Files
OpenSpace/modules/base/rendering/renderablesphere.cpp
Emma Broman eb1cfec7bd Renderable property info walkthrough/cleanup (#3226)
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.

* Start rephrasing propertyinfos for more consistency

* Update eclipse cone propertyinfos

* Update `RenderableFov` property infos and group colors in UI

* `RenderableGalaxy` and `RenderableGlobe`

* Update more descriptions

* Moore descriptions

* Update docs for `RenderableShadowCylinder` and add properties

* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)

* `RnederableSphericalGrid`, and update line width info of other types, for consistency

* `RenderableStars` and `RenderableTimeVaryingSphere`

* Update more propertyinfos

* Fix inconsistent mentioning of true/false

* change some phrasings for increased consistency

* Update Renderbin description to include Sticker bin and remove extra property

* Rename `OutlineWeight` -> `OutlineWidth`

* Extend description about enable depth test for models

* Clarify what relative values mean for `RenderableNodeArrow`

* Elaborate on `RenderableLabel` size property

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
2024-05-20 09:24:40 +02:00

375 lines
14 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/sphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <optional>
namespace {
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"The radius of the sphere in meters.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"The number of segments that the sphere is split into.",
openspace::properties::Property::Visibility::AdvancedUser
};
enum class Orientation : int {
Outside = 0,
Inside,
Both
};
constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
"Orientation",
"Orientation",
"Specifies whether the texture is applied to the inside of the sphere, the "
"outside of the sphere, or both.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = {
"MirrorTexture",
"Mirror Texture",
"If true, mirror the texture along the x-axis.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = {
"DisableFadeInOut",
"Disable Fade-In/Fade-Out effects",
"Enables/Disables the fade in and out effects.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = {
"FadeInThreshold",
"Fade-In Threshold",
"The distance from the center of the Milky Way at which the sphere should start "
"to fade in, given as a percentage of the size of the object. A value of zero "
"means that no fading in will happen.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = {
"FadeOutThreshold",
"Fade-Out Threshold",
"A threshold for when the sphere should start fading out, given as a percentage "
"of how much of the sphere that is visible before the fading should start. A "
"value of zero means that no fading out will happen.",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(RenderableSphere)]] Parameters {
// [[codegen::verbatim(SizeInfo.description)]]
float size;
// [[codegen::verbatim(SegmentsInfo.description)]]
int segments;
enum class [[codegen::map(Orientation)]] Orientation {
Outside,
Inside,
Both
};
// [[codegen::verbatim(OrientationInfo.description)]]
std::optional<Orientation> orientation;
// [[codegen::verbatim(MirrorTextureInfo.description)]]
std::optional<bool> mirrorTexture;
// [[codegen::verbatim(DisableFadeInOutInfo.description)]]
std::optional<bool> disableFadeInOut;
// [[codegen::verbatim(FadeInThresholdInfo.description)]]
std::optional<float> fadeInThreshold;
// [[codegen::verbatim(FadeOutThresholdInfo.description)]]
std::optional<float> fadeOutThreshold [[codegen::inrange(0.0, 1.0)]];
};
#include "renderablesphere_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
return codegen::doc<Parameters>("base_renderable_sphere");
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _size(SizeInfo, 1.f, 0.f, 1e25f)
, _segments(SegmentsInfo, 8, 4, 1000)
, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
, _mirrorTexture(MirrorTextureInfo, false)
, _disableFadeInDistance(DisableFadeInOutInfo, false)
, _fadeInThreshold(FadeInThresholdInfo, 0.f, 0.f, 1.f, 0.001f)
, _fadeOutThreshold(FadeOutThresholdInfo, 0.f, 0.f, 1.f, 0.001f)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_size = p.size;
_size.setExponent(15.f);
_size.onChange([this]() {
setBoundingSphere(_size);
_sphereIsDirty = true;
});
addProperty(_size);
_segments = p.segments;
_segments.onChange([this]() {
_sphereIsDirty = true;
});
addProperty(_segments);
_orientation.addOptions({
{ static_cast<int>(Orientation::Outside), "Outside" },
{ static_cast<int>(Orientation::Inside), "Inside" },
{ static_cast<int>(Orientation::Both), "Both" }
});
_orientation = p.orientation.has_value() ?
static_cast<int>(codegen::map<Orientation>(*p.orientation)):
static_cast<int>(Orientation::Outside);
addProperty(_orientation);
_mirrorTexture = p.mirrorTexture.value_or(_mirrorTexture);
addProperty(_mirrorTexture);
_disableFadeInDistance = p.disableFadeInOut.value_or(_disableFadeInDistance);
addProperty(_disableFadeInDistance);
_fadeInThreshold = p.fadeInThreshold.value_or(_fadeInThreshold);
addProperty(_fadeInThreshold);
_fadeOutThreshold = p.fadeOutThreshold.value_or(_fadeOutThreshold);
addProperty(_fadeOutThreshold);
setBoundingSphere(_size);
}
bool RenderableSphere::isReady() const {
return _shader != nullptr;
}
void RenderableSphere::initializeGL() {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_shader = BaseModule::ProgramObjectManager.request(
"Sphere",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"Sphere",
absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
);
}
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
}
void RenderableSphere::deinitializeGL() {
_sphere = nullptr;
BaseModule::ProgramObjectManager.release(
"Sphere",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_shader = nullptr;
}
void RenderableSphere::render(const RenderData& data, RendererTasks&) {
const Orientation orientation = static_cast<Orientation>(_orientation.value());
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
auto [modelTransform, modelViewTransform, modelViewProjectionTransform] =
calcAllTransforms(data);
const glm::dmat3 modelRotation = glm::dmat3(data.modelTransform.rotation);
_shader->setUniform(_uniformCache.modelViewTransform, glm::mat4(modelViewTransform));
_shader->setUniform(
_uniformCache.modelViewProjection,
glm::mat4(modelViewProjectionTransform)
);
const glm::mat3 modelViewRotation = glm::mat3(
glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation
);
_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
float adjustedOpacity = opacity();
if (!_disableFadeInDistance) {
if (_fadeInThreshold > 0.f) {
const double d = glm::distance(
data.camera.positionVec3(),
data.modelTransform.translation
);
const float logDist =
d > 0.0 ?
std::log(static_cast<float>(d)) :
-std::numeric_limits<float>::max();
const float startLogFadeDistance = glm::log(_size * _fadeInThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDist > startLogFadeDistance && logDist < stopLogFadeDistance) {
const float fadeFactor = glm::clamp(
(logDist - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= fadeFactor;
}
else if (logDist <= startLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
if (_fadeOutThreshold > 0.f) {
const double d = glm::distance(
data.camera.positionVec3(),
data.modelTransform.translation
);
const float logDist =
d > 0.0 ?
std::log(static_cast<float>(d)) :
-std::numeric_limits<float>::max();
const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDist > startLogFadeDistance && logDist < stopLogFadeDistance) {
const float fadeFactor = glm::clamp(
(logDist - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= (1.f - fadeFactor);
}
else if (logDist >= stopLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
}
// Performance wise
if (adjustedOpacity < 0.01f) {
return;
}
_shader->setUniform(_uniformCache.opacity, adjustedOpacity);
_shader->setUniform(_uniformCache.mirrorTexture, _mirrorTexture.value());
ghoul::opengl::TextureUnit unit;
unit.activate();
bindTexture();
defer{ unbindTexture(); };
_shader->setUniform(_uniformCache.colorTexture, unit);
// Setting these states should not be necessary,
// since they are the default state in OpenSpace.
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
if (orientation == Orientation::Inside) {
glCullFace(GL_FRONT);
}
else if (orientation == Orientation::Both) {
glDisable(GL_CULL_FACE);
}
if (renderBin() == Renderable::RenderBin::PreDeferredTransparent) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDepthMask(false);
}
_sphere->render();
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
// Reset
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
global::renderEngine->openglStateCache().resetPolygonAndClippingState();
unbindTexture();
if (orientation == Orientation::Inside) {
glCullFace(GL_BACK);
}
else if (orientation == Orientation::Both) {
glEnable(GL_CULL_FACE);
}
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
}
if (_sphereIsDirty) {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_sphereIsDirty = false;
}
}
void RenderableSphere::unbindTexture() {
glBindTexture(GL_TEXTURE_2D, 0);
}
} // namespace openspace