Files
OpenSpace/modules/base/rendering/grids/renderablesphericalgrid.h
Emma Broman 554373eb3e Fading of propertyowners through GUI, and more owners with fade property (#2557)
* Add property in OpenSpaceEngine for fading duration when enabling / disabling

* Add interface for fadeable components and apply to renderable

* Make layers a fadeable component

* Make globelabels a fadeable component

* Make labelscomponent a fadeable, and give it an enabled property

* Make screenspace renderables fadeable components

* Introduce concept of parent fadeables, to fade out subowners with parent

* Make rings fadeable as well

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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2023-04-06 12:49:49 +02:00

89 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2023 *
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLESPHERICALGRID___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLESPHERICALGRID___H__
#include <openspace/rendering/renderable.h>
#include <modules/space/labelscomponent.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace::documentation { struct Documentation; }
namespace openspace {
class RenderableSphericalGrid : public Renderable {
public:
RenderableSphericalGrid(const ghoul::Dictionary& dictionary);
~RenderableSphericalGrid() override = default;
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
struct Vertex {
float location[3];
};
ghoul::opengl::ProgramObject* _gridProgram;
properties::Vec3Property _color;
properties::IntProperty _segments;
properties::FloatProperty _lineWidth;
bool _gridIsDirty = true;
GLuint _vaoID = 0;
GLuint _vBufferID = 0;
GLuint _iBufferID = 0;
GLenum _mode = GL_LINES;
unsigned int _isize = 0;
unsigned int _vsize = 0;
std::vector<Vertex> _varray;
std::vector<int> _iarray;
// Labels
bool _hasLabels = false;
std::unique_ptr<LabelsComponent> _labels;
};
}// namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLESPHERICALGRID___H__