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https://github.com/OpenSpace/OpenSpace.git
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75 lines
3.6 KiB
C++
75 lines
3.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_STATEMACHINE___STATEMACHINEMODULE___H__
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#define __OPENSPACE_MODULE_STATEMACHINE___STATEMACHINEMODULE___H__
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#include <openspace/util/openspacemodule.h>
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#include <modules/statemachine/include/statemachine.h>
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#include <memory>
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#include <optional>
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namespace openspace {
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class StateMachineModule : public OpenSpaceModule {
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public:
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constexpr static const char* Name = "StateMachine";
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StateMachineModule();
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~StateMachineModule() = default;
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void initializeStateMachine(const ghoul::Dictionary& states,
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const ghoul::Dictionary& transitions,
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const std::optional<std::string> startState = std::nullopt);
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void deinitializeStateMachine();
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bool hasStateMachine() const;
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// initializeStateMachine must have been called before
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void setInitialState(const std::string initialState);
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std::string currentState() const;
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std::vector<std::string> possibleTransitions() const;
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void transitionTo(const std::string& newState);
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bool canGoToState(const std::string& state) const;
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/**
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* Save the state machine to a file given by the name and optional directory.
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* If no directory is given, the TEMP folder is used
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*/
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void saveToFile(const std::string& fileName,
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std::string directory = "${TEMPORARY}/") const;
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scripting::LuaLibrary luaLibrary() const override;
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std::vector<documentation::Documentation> documentations() const override;
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private:
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std::unique_ptr<StateMachine> _machine = nullptr;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_STATEMACHINE___STATEMACHINEMODULE___H__
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