Files
OpenSpace/modules/planetbrowsing/rendering/geometry.cpp

135 lines
3.7 KiB
C++

#include <modules/planetbrowsing/rendering/geometry.h>
namespace {
const std::string _loggerCat = "Geometry";
}
namespace openspace
{
Geometry::Geometry(std::vector<unsigned int> elements,
Positions usePositions, Textures useTextures, Normals useNormals)
: _vaoID(0)
,_vertexBufferID(0)
,_elementBufferID(0)
,_usePositions(usePositions == Positions::Yes)
,_useTextures(useTextures == Textures::Yes)
,_useNormals(useNormals == Normals::Yes)
{
setElementData(elements);
}
Geometry::~Geometry() {
glDeleteBuffers(1, &_vertexBufferID);
glDeleteBuffers(1, &_elementBufferID);
glDeleteVertexArrays(1, &_vaoID);
}
void Geometry::setPositionData(std::vector<glm::vec4> positions) {
_vertexData.resize(positions.size());
for (size_t i = 0; i < positions.size(); i++)
{
_vertexData[i].position[0] = static_cast<GLfloat>(positions[i].x);
_vertexData[i].position[1] = static_cast<GLfloat>(positions[i].y);
_vertexData[i].position[2] = static_cast<GLfloat>(positions[i].z);
_vertexData[i].position[3] = static_cast<GLfloat>(positions[i].w);
}
}
void Geometry::setTextureData(std::vector<glm::vec2> textures) {
_vertexData.resize(textures.size());
for (size_t i = 0; i < textures.size(); i++)
{
_vertexData[i].texture[0] = static_cast<GLfloat>(textures[i].s);
_vertexData[i].texture[1] = static_cast<GLfloat>(textures[i].t);
}
}
void Geometry::setNormalData(std::vector<glm::vec3> normals) {
_vertexData.resize(normals.size());
for (size_t i = 0; i < normals.size(); i++)
{
_vertexData[i].normal[0] = static_cast<GLfloat>(normals[i].x);
_vertexData[i].normal[1] = static_cast<GLfloat>(normals[i].y);
_vertexData[i].normal[2] = static_cast<GLfloat>(normals[i].z);
}
}
void Geometry::setElementData(std::vector<unsigned int> elements) {
_elementData.resize(elements.size());
for (size_t i = 0; i < elements.size(); i++)
{
_elementData[i] = static_cast<GLuint>(elements[i]);
}
}
bool Geometry::initialize() {
// Create VAO
if (_vaoID == 0)
glGenVertexArrays(1, &_vaoID);
// Create VBOs
if (_vertexBufferID == 0 && _vertexData.size() > 0) {
glGenBuffers(1, &_vertexBufferID);
if (_vertexBufferID == 0) {
LERROR("Could not create vertex buffer");
return false;
}
}
if (_elementBufferID == 0 && _elementData.size() > 0) {
glGenBuffers(1, &_elementBufferID);
if (_elementBufferID == 0) {
LERROR("Could not create vertex element buffer");
return false;
}
}
// First VAO setup
glBindVertexArray(_vaoID);
// Vertex buffer
glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
glBufferData(
GL_ARRAY_BUFFER,
_elementData.size() * sizeof(Vertex),
&_elementData[0],
GL_STATIC_DRAW);
// Positions at location 0
if (_usePositions) {
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, position)));
}
// Textures at location 1
if (_useTextures) {
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, texture)));
}
// Normals at location 2
if (_useNormals) {
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, normal)));
}
// Element buffer
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _elementBufferID);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
_elementData.size() * sizeof(GLint),
&_elementData[0],
GL_STATIC_DRAW);
glBindVertexArray(0);
return true;
}
void Geometry::render() const {
glBindVertexArray(_vaoID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _elementBufferID);
glDrawElements(GL_TRIANGLES, _elementData.size(), GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
}
} // namespace openspace