Files
OpenSpace/modules/spacecraftinstruments/util/projectioncomponent.cpp
2024-06-12 14:51:25 +02:00

958 lines
33 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/spacecraftinstruments/util/projectioncomponent.h>
#include <modules/spacecraftinstruments/util/hongkangparser.h>
#include <modules/spacecraftinstruments/util/imagesequencer.h>
#include <modules/spacecraftinstruments/util/instrumenttimesparser.h>
#include <modules/spacecraftinstruments/util/labelparser.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/textureconversion.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
#include <optional>
namespace {
constexpr std::string_view placeholderFile = "${DATA}/placeholder.png";
constexpr std::string_view _loggerCat = "ProjectionComponent";
constexpr openspace::properties::Property::PropertyInfo ProjectionInfo = {
"PerformProjection",
"Perform Projections",
"If this value is enabled, this ProjectionComponent will perform projections. If "
"it is disabled, projections will be ignored.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo ClearProjectionInfo = {
"ClearAllProjections",
"Clear Projections",
"If this property is triggered, it will remove all the projections that have "
"already been applied.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo FadingInfo = {
"ProjectionFading",
"Projection Fading",
"This value fades the previously performed projections in or out. If this value "
"is equal to '1', the projections are fully visible, if the value is equal to "
"'0', the performed projections are completely invisible.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo TextureSizeInfo = {
"TextureSize",
"Texture Size",
"This value determines the size of the texture into which the images are "
"projected and thus provides the limit to the resolution of projections that can "
"be applied. Changing this value will not cause the texture to be automatically "
"updated, but triggering the 'ApplyTextureSize' property is required.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ApplyTextureSizeInfo = {
"ApplyTextureSize",
"Apply Texture Size",
"Triggering this property applies a new size to the underlying projection "
"texture. The old texture is resized and interpolated to fit the new size.",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(ProjectionComponent)]] Parameters {
// This value specifies one or more directories from which images are being used
// for image projections. If the sequence type is set to 'playbook', this value is
// ignored
std::optional<
std::variant<std::filesystem::path, std::vector<std::filesystem::path>>
> sequence [[codegen::directory()]];
struct Instrument {
// The instrument that is used to perform the projections
std::string name [[codegen::annotation("A SPICE name of an instrument")]];
// The field of view in degrees along the y axis
float fovy;
// The aspect ratio of the instrument in relation between x and y axis
float aspect;
};
Instrument instrument;
enum class Type {
ImageSequence [[codegen::key("image-sequence")]],
Playbook [[codegen::key("playbook")]],
Hybrid [[codegen::key("hybrid")]],
InstrumentTimes [[codegen::key("instrument-times")]],
ImageAndInstrumentTimes [[codegen::key("image-and-instrument-times")]]
};
// This value determines which type of sequencer is used for generating image
// schedules. The 'playbook' is using a custom format designed by the New Horizons
// team, the 'image-sequence' uses lbl files from a directory, and the 'hybrid'
// uses both methods
std::optional<Type> sequenceType;
std::optional<std::filesystem::path> eventFile;
// The observer that is doing the projection. This has to be a valid SPICE name
// or SPICE integer
std::string observer
[[codegen::annotation("A SPICE name of the observing object")]];
std::optional<std::string> timesSequence;
// The observed object that is projected on. This has to be a valid SPICE name or
// SPICE integer
std::string target [[codegen::annotation("A SPICE name of the observed object")]];
// The aberration correction that is supposed to be used for the projection. The
// values for the correction correspond to the SPICE definition as described in
// ftp://naif.jpl.nasa.gov/pub/naif/toolkit_docs/IDL/cspice/spkezr_c.html
std::string aberration [[codegen::inlist("NONE", "LT", "LT+S", "CN", "CN+S",
"XLT", "XLT+S", "XCN", "XCN+S")]];
// The list of potential targets that are involved with the image projection
std::optional<std::vector<std::string>> potentialTargets;
// Determines whether the object requires a self-shadowing algorithm. This is
// necessary if the object is concave and might cast a shadow on itself during
// presentation. The default value is 'false'
std::optional<bool> textureMap;
// Determines whether the object requires a self-shadowing algorithm. This is
// necessary if the object is concave and might cast a shadow on itself during
// presentation. The default value is 'false'
std::optional<bool> shadowMap;
// Sets the desired aspect ratio of the projected texture. This might be necessary
// as planets usually have 2x1 aspect ratios, whereas this does not hold for
// non-planet objects (comets, asteroids, etc). The default value is '1.0'
std::optional<float> aspectRatio;
std::optional<ghoul::Dictionary> dataInputTranslation;
std::optional<ghoul::Dictionary> timesDataInputTranslation;
};
#include "projectioncomponent_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation ProjectionComponent::Documentation() {
return codegen::doc<Parameters>("spacecraftinstruments_projectioncomponent");
}
ProjectionComponent::ProjectionComponent()
: properties::PropertyOwner({ "ProjectionComponent", "Projection Component" })
, _performProjection(ProjectionInfo, true)
, _clearAllProjections(ClearProjectionInfo, false)
, _projectionFading(FadingInfo, 1.f, 0.f, 1.f)
, _textureSize(TextureSizeInfo, glm::ivec2(16), glm::ivec2(16), glm::ivec2(32768))
, _applyTextureSize(ApplyTextureSizeInfo)
{
addProperty(_performProjection);
addProperty(_clearAllProjections);
addProperty(_projectionFading);
addProperty(_textureSize);
addProperty(_applyTextureSize);
_applyTextureSize.onChange([this]() { _textureSizeDirty = true; });
}
void ProjectionComponent::initialize(const std::string& identifier,
const ghoul::Dictionary& dictionary)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_instrumentID = p.instrument.name;
_projectorID = p.observer;
_projecteeID = p.target;
_fovy = p.instrument.fovy;
_aspectRatio = p.instrument.aspect;
_aberration = SpiceManager::AberrationCorrection(p.aberration);
_potentialTargets = p.potentialTargets.value_or(_potentialTargets);
_dilation.isEnabled = p.textureMap.value_or(_dilation.isEnabled);
_shadowing.isEnabled = p.shadowMap.value_or(_shadowing.isEnabled);
_projectionTextureAspectRatio = p.aspectRatio.value_or(_projectionTextureAspectRatio);
if (!p.sequence.has_value()) {
// we are done here, the rest only applies if we do have a sequence
return;
}
std::vector<std::filesystem::path> sequenceSources;
if (std::holds_alternative<std::filesystem::path>(*p.sequence)) {
sequenceSources.push_back(absPath(std::get<std::filesystem::path>(*p.sequence)));
}
else {
ghoul_assert(
std::holds_alternative<std::vector<std::filesystem::path>>(*p.sequence),
"Something is wrong with the generated documentation"
);
sequenceSources = std::get<std::vector<std::filesystem::path>>(*p.sequence);
for (std::filesystem::path& s : sequenceSources) {
s = absPath(s);
}
}
if (!p.sequenceType.has_value()) {
throw ghoul::RuntimeError("Missing SequenceType");
}
ghoul::Dictionary translations;
if (p.dataInputTranslation.has_value()) {
translations = *p.dataInputTranslation;
}
else {
LWARNING("No playbook translation provided, SPICE calls must match playbook");
return;
}
std::vector<std::unique_ptr<SequenceParser>> parsers;
for (std::filesystem::path& source : sequenceSources) {
switch (*p.sequenceType) {
case Parameters::Type::Playbook:
parsers.push_back(
std::make_unique<HongKangParser>(
identifier,
std::move(source),
_projectorID,
translations,
_potentialTargets
)
);
break;
case Parameters::Type::ImageSequence:
parsers.push_back(
std::make_unique<LabelParser>(std::move(source), translations)
);
break;
case Parameters::Type::Hybrid:
// first read labels
parsers.push_back(
std::make_unique<LabelParser>(std::move(source), translations)
);
if (p.eventFile.has_value()) {
parsers.push_back(
std::make_unique<HongKangParser>(
identifier,
*p.eventFile,
_projectorID,
translations,
_potentialTargets
)
);
}
else {
LWARNING("No eventfile has been provided, please check modfiles");
}
break;
case Parameters::Type::InstrumentTimes:
parsers.push_back(
std::make_unique<InstrumentTimesParser>(
identifier,
std::move(source),
translations
)
);
break;
case Parameters::Type::ImageAndInstrumentTimes:
{
parsers.push_back(
std::make_unique<LabelParser>(std::move(source), translations)
);
if (!p.timesSequence.has_value()) {
throw ghoul::RuntimeError("Could not find required TimesSequence");
}
ghoul::Dictionary timesTranslationDictionary;
if (p.timesDataInputTranslation.has_value()) {
timesTranslationDictionary = *p.timesDataInputTranslation;
}
parsers.push_back(
std::make_unique<InstrumentTimesParser>(
identifier,
*p.timesSequence,
timesTranslationDictionary
)
);
break;
}
}
}
for (std::unique_ptr<SequenceParser>& parser : parsers) {
const bool success = parser->create();
if (success) {
ImageSequencer::ref().runSequenceParser(*parser);
}
else {
LERROR("One or more sequence loads failed; please check asset files");
}
}
parsers.clear();
}
bool ProjectionComponent::initializeGL() {
const int maxSize = OpenGLCap.max2DTextureSize();
glm::ivec2 size;
if (_projectionTextureAspectRatio > 1.f) {
size.x = maxSize;
size.y = static_cast<int>(maxSize / _projectionTextureAspectRatio);
}
else {
size.x = static_cast<int>(maxSize * _projectionTextureAspectRatio);
size.y = maxSize;
}
_textureSize.setMaxValue(size);
_textureSize = size / 2;
// We only want to use half the resolution per default:
size /= 2;
bool success = generateProjectionLayerTexture(size);
success &= generateDepthTexture(size);
success &= auxiliaryRendertarget();
success &= depthRendertarget();
using ghoul::opengl::Texture;
std::unique_ptr<Texture> texture = ghoul::io::TextureReader::ref().loadTexture(
absPath(placeholderFile),
2
);
if (texture) {
texture->uploadTexture();
texture->setFilter(Texture::FilterMode::LinearMipMap);
texture->setWrapping(Texture::WrappingMode::ClampToBorder);
}
_placeholderTexture = std::move(texture);
if (_dilation.isEnabled) {
_dilation.program = ghoul::opengl::ProgramObject::Build(
"Dilation",
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/dilation_vs.glsl"),
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/dilation_fs.glsl")
);
constexpr std::array<GLfloat, 12> Plane = {
-1.0, -1.0,
1.0, 1.0,
-1.0, 1.0,
-1.0, -1.0,
1.0, -1.0,
1.0, 1.0,
};
glGenVertexArrays(1, &_dilation.vao);
glGenBuffers(1, &_dilation.vbo);
glBindVertexArray(_dilation.vao);
glBindBuffer(GL_ARRAY_BUFFER, _dilation.vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(Plane), Plane.data(), GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr);
glBindVertexArray(0);
}
return success;
}
void ProjectionComponent::deinitialize() {
_projectionTexture = nullptr;
glDeleteFramebuffers(1, &_fboID);
if (_dilation.isEnabled) {
glDeleteFramebuffers(1, &_dilation.fbo);
glDeleteVertexArrays(1, &_dilation.vao);
glDeleteBuffers(1, &_dilation.vbo);
_dilation.program = nullptr;
_dilation.texture = nullptr;
}
}
bool ProjectionComponent::isReady() const {
return (_projectionTexture != nullptr);
}
void ProjectionComponent::imageProjectBegin() {
// keep handle to the current bound FBO
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
if (_textureSizeDirty) {
glm::ivec2 size = _textureSize;
LDEBUG(std::format("Changing texture size to ({}, {})", size.x, size.y));
// If the texture size has changed, we have to allocate new memory and copy
// the image texture to the new target
using ghoul::opengl::Texture;
using ghoul::opengl::FramebufferObject;
// Make a copy of the old textures
const std::unique_ptr<Texture> oldProjectionTexture =
std::move(_projectionTexture);
const std::unique_ptr<Texture> oldDilationStencil =
std::move(_dilation.stencilTexture);
const std::unique_ptr<Texture> oldDilationTexture = std::move(_dilation.texture);
const std::unique_ptr<Texture> oldDepthTexture = std::move(_shadowing.texture);
// Generate the new textures
generateProjectionLayerTexture(_textureSize);
if (_shadowing.isEnabled) {
generateDepthTexture(_textureSize);
}
auto copyFramebuffers = [](Texture* src, Texture* dst, const std::string& msg) {
glFramebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *src, 0);
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
if (!FramebufferObject::errorChecking(status).empty()) {
LERROR(std::format(
"Read Buffer ({}): {}", msg, FramebufferObject::errorChecking(status)
));
}
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *dst, 0);
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (!FramebufferObject::errorChecking(status).empty()) {
LERROR(std::format(
"Draw Buffer ({}): {}", msg, FramebufferObject::errorChecking(status)
));
}
glBlitFramebuffer(
0, 0,
src->dimensions().x, src->dimensions().y,
0, 0,
dst->dimensions().x, dst->dimensions().y,
GL_COLOR_BUFFER_BIT,
GL_LINEAR
);
};
auto copyDepthBuffer = [](Texture* src, Texture* dst, const std::string& msg) {
glFramebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, *src, 0);
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
if (!FramebufferObject::errorChecking(status).empty()) {
LERROR(std::format(
"Read Buffer ({}): {}", msg, FramebufferObject::errorChecking(status)
));
}
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, *dst, 0);
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (!FramebufferObject::errorChecking(status).empty()) {
LERROR(std::format(
"Draw Buffer ({}): {}", msg, FramebufferObject::errorChecking(status)
));
}
glBlitFramebuffer(
0, 0,
src->dimensions().x, src->dimensions().y,
0, 0,
dst->dimensions().x, dst->dimensions().y,
GL_DEPTH_BUFFER_BIT,
GL_NEAREST
);
};
std::array<GLuint, 3> fbos;
glGenFramebuffers(2, fbos.data());
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
copyFramebuffers(
oldProjectionTexture.get(),
_projectionTexture.get(),
"Projection"
);
if (_dilation.isEnabled) {
copyFramebuffers(
oldDilationStencil.get(),
_dilation.stencilTexture.get(),
"Dilation Stencil"
);
copyFramebuffers(
oldDilationTexture.get(),
_dilation.texture.get(),
"Dilation Texture"
);
}
if (_shadowing.isEnabled) {
copyDepthBuffer(oldDepthTexture.get(), _shadowing.texture.get(), "Shadowing");
}
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDeleteFramebuffers(2, fbos.data());
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_projectionTexture,
0
);
if (_dilation.isEnabled) {
// We only need the stencil texture if we need to dilate
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT1,
GL_TEXTURE_2D,
*_dilation.stencilTexture,
0
);
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_dilation.texture,
0
);
}
if (_shadowing.isEnabled) {
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D,
*_shadowing.texture,
0
);
}
_textureSizeDirty = false;
}
glGetIntegerv(GL_VIEWPORT, _viewport);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glViewport(
0, 0,
static_cast<GLsizei>(_projectionTexture->width()),
static_cast<GLsizei>(_projectionTexture->height())
);
if (_dilation.isEnabled) {
std::array<GLenum, 2> buffers = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
glDrawBuffers(2, buffers.data());
}
}
bool ProjectionComponent::needsShadowMap() const {
return _shadowing.isEnabled;
}
ghoul::opengl::Texture& ProjectionComponent::depthTexture() const {
return *_shadowing.texture;
}
void ProjectionComponent::depthMapRenderBegin() {
ghoul_assert(_shadowing.isEnabled, "Shadowing is not enabled");
// keep handle to the current bound FBO
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
glGetIntegerv(GL_VIEWPORT, _viewport);
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
glEnable(GL_DEPTH_TEST);
glViewport(
0, 0,
static_cast<GLsizei>(_shadowing.texture->width()),
static_cast<GLsizei>(_shadowing.texture->height())
);
glClear(GL_DEPTH_BUFFER_BIT);
}
void ProjectionComponent::depthMapRenderEnd() {
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
}
void ProjectionComponent::imageProjectEnd() {
if (_dilation.isEnabled) {
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
glDisable(GL_BLEND);
ghoul::opengl::TextureUnit projUnit;
projUnit.activate();
_projectionTexture->bind();
ghoul::opengl::TextureUnit stencilUnit;
stencilUnit.activate();
_dilation.stencilTexture->bind();
_dilation.program->activate();
_dilation.program->setUniform("tex", projUnit);
_dilation.program->setUniform("stencil", stencilUnit);
glBindVertexArray(_dilation.vao);
glDrawArrays(GL_TRIANGLES, 0, 6);
_dilation.program->deactivate();
glEnable(GL_BLEND);
}
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
_mipMapDirty = true;
}
void ProjectionComponent::update() const {
if (_dilation.isEnabled && _dilation.program->isDirty()) {
_dilation.program->rebuildFromFile();
}
}
bool ProjectionComponent::depthRendertarget() {
GLint defaultFBO = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
// setup FBO
glGenFramebuffers(1, &_depthFboID);
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D,
*_shadowing.texture,
0
);
glDrawBuffer(GL_NONE);
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
return true;
}
bool ProjectionComponent::auxiliaryRendertarget() {
bool completeSuccess = true;
GLint defaultFBO = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
// setup FBO
glGenFramebuffers(1, &_fboID);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_projectionTexture,
0
);
// check FBO status
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
LERROR("Main Framebuffer incomplete");
completeSuccess &= false;
}
if (_dilation.isEnabled) {
// We only need the stencil texture if we need to dilate
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT1,
GL_TEXTURE_2D,
*_dilation.stencilTexture,
0
);
// check FBO status
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
LERROR("Main Framebuffer incomplete");
completeSuccess &= false;
}
glGenFramebuffers(1, &_dilation.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_dilation.texture,
0
);
// check FBO status
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
LERROR("Dilation Framebuffer incomplete");
completeSuccess &= false;
}
}
// switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
return completeSuccess;
}
glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3& loc,
const glm::dvec3& aim,
const glm::vec3& up,
const glm::dmat3& instrumentMatrix,
float fieldOfViewY,
float aspectRatio,
float nearPlane, float farPlane,
glm::vec3& boreSight)
{
// rotate boresight into correct alignment
boreSight = instrumentMatrix * aim;
const glm::vec3 uptmp = instrumentMatrix * glm::dvec3(up);
// create view matrix
const glm::vec3 e3 = glm::normalize(-boreSight);
const glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
const glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
const glm::mat4 projViewMatrix = glm::mat4(
e1.x, e2.x, e3.x, 0.f,
e1.y, e2.y, e3.y, 0.f,
e1.z, e2.z, e3.z, 0.f,
glm::dot(e1, -loc), glm::dot(e2, -loc), glm::dot(e3, -loc), 1.f
);
// create perspective projection matrix
const glm::mat4 projProjectionMatrix = glm::perspective(
glm::radians(fieldOfViewY), aspectRatio, nearPlane, farPlane
);
return projProjectionMatrix * projViewMatrix;
}
bool ProjectionComponent::doesPerformProjection() const {
return _performProjection;
}
bool ProjectionComponent::needsClearProjection() const {
return _clearAllProjections;
}
bool ProjectionComponent::needsMipMapGeneration() const {
return _mipMapDirty;
}
float ProjectionComponent::projectionFading() const {
return _projectionFading;
}
ghoul::opengl::Texture& ProjectionComponent::projectionTexture() const {
if (_dilation.isEnabled) {
return *_dilation.texture;
}
else {
return *_projectionTexture;
}
}
std::string ProjectionComponent::projectorId() const {
return _projectorID;
}
std::string ProjectionComponent::projecteeId() const {
return _projecteeID;
}
std::string ProjectionComponent::instrumentId() const {
return _instrumentID;
}
SpiceManager::AberrationCorrection ProjectionComponent::aberration() const {
return _aberration;
}
float ProjectionComponent::fieldOfViewY() const {
return _fovy;
}
float ProjectionComponent::aspectRatio() const {
return _aspectRatio;
}
void ProjectionComponent::clearAllProjections() {
// keep handle to the current bound FBO
GLint defaultFBO = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
std::array<GLint, 4> viewport;
glGetIntegerv(GL_VIEWPORT, viewport.data());
//counter = 0;
glViewport(
0,
0,
static_cast<GLsizei>(_projectionTexture->width()),
static_cast<GLsizei>(_projectionTexture->height())
);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
if (_dilation.isEnabled) {
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
glClear(GL_COLOR_BUFFER_BIT);
}
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
_clearAllProjections = false;
_mipMapDirty = true;
}
void ProjectionComponent::generateMipMap() {
_projectionTexture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
_mipMapDirty = false;
}
std::shared_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTexture(
const std::filesystem::path& texturePath,
bool isPlaceholder)
{
using ghoul::opengl::Texture;
if (isPlaceholder) {
return _placeholderTexture;
}
std::unique_ptr<Texture> texture = ghoul::io::TextureReader::ref().loadTexture(
absPath(texturePath),
2
);
if (texture) {
if (texture->format() == Texture::Format::Red) {
ghoul::opengl::convertTextureFormat(*texture, Texture::Format::RGB);
}
texture->uploadTexture();
texture->setWrapping(
{ Texture::WrappingMode::Repeat, Texture::WrappingMode::MirroredRepeat }
);
texture->setFilter(Texture::FilterMode::LinearMipMap);
}
return texture;
}
bool ProjectionComponent::generateProjectionLayerTexture(const glm::ivec2& size) {
LINFO(std::format("Creating projection texture of size ({}, {})", size.x, size.y));
using namespace ghoul::opengl;
_projectionTexture = std::make_unique<Texture>(
glm::uvec3(size, 1),
GL_TEXTURE_2D,
Texture::Format::RGBA
);
if (_projectionTexture) {
_projectionTexture->uploadTexture();
}
if (_dilation.isEnabled) {
_dilation.texture = std::make_unique<ghoul::opengl::Texture>(
glm::uvec3(size, 1),
GL_TEXTURE_2D,
ghoul::opengl::Texture::Format::RGBA
);
if (_dilation.texture) {
_dilation.texture->uploadTexture();
}
_dilation.stencilTexture = std::make_unique<ghoul::opengl::Texture>(
glm::uvec3(size, 1),
GL_TEXTURE_2D,
ghoul::opengl::Texture::Format::Red,
static_cast<GLenum>(ghoul::opengl::Texture::Format::Red)
);
if (_dilation.stencilTexture) {
_dilation.stencilTexture->uploadTexture();
}
}
return _projectionTexture != nullptr;
}
bool ProjectionComponent::generateDepthTexture(const glm::ivec2& size) {
LINFO(std::format("Creating depth texture of size ({}, {})", size.x, size.y));
_shadowing.texture = std::make_unique<ghoul::opengl::Texture>(
glm::uvec3(size, 1),
GL_TEXTURE_2D,
ghoul::opengl::Texture::Format::DepthComponent,
GL_DEPTH_COMPONENT32F
);
if (_shadowing.texture) {
_shadowing.texture->uploadTexture();
}
return _shadowing.texture != nullptr;
}
} // namespace openspace