <code>TileProvider<\code>. All
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* <code>TileProviders<\code> have an ID starting at 0 from the first created.
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* The maximum number of unique identifiers is UINT_MAX
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*/
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unsigned int uniqueIdentifier() const;
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protected:
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std::string _name;
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private:
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void initializeDefaultTile();
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static unsigned int _numTileProviders;
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unsigned int _uniqueIdentifier;
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bool _initialized;
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std::unique_ptr<ghoul::opengl::Texture> _defaultTileTexture;
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Tile _defaultTile;
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};
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} // namespace tileprovider
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} // namespace globebrowsing
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__
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