mirror of
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958 lines
33 KiB
C++
958 lines
33 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/spacecraftinstruments/util/projectioncomponent.h>
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#include <modules/spacecraftinstruments/util/hongkangparser.h>
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#include <modules/spacecraftinstruments/util/imagesequencer.h>
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#include <modules/spacecraftinstruments/util/instrumenttimesparser.h>
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#include <modules/spacecraftinstruments/util/labelparser.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/framebufferobject.h>
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#include <ghoul/opengl/textureconversion.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
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#include <optional>
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namespace {
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constexpr std::string_view placeholderFile = "${DATA}/placeholder.png";
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constexpr std::string_view _loggerCat = "ProjectionComponent";
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constexpr openspace::properties::Property::PropertyInfo ProjectionInfo = {
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"PerformProjection",
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"Perform Projections",
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"If this value is enabled, this ProjectionComponent will perform projections. If "
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"it is disabled, projections will be ignored.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo ClearProjectionInfo = {
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"ClearAllProjections",
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"Clear Projections",
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"If this property is triggered, it will remove all the projections that have "
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"already been applied.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo FadingInfo = {
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"ProjectionFading",
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"Projection Fading",
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"This value fades the previously performed projections in or out. If this value "
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"is equal to '1', the projections are fully visible, if the value is equal to "
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"'0', the performed projections are completely invisible.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo TextureSizeInfo = {
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"TextureSize",
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"Texture Size",
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"This value determines the size of the texture into which the images are "
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"projected and thus provides the limit to the resolution of projections that can "
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"be applied. Changing this value will not cause the texture to be automatically "
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"updated, but triggering the 'ApplyTextureSize' property is required.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo ApplyTextureSizeInfo = {
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"ApplyTextureSize",
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"Apply Texture Size",
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"Triggering this property applies a new size to the underlying projection "
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"texture. The old texture is resized and interpolated to fit the new size.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(ProjectionComponent)]] Parameters {
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// This value specifies one or more directories from which images are being used
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// for image projections. If the sequence type is set to 'playbook', this value is
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// ignored
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std::optional<
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std::variant<std::filesystem::path, std::vector<std::filesystem::path>>
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> sequence [[codegen::directory()]];
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struct Instrument {
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// The instrument that is used to perform the projections
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std::string name [[codegen::annotation("A SPICE name of an instrument")]];
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// The field of view in degrees along the y axis
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float fovy;
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// The aspect ratio of the instrument in relation between x and y axis
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float aspect;
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};
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Instrument instrument;
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enum class Type {
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ImageSequence [[codegen::key("image-sequence")]],
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Playbook [[codegen::key("playbook")]],
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Hybrid [[codegen::key("hybrid")]],
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InstrumentTimes [[codegen::key("instrument-times")]],
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ImageAndInstrumentTimes [[codegen::key("image-and-instrument-times")]]
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};
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// This value determines which type of sequencer is used for generating image
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// schedules. The 'playbook' is using a custom format designed by the New Horizons
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// team, the 'image-sequence' uses lbl files from a directory, and the 'hybrid'
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// uses both methods
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std::optional<Type> sequenceType;
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std::optional<std::filesystem::path> eventFile;
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// The observer that is doing the projection. This has to be a valid SPICE name
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// or SPICE integer
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std::string observer
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[[codegen::annotation("A SPICE name of the observing object")]];
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std::optional<std::string> timesSequence;
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// The observed object that is projected on. This has to be a valid SPICE name or
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// SPICE integer
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std::string target [[codegen::annotation("A SPICE name of the observed object")]];
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// The aberration correction that is supposed to be used for the projection. The
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// values for the correction correspond to the SPICE definition as described in
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// ftp://naif.jpl.nasa.gov/pub/naif/toolkit_docs/IDL/cspice/spkezr_c.html
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std::string aberration [[codegen::inlist("NONE", "LT", "LT+S", "CN", "CN+S",
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"XLT", "XLT+S", "XCN", "XCN+S")]];
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// The list of potential targets that are involved with the image projection
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std::optional<std::vector<std::string>> potentialTargets;
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// Determines whether the object requires a self-shadowing algorithm. This is
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// necessary if the object is concave and might cast a shadow on itself during
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// presentation. The default value is 'false'
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std::optional<bool> textureMap;
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// Determines whether the object requires a self-shadowing algorithm. This is
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// necessary if the object is concave and might cast a shadow on itself during
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// presentation. The default value is 'false'
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std::optional<bool> shadowMap;
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// Sets the desired aspect ratio of the projected texture. This might be necessary
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// as planets usually have 2x1 aspect ratios, whereas this does not hold for
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// non-planet objects (comets, asteroids, etc). The default value is '1.0'
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std::optional<float> aspectRatio;
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std::optional<ghoul::Dictionary> dataInputTranslation;
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std::optional<ghoul::Dictionary> timesDataInputTranslation;
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};
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#include "projectioncomponent_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation ProjectionComponent::Documentation() {
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return codegen::doc<Parameters>("spacecraftinstruments_projectioncomponent");
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}
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ProjectionComponent::ProjectionComponent()
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: properties::PropertyOwner({ "ProjectionComponent", "Projection Component" })
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, _performProjection(ProjectionInfo, true)
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, _clearAllProjections(ClearProjectionInfo, false)
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, _projectionFading(FadingInfo, 1.f, 0.f, 1.f)
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, _textureSize(TextureSizeInfo, glm::ivec2(16), glm::ivec2(16), glm::ivec2(32768))
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, _applyTextureSize(ApplyTextureSizeInfo)
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{
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addProperty(_performProjection);
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addProperty(_clearAllProjections);
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addProperty(_projectionFading);
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addProperty(_textureSize);
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addProperty(_applyTextureSize);
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_applyTextureSize.onChange([this]() { _textureSizeDirty = true; });
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}
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void ProjectionComponent::initialize(const std::string& identifier,
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const ghoul::Dictionary& dictionary)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_instrumentID = p.instrument.name;
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_projectorID = p.observer;
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_projecteeID = p.target;
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_fovy = p.instrument.fovy;
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_aspectRatio = p.instrument.aspect;
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_aberration = SpiceManager::AberrationCorrection(p.aberration);
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_potentialTargets = p.potentialTargets.value_or(_potentialTargets);
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_dilation.isEnabled = p.textureMap.value_or(_dilation.isEnabled);
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_shadowing.isEnabled = p.shadowMap.value_or(_shadowing.isEnabled);
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_projectionTextureAspectRatio = p.aspectRatio.value_or(_projectionTextureAspectRatio);
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if (!p.sequence.has_value()) {
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// we are done here, the rest only applies if we do have a sequence
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return;
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}
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std::vector<std::filesystem::path> sequenceSources;
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if (std::holds_alternative<std::filesystem::path>(*p.sequence)) {
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sequenceSources.push_back(absPath(std::get<std::filesystem::path>(*p.sequence)));
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}
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else {
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ghoul_assert(
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std::holds_alternative<std::vector<std::filesystem::path>>(*p.sequence),
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"Something is wrong with the generated documentation"
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);
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sequenceSources = std::get<std::vector<std::filesystem::path>>(*p.sequence);
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for (std::filesystem::path& s : sequenceSources) {
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s = absPath(s);
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}
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}
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if (!p.sequenceType.has_value()) {
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throw ghoul::RuntimeError("Missing SequenceType");
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}
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ghoul::Dictionary translations;
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if (p.dataInputTranslation.has_value()) {
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translations = *p.dataInputTranslation;
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}
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else {
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LWARNING("No playbook translation provided, SPICE calls must match playbook");
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return;
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}
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std::vector<std::unique_ptr<SequenceParser>> parsers;
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for (std::filesystem::path& source : sequenceSources) {
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switch (*p.sequenceType) {
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case Parameters::Type::Playbook:
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parsers.push_back(
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std::make_unique<HongKangParser>(
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identifier,
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std::move(source),
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_projectorID,
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translations,
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_potentialTargets
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)
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);
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break;
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case Parameters::Type::ImageSequence:
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parsers.push_back(
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std::make_unique<LabelParser>(std::move(source), translations)
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);
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break;
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case Parameters::Type::Hybrid:
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// first read labels
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parsers.push_back(
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std::make_unique<LabelParser>(std::move(source), translations)
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);
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if (p.eventFile.has_value()) {
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parsers.push_back(
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std::make_unique<HongKangParser>(
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identifier,
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*p.eventFile,
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_projectorID,
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translations,
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_potentialTargets
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)
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);
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}
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else {
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LWARNING("No eventfile has been provided, please check modfiles");
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}
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break;
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case Parameters::Type::InstrumentTimes:
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parsers.push_back(
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std::make_unique<InstrumentTimesParser>(
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identifier,
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std::move(source),
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translations
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)
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);
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break;
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case Parameters::Type::ImageAndInstrumentTimes:
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{
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parsers.push_back(
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std::make_unique<LabelParser>(std::move(source), translations)
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);
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if (!p.timesSequence.has_value()) {
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throw ghoul::RuntimeError("Could not find required TimesSequence");
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}
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ghoul::Dictionary timesTranslationDictionary;
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if (p.timesDataInputTranslation.has_value()) {
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timesTranslationDictionary = *p.timesDataInputTranslation;
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}
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parsers.push_back(
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std::make_unique<InstrumentTimesParser>(
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identifier,
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*p.timesSequence,
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timesTranslationDictionary
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)
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);
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break;
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}
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}
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}
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for (std::unique_ptr<SequenceParser>& parser : parsers) {
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const bool success = parser->create();
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if (success) {
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ImageSequencer::ref().runSequenceParser(*parser);
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}
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else {
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LERROR("One or more sequence loads failed; please check asset files");
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}
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}
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parsers.clear();
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}
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bool ProjectionComponent::initializeGL() {
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const int maxSize = OpenGLCap.max2DTextureSize();
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glm::ivec2 size;
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if (_projectionTextureAspectRatio > 1.f) {
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size.x = maxSize;
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size.y = static_cast<int>(maxSize / _projectionTextureAspectRatio);
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}
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else {
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size.x = static_cast<int>(maxSize * _projectionTextureAspectRatio);
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size.y = maxSize;
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}
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_textureSize.setMaxValue(size);
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_textureSize = size / 2;
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// We only want to use half the resolution per default:
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size /= 2;
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bool success = generateProjectionLayerTexture(size);
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success &= generateDepthTexture(size);
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success &= auxiliaryRendertarget();
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success &= depthRendertarget();
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using ghoul::opengl::Texture;
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std::unique_ptr<Texture> texture = ghoul::io::TextureReader::ref().loadTexture(
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absPath(placeholderFile),
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2
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);
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if (texture) {
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texture->uploadTexture();
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texture->setFilter(Texture::FilterMode::LinearMipMap);
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texture->setWrapping(Texture::WrappingMode::ClampToBorder);
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}
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_placeholderTexture = std::move(texture);
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if (_dilation.isEnabled) {
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_dilation.program = ghoul::opengl::ProgramObject::Build(
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"Dilation",
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/dilation_vs.glsl"),
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/dilation_fs.glsl")
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);
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constexpr std::array<GLfloat, 12> Plane = {
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-1.0, -1.0,
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1.0, 1.0,
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-1.0, 1.0,
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-1.0, -1.0,
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1.0, -1.0,
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1.0, 1.0,
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};
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glGenVertexArrays(1, &_dilation.vao);
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glGenBuffers(1, &_dilation.vbo);
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glBindVertexArray(_dilation.vao);
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glBindBuffer(GL_ARRAY_BUFFER, _dilation.vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(Plane), Plane.data(), GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr);
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glBindVertexArray(0);
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}
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return success;
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}
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void ProjectionComponent::deinitialize() {
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_projectionTexture = nullptr;
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glDeleteFramebuffers(1, &_fboID);
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if (_dilation.isEnabled) {
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glDeleteFramebuffers(1, &_dilation.fbo);
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glDeleteVertexArrays(1, &_dilation.vao);
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glDeleteBuffers(1, &_dilation.vbo);
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_dilation.program = nullptr;
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_dilation.texture = nullptr;
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}
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}
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bool ProjectionComponent::isReady() const {
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return (_projectionTexture != nullptr);
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}
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void ProjectionComponent::imageProjectBegin() {
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// keep handle to the current bound FBO
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
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if (_textureSizeDirty) {
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glm::ivec2 size = _textureSize;
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LDEBUG(std::format("Changing texture size to ({}, {})", size.x, size.y));
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// If the texture size has changed, we have to allocate new memory and copy
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// the image texture to the new target
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using ghoul::opengl::Texture;
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using ghoul::opengl::FramebufferObject;
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// Make a copy of the old textures
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const std::unique_ptr<Texture> oldProjectionTexture =
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std::move(_projectionTexture);
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const std::unique_ptr<Texture> oldDilationStencil =
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std::move(_dilation.stencilTexture);
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const std::unique_ptr<Texture> oldDilationTexture = std::move(_dilation.texture);
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const std::unique_ptr<Texture> oldDepthTexture = std::move(_shadowing.texture);
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// Generate the new textures
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generateProjectionLayerTexture(_textureSize);
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if (_shadowing.isEnabled) {
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generateDepthTexture(_textureSize);
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}
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auto copyFramebuffers = [](Texture* src, Texture* dst, const std::string& msg) {
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glFramebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *src, 0);
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GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
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if (!FramebufferObject::errorChecking(status).empty()) {
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LERROR(std::format(
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"Read Buffer ({}): {}", msg, FramebufferObject::errorChecking(status)
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));
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}
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glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *dst, 0);
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status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
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if (!FramebufferObject::errorChecking(status).empty()) {
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LERROR(std::format(
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"Draw Buffer ({}): {}", msg, FramebufferObject::errorChecking(status)
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));
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}
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glBlitFramebuffer(
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0, 0,
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src->dimensions().x, src->dimensions().y,
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0, 0,
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dst->dimensions().x, dst->dimensions().y,
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GL_COLOR_BUFFER_BIT,
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GL_LINEAR
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);
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};
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auto copyDepthBuffer = [](Texture* src, Texture* dst, const std::string& msg) {
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glFramebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, *src, 0);
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GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
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if (!FramebufferObject::errorChecking(status).empty()) {
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LERROR(std::format(
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"Read Buffer ({}): {}", msg, FramebufferObject::errorChecking(status)
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));
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}
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glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, *dst, 0);
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status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
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if (!FramebufferObject::errorChecking(status).empty()) {
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LERROR(std::format(
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"Draw Buffer ({}): {}", msg, FramebufferObject::errorChecking(status)
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));
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}
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glBlitFramebuffer(
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0, 0,
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src->dimensions().x, src->dimensions().y,
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0, 0,
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dst->dimensions().x, dst->dimensions().y,
|
|
GL_DEPTH_BUFFER_BIT,
|
|
GL_NEAREST
|
|
);
|
|
};
|
|
|
|
std::array<GLuint, 3> fbos;
|
|
glGenFramebuffers(2, fbos.data());
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
|
|
|
|
copyFramebuffers(
|
|
oldProjectionTexture.get(),
|
|
_projectionTexture.get(),
|
|
"Projection"
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
copyFramebuffers(
|
|
oldDilationStencil.get(),
|
|
_dilation.stencilTexture.get(),
|
|
"Dilation Stencil"
|
|
);
|
|
|
|
copyFramebuffers(
|
|
oldDilationTexture.get(),
|
|
_dilation.texture.get(),
|
|
"Dilation Texture"
|
|
);
|
|
}
|
|
|
|
if (_shadowing.isEnabled) {
|
|
copyDepthBuffer(oldDepthTexture.get(), _shadowing.texture.get(), "Shadowing");
|
|
}
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
glDeleteFramebuffers(2, fbos.data());
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_projectionTexture,
|
|
0
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
// We only need the stencil texture if we need to dilate
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.stencilTexture,
|
|
0
|
|
);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.texture,
|
|
0
|
|
);
|
|
}
|
|
|
|
if (_shadowing.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
*_shadowing.texture,
|
|
0
|
|
);
|
|
}
|
|
|
|
_textureSizeDirty = false;
|
|
}
|
|
|
|
glGetIntegerv(GL_VIEWPORT, _viewport);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
|
|
glViewport(
|
|
0, 0,
|
|
static_cast<GLsizei>(_projectionTexture->width()),
|
|
static_cast<GLsizei>(_projectionTexture->height())
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
std::array<GLenum, 2> buffers = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
|
|
glDrawBuffers(2, buffers.data());
|
|
}
|
|
}
|
|
|
|
bool ProjectionComponent::needsShadowMap() const {
|
|
return _shadowing.isEnabled;
|
|
}
|
|
|
|
ghoul::opengl::Texture& ProjectionComponent::depthTexture() const {
|
|
return *_shadowing.texture;
|
|
}
|
|
|
|
void ProjectionComponent::depthMapRenderBegin() {
|
|
ghoul_assert(_shadowing.isEnabled, "Shadowing is not enabled");
|
|
|
|
// keep handle to the current bound FBO
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
|
|
glGetIntegerv(GL_VIEWPORT, _viewport);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glViewport(
|
|
0, 0,
|
|
static_cast<GLsizei>(_shadowing.texture->width()),
|
|
static_cast<GLsizei>(_shadowing.texture->height())
|
|
);
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void ProjectionComponent::depthMapRenderEnd() {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
|
|
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
|
|
}
|
|
|
|
void ProjectionComponent::imageProjectEnd() {
|
|
if (_dilation.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
ghoul::opengl::TextureUnit projUnit;
|
|
projUnit.activate();
|
|
_projectionTexture->bind();
|
|
|
|
ghoul::opengl::TextureUnit stencilUnit;
|
|
stencilUnit.activate();
|
|
_dilation.stencilTexture->bind();
|
|
|
|
_dilation.program->activate();
|
|
_dilation.program->setUniform("tex", projUnit);
|
|
_dilation.program->setUniform("stencil", stencilUnit);
|
|
|
|
glBindVertexArray(_dilation.vao);
|
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
|
|
|
_dilation.program->deactivate();
|
|
|
|
glEnable(GL_BLEND);
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
|
|
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
|
|
|
|
_mipMapDirty = true;
|
|
}
|
|
|
|
void ProjectionComponent::update() const {
|
|
if (_dilation.isEnabled && _dilation.program->isDirty()) {
|
|
_dilation.program->rebuildFromFile();
|
|
}
|
|
}
|
|
|
|
bool ProjectionComponent::depthRendertarget() {
|
|
GLint defaultFBO = 0;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
// setup FBO
|
|
glGenFramebuffers(1, &_depthFboID);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
*_shadowing.texture,
|
|
0
|
|
);
|
|
|
|
glDrawBuffer(GL_NONE);
|
|
|
|
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
return false;
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
return true;
|
|
}
|
|
|
|
bool ProjectionComponent::auxiliaryRendertarget() {
|
|
bool completeSuccess = true;
|
|
|
|
GLint defaultFBO = 0;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
|
|
// setup FBO
|
|
glGenFramebuffers(1, &_fboID);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_projectionTexture,
|
|
0
|
|
);
|
|
// check FBO status
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Main Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
|
|
|
|
if (_dilation.isEnabled) {
|
|
// We only need the stencil texture if we need to dilate
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.stencilTexture,
|
|
0
|
|
);
|
|
|
|
// check FBO status
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Main Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
|
|
glGenFramebuffers(1, &_dilation.fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.texture,
|
|
0
|
|
);
|
|
|
|
// check FBO status
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Dilation Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
}
|
|
|
|
// switch back to window-system-provided framebuffer
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
|
|
return completeSuccess;
|
|
}
|
|
|
|
glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3& loc,
|
|
const glm::dvec3& aim,
|
|
const glm::vec3& up,
|
|
const glm::dmat3& instrumentMatrix,
|
|
float fieldOfViewY,
|
|
float aspectRatio,
|
|
float nearPlane, float farPlane,
|
|
glm::vec3& boreSight)
|
|
{
|
|
|
|
// rotate boresight into correct alignment
|
|
boreSight = instrumentMatrix * aim;
|
|
const glm::vec3 uptmp = instrumentMatrix * glm::dvec3(up);
|
|
|
|
// create view matrix
|
|
const glm::vec3 e3 = glm::normalize(-boreSight);
|
|
const glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
|
|
const glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
|
|
|
|
const glm::mat4 projViewMatrix = glm::mat4(
|
|
e1.x, e2.x, e3.x, 0.f,
|
|
e1.y, e2.y, e3.y, 0.f,
|
|
e1.z, e2.z, e3.z, 0.f,
|
|
glm::dot(e1, -loc), glm::dot(e2, -loc), glm::dot(e3, -loc), 1.f
|
|
);
|
|
// create perspective projection matrix
|
|
const glm::mat4 projProjectionMatrix = glm::perspective(
|
|
glm::radians(fieldOfViewY), aspectRatio, nearPlane, farPlane
|
|
);
|
|
|
|
return projProjectionMatrix * projViewMatrix;
|
|
}
|
|
|
|
bool ProjectionComponent::doesPerformProjection() const {
|
|
return _performProjection;
|
|
}
|
|
|
|
bool ProjectionComponent::needsClearProjection() const {
|
|
return _clearAllProjections;
|
|
}
|
|
|
|
bool ProjectionComponent::needsMipMapGeneration() const {
|
|
return _mipMapDirty;
|
|
}
|
|
|
|
float ProjectionComponent::projectionFading() const {
|
|
return _projectionFading;
|
|
}
|
|
|
|
ghoul::opengl::Texture& ProjectionComponent::projectionTexture() const {
|
|
if (_dilation.isEnabled) {
|
|
return *_dilation.texture;
|
|
}
|
|
else {
|
|
return *_projectionTexture;
|
|
}
|
|
}
|
|
|
|
std::string ProjectionComponent::projectorId() const {
|
|
return _projectorID;
|
|
}
|
|
|
|
std::string ProjectionComponent::projecteeId() const {
|
|
return _projecteeID;
|
|
}
|
|
|
|
std::string ProjectionComponent::instrumentId() const {
|
|
return _instrumentID;
|
|
}
|
|
|
|
SpiceManager::AberrationCorrection ProjectionComponent::aberration() const {
|
|
return _aberration;
|
|
}
|
|
|
|
float ProjectionComponent::fieldOfViewY() const {
|
|
return _fovy;
|
|
}
|
|
|
|
float ProjectionComponent::aspectRatio() const {
|
|
return _aspectRatio;
|
|
}
|
|
|
|
void ProjectionComponent::clearAllProjections() {
|
|
// keep handle to the current bound FBO
|
|
GLint defaultFBO = 0;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
|
|
std::array<GLint, 4> viewport;
|
|
glGetIntegerv(GL_VIEWPORT, viewport.data());
|
|
//counter = 0;
|
|
glViewport(
|
|
0,
|
|
0,
|
|
static_cast<GLsizei>(_projectionTexture->width()),
|
|
static_cast<GLsizei>(_projectionTexture->height())
|
|
);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
|
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (_dilation.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
|
|
|
_clearAllProjections = false;
|
|
_mipMapDirty = true;
|
|
}
|
|
|
|
void ProjectionComponent::generateMipMap() {
|
|
_projectionTexture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
|
|
_mipMapDirty = false;
|
|
}
|
|
|
|
std::shared_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTexture(
|
|
const std::filesystem::path& texturePath,
|
|
bool isPlaceholder)
|
|
{
|
|
using ghoul::opengl::Texture;
|
|
|
|
if (isPlaceholder) {
|
|
return _placeholderTexture;
|
|
}
|
|
|
|
std::unique_ptr<Texture> texture = ghoul::io::TextureReader::ref().loadTexture(
|
|
absPath(texturePath),
|
|
2
|
|
);
|
|
if (texture) {
|
|
if (texture->format() == Texture::Format::Red) {
|
|
ghoul::opengl::convertTextureFormat(*texture, Texture::Format::RGB);
|
|
}
|
|
texture->uploadTexture();
|
|
texture->setWrapping(
|
|
{ Texture::WrappingMode::Repeat, Texture::WrappingMode::MirroredRepeat }
|
|
);
|
|
texture->setFilter(Texture::FilterMode::LinearMipMap);
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
bool ProjectionComponent::generateProjectionLayerTexture(const glm::ivec2& size) {
|
|
LINFO(std::format("Creating projection texture of size ({}, {})", size.x, size.y));
|
|
|
|
using namespace ghoul::opengl;
|
|
_projectionTexture = std::make_unique<Texture>(
|
|
glm::uvec3(size, 1),
|
|
GL_TEXTURE_2D,
|
|
Texture::Format::RGBA
|
|
);
|
|
if (_projectionTexture) {
|
|
_projectionTexture->uploadTexture();
|
|
}
|
|
|
|
if (_dilation.isEnabled) {
|
|
_dilation.texture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
GL_TEXTURE_2D,
|
|
ghoul::opengl::Texture::Format::RGBA
|
|
);
|
|
|
|
if (_dilation.texture) {
|
|
_dilation.texture->uploadTexture();
|
|
}
|
|
|
|
_dilation.stencilTexture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
GL_TEXTURE_2D,
|
|
ghoul::opengl::Texture::Format::Red,
|
|
static_cast<GLenum>(ghoul::opengl::Texture::Format::Red)
|
|
);
|
|
|
|
if (_dilation.stencilTexture) {
|
|
_dilation.stencilTexture->uploadTexture();
|
|
}
|
|
}
|
|
|
|
return _projectionTexture != nullptr;
|
|
}
|
|
|
|
bool ProjectionComponent::generateDepthTexture(const glm::ivec2& size) {
|
|
LINFO(std::format("Creating depth texture of size ({}, {})", size.x, size.y));
|
|
|
|
_shadowing.texture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
GL_TEXTURE_2D,
|
|
ghoul::opengl::Texture::Format::DepthComponent,
|
|
GL_DEPTH_COMPONENT32F
|
|
);
|
|
|
|
if (_shadowing.texture) {
|
|
_shadowing.texture->uploadTexture();
|
|
}
|
|
|
|
return _shadowing.texture != nullptr;
|
|
}
|
|
|
|
} // namespace openspace
|