Files
OpenSpace/modules/globebrowsing/globes/renderableglobe.h
Kalle Bladin 4f903ac030 Feature/globebrowsing (#334)
Layer support for globe browsing:

Add layers using the function openspace.globebrowsing.addLayer
Delete layers using openspace.globebrowsing.deleteLayer
Layer type does not necessarily have to be of tile type. For example solidcolor does not use tiles
Blend modes for layers are Normal, Add, Subtract, Multiply, Color
Layer adjustments to affect layers. The current only active one is chroma key to cut out a color from the layer. Transfer functions or clipping masks are examples of layer adjustments for the future.
Support for adding layer specifications for quickly accessing GIBS layers:
openspace.globebrowsing.createGibsGdalXml
openspace.globebrowsing.createTemporalGibsGdalXml
The arguments for these functions are currently strings. Would it be better to use a lua dictionary?
No data values for height layers are correctly regarded (can be seen on Earth. No longer bumps on the poles)
Other minor things:

Worked a bit on point globe to render globes at large distances. Currently not in use and doesn't have anything to do with the other things.
Concurrent job manager takes a thread pool as argument and not a pointer to one. This is because the concurrent job manager needs to have ownership of the thread pool for correct deinitialization. Will cause breaking change for users of concurrent job manager if merged in to master.


* Add ability to add layers programatically.

* Clean up

* Fix order of deletion in concurrent job manager and clean up

* Can create by level tile provider with empty dictionary.

* Add script to add GIBS datasets.

* Start working with layer adjustment

* Update mod files

* More work on point globe

* Add script to create temporal GIBS datasets.

* Update temporal tile provider to be able to take gdal descriptions without file path.

* Add adjustment property to layers.

* Rename adjustment layer

* Add adjustment code to all layer groups

* Remove caching of gdal datasets due to cluttering of folders

* Document layer support

* Update Mars mod

* Make Mercury great again.

* Cleanup and add blend mode Color

* Enable setting of layeradjustment and blend mode from mod files.

* No more use for grayscale color overlays. Use grayscale layer with color blend mode instead.

* Clean up mod files

* Clean up

* Clean up

* No need for grayscale layers. Reading grayscale in to rgb instead for color layers.

* Remove unused layer groups

* Correctly read to grayscale layers

* Update globe mod files

* Rename ColorOverlays to Overlays.

* Clean up

* Clean up

* Solve compilation error
2017-07-10 20:34:39 +02:00

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5.9 KiB
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__
#include <openspace/rendering/renderable.h>
#include <modules/globebrowsing/geometry/ellipsoid.h>
#include <modules/globebrowsing/other/distanceswitch.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/intproperty.h>
namespace openspace {
namespace globebrowsing {
class ChunkedLodGlobe;
class PointGlobe;
class LayerManager;
/**
* A <code>RenderableGlobe</code> is a globe modeled as an ellipsoid using a chunked LOD
* algorithm for rendering.
* The renderable uses a <code>DistanceSwitch</code> to determine if the renderable
* should be rendered.
*/
class RenderableGlobe : public Renderable {
public:
/**
* These properties are specific for <code>ChunkedLodGlobe</code> and separated from
* the general properties of <code>RenderableGlobe</code>.
*/
struct DebugProperties {
properties::BoolProperty saveOrThrowCamera;
properties::BoolProperty showChunkEdges;
properties::BoolProperty showChunkBounds;
properties::BoolProperty showChunkAABB;
properties::BoolProperty showHeightResolution;
properties::BoolProperty showHeightIntensities;
properties::BoolProperty performFrustumCulling;
properties::BoolProperty performHorizonCulling;
properties::BoolProperty levelByProjectedAreaElseDistance;
properties::BoolProperty resetTileProviders;
properties::BoolProperty toggleEnabledEveryFrame;
properties::BoolProperty collectStats;
properties::BoolProperty limitLevelByAvailableData;
properties::IntProperty modelSpaceRenderingCutoffLevel;
};
struct GeneralProperties {
properties::BoolProperty isEnabled;
properties::BoolProperty performShading;
properties::BoolProperty atmosphereEnabled;
properties::FloatProperty lodScaleFactor;
properties::FloatProperty cameraMinHeight;
};
RenderableGlobe(const ghoul::Dictionary& dictionary);
~RenderableGlobe() = default;
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
// Getters that perform calculations
glm::dvec3 projectOnEllipsoid(glm::dvec3 position);
float getHeight(glm::dvec3 position);
// Getters
std::shared_ptr<ChunkedLodGlobe> chunkedLodGlobe() const;
LayerManager* layerManager() const;
const Ellipsoid& ellipsoid() const;
const glm::dmat4& modelTransform() const;
const glm::dmat4& inverseModelTransform() const;
const DebugProperties& debugProperties() const;
const GeneralProperties& generalProperties() const;
const std::shared_ptr<const Camera> savedCamera() const;
double interactionDepthBelowEllipsoid();
// Setters
void setSaveCamera(std::shared_ptr<Camera> camera);
private:
// Globes. These are renderables inserted in a distance switch so that the heavier
// <code>ChunkedLodGlobe</code> does not have to be rendered at far distances.
std::shared_ptr<ChunkedLodGlobe> _chunkedLodGlobe;
//std::shared_ptr<PointGlobe> _pointGlobe;
Ellipsoid _ellipsoid;
std::shared_ptr<LayerManager> _layerManager;
DistanceSwitch _distanceSwitch;
std::shared_ptr<Camera> _savedCamera;
double _interactionDepthBelowEllipsoid;
std::string _frame;
double _time;
glm::dmat4 _cachedModelTransform;
glm::dmat4 _cachedInverseModelTransform;
// Properties
DebugProperties _debugProperties;
GeneralProperties _generalProperties;
properties::PropertyOwner _debugPropertyOwner;
properties::PropertyOwner _texturePropertyOwner;
};
} // namespace globebrowsing
} // namespace openspace
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___RENDERABLEGLOBE___H__