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135 lines
3.7 KiB
C++
135 lines
3.7 KiB
C++
#include <modules/planetbrowsing/rendering/geometry.h>
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namespace {
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const std::string _loggerCat = "Geometry";
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}
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namespace openspace
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{
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Geometry::Geometry(std::vector<unsigned int> elements,
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Positions usePositions, Textures useTextures, Normals useNormals)
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: _vaoID(0)
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,_vertexBufferID(0)
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,_elementBufferID(0)
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,_usePositions(usePositions == Positions::Yes)
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,_useTextures(useTextures == Textures::Yes)
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,_useNormals(useNormals == Normals::Yes)
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{
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setElementData(elements);
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}
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Geometry::~Geometry() {
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glDeleteBuffers(1, &_vertexBufferID);
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glDeleteBuffers(1, &_elementBufferID);
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glDeleteVertexArrays(1, &_vaoID);
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}
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void Geometry::setPositionData(std::vector<glm::vec4> positions) {
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_vertexData.resize(positions.size());
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for (size_t i = 0; i < positions.size(); i++)
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{
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_vertexData[i].position[0] = static_cast<GLfloat>(positions[i].x);
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_vertexData[i].position[1] = static_cast<GLfloat>(positions[i].y);
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_vertexData[i].position[2] = static_cast<GLfloat>(positions[i].z);
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_vertexData[i].position[3] = static_cast<GLfloat>(positions[i].w);
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}
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}
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void Geometry::setTextureData(std::vector<glm::vec2> textures) {
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_vertexData.resize(textures.size());
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for (size_t i = 0; i < textures.size(); i++)
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{
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_vertexData[i].texture[0] = static_cast<GLfloat>(textures[i].s);
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_vertexData[i].texture[1] = static_cast<GLfloat>(textures[i].t);
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}
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}
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void Geometry::setNormalData(std::vector<glm::vec3> normals) {
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_vertexData.resize(normals.size());
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for (size_t i = 0; i < normals.size(); i++)
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{
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_vertexData[i].normal[0] = static_cast<GLfloat>(normals[i].x);
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_vertexData[i].normal[1] = static_cast<GLfloat>(normals[i].y);
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_vertexData[i].normal[2] = static_cast<GLfloat>(normals[i].z);
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}
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}
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void Geometry::setElementData(std::vector<unsigned int> elements) {
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_elementData.resize(elements.size());
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for (size_t i = 0; i < elements.size(); i++)
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{
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_elementData[i] = static_cast<GLuint>(elements[i]);
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}
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}
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bool Geometry::initialize() {
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// Create VAO
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if (_vaoID == 0)
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glGenVertexArrays(1, &_vaoID);
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// Create VBOs
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if (_vertexBufferID == 0 && _vertexData.size() > 0) {
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glGenBuffers(1, &_vertexBufferID);
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if (_vertexBufferID == 0) {
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LERROR("Could not create vertex buffer");
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return false;
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}
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}
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if (_elementBufferID == 0 && _elementData.size() > 0) {
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glGenBuffers(1, &_elementBufferID);
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if (_elementBufferID == 0) {
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LERROR("Could not create vertex element buffer");
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return false;
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}
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}
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// First VAO setup
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glBindVertexArray(_vaoID);
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// Vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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_elementData.size() * sizeof(Vertex),
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&_elementData[0],
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GL_STATIC_DRAW);
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// Positions at location 0
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if (_usePositions) {
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex),
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reinterpret_cast<const GLvoid*>(offsetof(Vertex, position)));
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}
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// Textures at location 1
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if (_useTextures) {
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
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reinterpret_cast<const GLvoid*>(offsetof(Vertex, texture)));
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}
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// Normals at location 2
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if (_useNormals) {
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
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reinterpret_cast<const GLvoid*>(offsetof(Vertex, normal)));
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}
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// Element buffer
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _elementBufferID);
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glBufferData(
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GL_ELEMENT_ARRAY_BUFFER,
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_elementData.size() * sizeof(GLint),
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&_elementData[0],
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GL_STATIC_DRAW);
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glBindVertexArray(0);
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return true;
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}
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void Geometry::render() const {
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glBindVertexArray(_vaoID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _elementBufferID);
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glDrawElements(GL_TRIANGLES, _elementData.size(), GL_UNSIGNED_INT, 0);
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glBindVertexArray(0);
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}
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} // namespace openspace
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