Files
OpenSpace/modules/galaxy/shaders/points_vs.glsl
2024-02-06 15:53:24 +01:00

60 lines
2.9 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2024 *
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#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color;
out vec4 vs_position;
out vec3 vs_color;
out float vs_screenSpaceDepth;
out float vs_starBrightness;
uniform dmat4 viewProjectionMatrix;
uniform dmat4 modelMatrix;
uniform dvec3 eyePosition;
const double PARSEC = 3.08567756E16;
void main() {
vs_position = vec4(in_position, 1.0);
dvec4 dpos = dvec4(vs_position);
double distanceToStar = length(dpos.xyz - eyePosition);
vs_starBrightness = clamp(float(8000.0 * PARSEC / distanceToStar), 0.0, 1.0);
dpos.xyz *= 8.0;
dpos = modelMatrix * dpos;
dpos /= PARSEC;
vec4 positionScreenSpace = z_normalization(vec4(viewProjectionMatrix * dpos));
vs_color = in_color;
vs_screenSpaceDepth = positionScreenSpace.w;
gl_Position = positionScreenSpace;
}