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430 lines
15 KiB
C++
430 lines
15 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/autonavigation/autonavigationhandler.h>
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#include <modules/autonavigation/helperfunctions.h>
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#include <modules/autonavigation/instruction.h>
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#include <modules/autonavigation/pathcurves.h>
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#include <modules/autonavigation/pathspecification.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/camera.h>
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#include <openspace/util/timemanager.h>
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#include <openspace/query/query.h>
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#include <ghoul/logging/logmanager.h>
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#include <glm/gtx/vector_angle.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <algorithm>
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namespace {
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constexpr const char* _loggerCat = "AutoNavigationHandler";
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constexpr const openspace::properties::Property::PropertyInfo MinimalBoundingSphereInfo = {
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"MinimalBoundingSphere",
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"Minimal BoundingSphere",
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"The minimal allowed value for a bounding sphere. Used for computation of target "
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"positions and path generation, to avoid issues when there is no bounding sphere."
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};
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constexpr const openspace::properties::Property::PropertyInfo DefaultCurveOptionInfo = {
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"DefaultCurveOption",
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"Default Curve Option",
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"The defualt curve type chosen when generating a path, if none is specified."
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};
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constexpr const openspace::properties::Property::PropertyInfo IncludeRollInfo = {
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"IncludeRollInfo",
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"Include Roll",
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"If disabled, roll is removed from the interpolation of camera orientation."
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};
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} // namespace
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namespace openspace::autonavigation {
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AutoNavigationHandler::AutoNavigationHandler()
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: properties::PropertyOwner({ "AutoNavigationHandler" })
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, _minAllowedBoundingSphere(MinimalBoundingSphereInfo, 10.0, 1.0, 3e10)
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, _defaultCurveOption(DefaultCurveOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
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, _includeRoll(IncludeRollInfo, false)
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{
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addProperty(_minAllowedBoundingSphere);
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_defaultCurveOption.addOptions({
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{ CurveType::Bezier3, "Bezier3" },
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{ CurveType::Linear, "Linear"}
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});
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addProperty(_defaultCurveOption);
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addProperty(_includeRoll);
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}
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AutoNavigationHandler::~AutoNavigationHandler() {} // NOLINT
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Camera* AutoNavigationHandler::camera() const {
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return global::navigationHandler.camera();
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}
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const SceneGraphNode* AutoNavigationHandler::anchor() const {
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return global::navigationHandler.anchorNode();
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}
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bool AutoNavigationHandler::hasFinished() const {
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int lastIndex = (int)_pathSegments.size() - 1;
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return _currentSegmentIndex > lastIndex;
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}
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void AutoNavigationHandler::updateCamera(double deltaTime) {
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ghoul_assert(camera() != nullptr, "Camera must not be nullptr");
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if (!_isPlaying || _pathSegments.empty()) return;
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std::unique_ptr<PathSegment> ¤tSegment = _pathSegments[_currentSegmentIndex];
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CameraPose newPose = currentSegment->traversePath(deltaTime);
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std::string newAnchor = currentSegment->getCurrentAnchor();
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// Set anchor node in orbitalNavigator, to render visible nodes and add activate
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// navigation when we reach the end.
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std::string currentAnchor = anchor()->identifier();
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if (currentAnchor != newAnchor) {
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global::navigationHandler.orbitalNavigator().setAnchorNode(newAnchor);
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}
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if (!_includeRoll) {
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glm::dvec3 anchorPos = anchor()->worldPosition();
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const double notTooCloseDistance = deltaTime * glm::distance(anchorPos, newPose.position);
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glm::dvec3 cameraDir = glm::normalize(newPose.rotation * Camera::ViewDirectionCameraSpace);
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glm::dvec3 lookAtPos = newPose.position + notTooCloseDistance * cameraDir;
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glm::dquat rollFreeRotation = helpers::getLookAtQuaternion(
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newPose.position,
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lookAtPos,
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camera()->lookUpVectorWorldSpace()
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);
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newPose.rotation = rollFreeRotation;
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}
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camera()->setPositionVec3(newPose.position);
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camera()->setRotation(newPose.rotation);
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if (currentSegment->hasReachedEnd()) {
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_currentSegmentIndex++;
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if (hasFinished()) {
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LINFO("Reached end of path.");
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_isPlaying = false;
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return;
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}
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if (_stopAtTargets) {
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pausePath();
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return;
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}
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}
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}
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void AutoNavigationHandler::createPath(PathSpecification& spec) {
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clearPath();
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bool success = true;
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for (int i = 0; i < spec.instructions()->size(); i++) {
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const Instruction& ins = spec.instructions()->at(i);
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success = handleInstruction(ins, i);
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if (!success)
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break;
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}
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_stopAtTargets = spec.stopAtTargets();
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// Check if we have a specified start navigation state. If so, update first segment
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if (spec.hasStartState() && _pathSegments.size() > 0) {
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Waypoint startState{ spec.startState() , _minAllowedBoundingSphere};
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_pathSegments[0]->setStart(startState);
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}
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if (success) {
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LINFO("Succefully generated camera path.");
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startPath();
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}
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else
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LERROR("Could not create path.");
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}
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void AutoNavigationHandler::clearPath() {
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LINFO("Clearing path...");
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_pathSegments.clear();
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_currentSegmentIndex = 0;
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}
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void AutoNavigationHandler::startPath() {
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if (_pathSegments.empty()) {
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LERROR("Cannot start an empty path.");
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return;
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}
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// TODO: remove this line at the end of our project. Used to simplify testing
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global::timeManager.setPause(true);
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//OBS! Until we can handle simulation time: early out if not paused
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if (!global::timeManager.isPaused()) {
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LERROR("Simulation time must be paused to run a camera path.");
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return;
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}
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LINFO("Starting path...");
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_isPlaying = true;
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}
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void AutoNavigationHandler::pausePath() {
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if (!_isPlaying) {
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LERROR("Cannot pause a path that isn't playing");
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return;
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}
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LINFO(fmt::format("Paused path at target {} / {}", _currentSegmentIndex, _pathSegments.size()));
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_isPlaying = false;
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}
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void AutoNavigationHandler::continuePath() {
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if (_pathSegments.empty() || hasFinished()) {
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LERROR("No path to resume (path is empty or has finished).");
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return;
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}
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if (_isPlaying) {
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LERROR("Cannot resume a path that is already playing");
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return;
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}
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LINFO("Continuing path...");
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// Recompute start camera state for the upcoming path segment,
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_pathSegments[_currentSegmentIndex]->setStart(wayPointFromCamera());
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_isPlaying = true;
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}
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void AutoNavigationHandler::stopPath() {
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_isPlaying = false;
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}
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// TODO: remove when not needed
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// Created for debugging
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std::vector<glm::dvec3> AutoNavigationHandler::getCurvePositions(int nPerSegment) {
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std::vector<glm::dvec3> positions;
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if (_pathSegments.empty()) {
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LERROR("There is no current path to sample points from.");
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return positions;
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}
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const double du = 1.0 / nPerSegment;
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for (std::unique_ptr<PathSegment> &p : _pathSegments) {
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for (double u = 0.0; u < 1.0; u += du) {
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glm::dvec3 position = p->interpolatedPose(u).position;
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positions.push_back(position);
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}
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}
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return positions;
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}
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// TODO: remove when not needed
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// Created for debugging
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std::vector<glm::dvec3> AutoNavigationHandler::getControlPoints() {
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std::vector<glm::dvec3> points;
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if (_pathSegments.empty()) {
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LERROR("There is no current path to sample points from.");
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return points;
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}
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for (std::unique_ptr<PathSegment> &p : _pathSegments) {
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std::vector<glm::dvec3> curvePoints = p->getControlPoints();
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points.insert(points.end(), curvePoints.begin(), curvePoints.end());
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}
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return points;
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}
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Waypoint AutoNavigationHandler::wayPointFromCamera() {
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glm::dvec3 pos = camera()->positionVec3();
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glm::dquat rot = camera()->rotationQuaternion();
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std::string node = global::navigationHandler.anchorNode()->identifier();
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return Waypoint{ pos, rot, node, _minAllowedBoundingSphere };
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}
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Waypoint AutoNavigationHandler::lastWayPoint() {
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return _pathSegments.empty() ? wayPointFromCamera() : _pathSegments.back()->end();
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}
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bool AutoNavigationHandler::handleInstruction(const Instruction& ins, int index) {
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bool success = true;
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switch (ins.type)
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{
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case InstructionType::TargetNode:
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success = handleTargetNodeInstruction(ins);
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break;
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case InstructionType::NavigationState:
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success = handleNavigationStateInstruction(ins);
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break;
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case InstructionType::Pause:
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success = handlePauseInstruction(ins);
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break;
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default:
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LERROR("Non-implemented instruction type.");
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success = false;
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break;
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}
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if (!success) {
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LERROR(fmt::format("Failed handling instruction number {}.", std::to_string(index + 1)));
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return false;
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}
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return true;
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}
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bool AutoNavigationHandler::handleTargetNodeInstruction(const Instruction& ins) {
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// Verify instruction type
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TargetNodeInstructionProps* props =
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dynamic_cast<TargetNodeInstructionProps*>(ins.props.get());
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if (!props) {
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LERROR("Could not handle target node instruction.");
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return false;
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}
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// Compute end state
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std::string& identifier = props->targetNode;
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const SceneGraphNode* targetNode = sceneGraphNode(identifier);
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if (!targetNode) {
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LERROR(fmt::format("Could not find node '{}' to target", identifier));
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return false;
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}
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glm::dvec3 targetPos;
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if (props->position.has_value()) {
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// note that the anchor and reference frame is our targetnode.
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// The position in instruction is given is relative coordinates.
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targetPos = targetNode->worldPosition() +
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targetNode->worldRotationMatrix() * props->position.value();
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}
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else {
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// TODO: Instead of this case, allow the curve to set its final position
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glm::dvec3 nodePos = targetNode->worldPosition();
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glm::dvec3 nodeToPrev = lastWayPoint().position() - nodePos;
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// TODO: compute position in a more clever way
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const double radius = WaypointNodeDetails::findValidBoundingSphere(targetNode, _minAllowedBoundingSphere);
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const double defaultHeight = 2 * radius;
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bool hasHeight = props->height.has_value();
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double height = hasHeight ? props->height.value() : defaultHeight;
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// move target position out from surface, along vector to camera
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targetPos = nodePos + glm::normalize(nodeToPrev) * (radius + height);
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}
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glm::dmat4 lookAtMat = glm::lookAt(
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targetPos,
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targetNode->worldPosition(),
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camera()->lookUpVectorWorldSpace()
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);
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glm::dquat targetRot = glm::normalize(glm::inverse(glm::quat_cast(lookAtMat)));
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Waypoint endState{ targetPos, targetRot, identifier, _minAllowedBoundingSphere };
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addSegment(endState, ins.props->duration);
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return true;
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}
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bool AutoNavigationHandler::handleNavigationStateInstruction(const Instruction& ins) {
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// Verify instruction type
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NavigationStateInstructionProps* props =
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dynamic_cast<NavigationStateInstructionProps*>(ins.props.get());
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if (!props) {
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LERROR(fmt::format("Could not handle navigation state instruction."));
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return false;
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}
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Waypoint endState{ props->navState , _minAllowedBoundingSphere };
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addSegment(endState, ins.props->duration);
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return true;
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}
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bool AutoNavigationHandler::handlePauseInstruction(const Instruction& ins) {
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// Verify instruction type
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PauseInstructionProps* props =
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dynamic_cast<PauseInstructionProps*>(ins.props.get());
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if (!props) {
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LERROR(fmt::format("Could not handle pause instruction."));
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return false;
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}
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// TODO: implement more complex behavior later
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addPause(ins.props->duration);
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return true;
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}
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void AutoNavigationHandler::addPause(std::optional<double> duration) {
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Waypoint waypoint = lastWayPoint();
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PathSegment segment = PathSegment(waypoint, waypoint, CurveType::Pause);
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// TODO: implement more complex behavior later
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// TODO: handle duration better
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if (duration.has_value()) {
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segment.setDuration(duration.value());
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}
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_pathSegments.push_back(std::unique_ptr<PathSegment>(new PathSegment(segment)));
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}
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void AutoNavigationHandler::addSegment(Waypoint& waypoint, std::optional<double> duration){
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// TODO: Improve how curve types are handled
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const int curveType = _defaultCurveOption;
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PathSegment segment = PathSegment(lastWayPoint(), waypoint, CurveType(curveType));
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// TODO: handle duration better
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if (duration.has_value()) {
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segment.setDuration(duration.value());
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}
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_pathSegments.push_back(std::unique_ptr<PathSegment>(new PathSegment(segment)));
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}
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} // namespace openspace::autonavigation
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