mirror of
https://github.com/OpenSpace/OpenSpace.git
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113 lines
4.7 KiB
C++
113 lines
4.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___INTERACTIONHANDLER___H__
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#define __OPENSPACE_CORE___INTERACTIONHANDLER___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/interaction/interactionmonitor.h>
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#include <openspace/interaction/joystickinputstate.h>
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#include <openspace/interaction/keyboardinputstate.h>
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#include <openspace/interaction/mouseinputstate.h>
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#include <openspace/interaction/websocketinputstate.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec4property.h>
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namespace openspace::interaction {
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/**
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* TODO
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*/
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class InteractionHandler: public properties::PropertyOwner {
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public:
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InteractionHandler();
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virtual ~InteractionHandler() override;
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void initialize();
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void deinitialize();
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void preSynchronization();
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const MouseInputState& mouseInputState() const;
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const KeyboardInputState& keyboardInputState() const;
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WebsocketInputStates& websocketInputStates();
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const WebsocketInputStates& websocketInputStates() const;
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JoystickInputStates& joystickInputStates();
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const JoystickInputStates& joystickInputStates() const;
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bool disabledKeybindings() const;
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bool disabledMouse() const;
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bool disabledJoystick() const;
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void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double pos);
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void renderOverlay() const;
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/**
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* Signal to the InteractionMonitor that an interaction happened. Should be called
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* in any function representing an interaction that is not handled by this handler.
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*/
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void markInteraction();
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void clearJoystickStates();
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private:
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MouseInputState _mouseInputState;
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KeyboardInputState _keyboardInputState;
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WebsocketInputStates _websocketInputStates;
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JoystickInputStates _joystickInputStates;
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// TODO: add joystick and websocket input state
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// Keeps track of when interaction has happened
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InteractionMonitor _interactionMonitor;
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properties::BoolProperty _disableKeybindings;
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properties::BoolProperty _disableMouseInputs;
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properties::BoolProperty _disableJoystickInputs;
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struct {
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properties::PropertyOwner owner;
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properties::BoolProperty enable;
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properties::Vec4Property color;
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bool isMouseFirstPress = false;
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bool isMousePressed = false;
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glm::vec2 clickPosition;
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glm::vec2 currentPosition;
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} _mouseVisualizer;
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};
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} // namespace openspace::interaction
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#endif // __OPENSPACE_CORE___INTERACTIONHANDLER___H__
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