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OpenSpace/src/rendering/renderable.cpp
2025-12-16 13:40:19 +01:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/rendering/renderable.h>
#include <openspace/camera/camera.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/events/event.h>
#include <openspace/events/eventengine.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/ellipsoid.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/memorymanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/misc/exception.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/misc/templatefactory.h>
#include <variant>
#include <vector>
#include <string>
#include <utility>
namespace {
constexpr std::string_view KeyType = "Type";
constexpr openspace::properties::Property::PropertyInfo EnabledInfo = {
"Enabled",
"Enabled",
"Determines whether this object will be visible or not.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo RenderableTypeInfo = {
"Type",
"Renderable type",
"The type of the renderable.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo RenderableRenderBinModeInfo =
{
"RenderBinMode",
"Render bin mode",
"A value that specifies if the renderable should be rendered in the Background, "
"Opaque, Pre-/PostDeferredTransparency, Overlay, or Sticker rendering step.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DimInAtmosphereInfo = {
"DimInAtmosphere",
"Dim in atmosphere",
"Decides if the object should be dimmed (i.e. faded out) when the camera is in "
"the sunny part of an atmosphere.",
openspace::properties::Property::Visibility::AdvancedUser
};
// This is the base class for all `Renderable` types. These objects are responsible
// for rendering the visuals for scene graph nodes in the 3D rendering. Different
// `Renderable` types create various kinds of visuals, sometimes based on external
// data files or resources (such as images, 3D models, color maps, or datasets).
//
// A `Renderable` is created by adding it to a scene graph node in an asset. In
// general, this places the rendered object at the position of that scene graph node,
// unless otherwise specified by the specific `Renderable` type.
//
// Each `Renderable` type typically also includes a number of settings to alter its
// appearance. See the documentation for the individual types for more details.
struct [[codegen::Dictionary(Renderable)]] Parameters {
// [[codegen::verbatim(EnabledInfo.description)]]
std::optional<bool> enabled;
// This value determines the opacity of this renderable. A value of 0 means
// completely transparent.
std::optional<float> opacity [[codegen::inrange(0.0, 1.0)]];
// A single tag or a list of tags that this renderable will respond to when
// setting properties.
std::optional<std::variant<std::vector<std::string>, std::string>> tag;
// [[codegen::verbatim(RenderableTypeInfo.description)]]
std::optional<std::string> type;
// Fragile! Keep in sync with documentation
enum class [[codegen::map(openspace::Renderable::RenderBin)]] RenderBinMode {
Background,
Opaque,
PreDeferredTransparent,
Overlay,
PostDeferredTransparent,
Sticker
};
// [[codegen::verbatim(RenderableRenderBinModeInfo.description)]]
std::optional<RenderBinMode> renderBinMode;
// [[codegen::verbatim(DimInAtmosphereInfo.description)]]
std::optional<bool> dimInAtmosphere;
};
#include "renderable_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation Renderable::Documentation() {
return codegen::doc<Parameters>("renderable");
}
ghoul::mm_unique_ptr<Renderable> Renderable::createFromDictionary(
const ghoul::Dictionary& dictionary)
{
ZoneScoped;
if (!dictionary.hasKey(KeyType)) {
throw ghoul::RuntimeError("Tried to create Renderable but no 'Type' was found");
}
// This should be done in the constructor instead with noexhaustive
documentation::testSpecificationAndThrow(Documentation(), dictionary, "Renderable");
const std::string renderableType = dictionary.value<std::string>(KeyType);
ghoul::TemplateFactory<Renderable>* factory =
FactoryManager::ref().factory<Renderable>();
ghoul_assert(factory, "Renderable factory did not exist");
Renderable* result = factory->create(
renderableType,
dictionary,
&global::memoryManager->PersistentMemory
);
result->_type = renderableType;
return ghoul::mm_unique_ptr<Renderable>(result);
}
Renderable::Renderable(const ghoul::Dictionary& dictionary, RenderableSettings settings)
: properties::PropertyOwner({ "Renderable" })
, _enabled(EnabledInfo, true)
, _renderableType(RenderableTypeInfo, "Renderable")
, _dimInAtmosphere(DimInAtmosphereInfo, false)
, _shouldUpdateIfDisabled(settings.shouldUpdateIfDisabled)
, _automaticallyUpdateRenderBin(settings.automaticallyUpdateRenderBin)
{
ZoneScoped;
const Parameters p = codegen::bake<Parameters>(dictionary);
if (p.renderBinMode.has_value()) {
_automaticallyUpdateRenderBin = false;
_hasOverrideRenderBin = true;
setRenderBin(codegen::map<Renderable::RenderBin>(*p.renderBinMode));
}
if (_automaticallyUpdateRenderBin) {
ghoul_assert(!p.renderBinMode.has_value(), "Something misfired in constructor");
registerUpdateRenderBinFromOpacity();
}
if (p.tag.has_value()) {
if (std::holds_alternative<std::string>(*p.tag)) {
if (!std::get<std::string>(*p.tag).empty()) {
addTag(std::get<std::string>(*p.tag));
}
}
else {
ghoul_assert(std::holds_alternative<std::vector<std::string>>(*p.tag), "");
for (std::string tag : std::get<std::vector<std::string>>(*p.tag)) {
addTag(std::move(tag));
}
}
}
_enabled = p.enabled.value_or(_enabled);
addProperty(_enabled);
_enabled.onChange([this]() {
if (isEnabled()) {
global::eventEngine->publishEvent<events::EventRenderableEnabled>(_parent);
}
else {
global::eventEngine->publishEvent<events::EventRenderableDisabled>(_parent);
}
});
_opacity = p.opacity.value_or(_opacity);
// We don't add the property here as subclasses should decide on their own whether
// they to expose the opacity or not
addProperty(Fadeable::_fade);
// set type for UI
_renderableType = p.type.value_or(_renderableType);
_renderableType.setReadOnly(true);
addProperty(_renderableType);
_dimInAtmosphere = p.dimInAtmosphere.value_or(_dimInAtmosphere);
addProperty(_dimInAtmosphere);
}
void Renderable::initialize() {}
void Renderable::initializeGL() {}
void Renderable::deinitialize() {}
void Renderable::deinitializeGL() {}
void Renderable::update(const UpdateData&) {}
void Renderable::render(const RenderData&, RendererTasks&) {}
void Renderable::renderSecondary(const RenderData&, RendererTasks&) {}
void Renderable::setBoundingSphere(double boundingSphere) {
_boundingSphere = boundingSphere;
}
double Renderable::boundingSphere() const noexcept {
return _boundingSphere;
}
void Renderable::setInteractionSphere(double interactionSphere) {
_interactionSphere = interactionSphere;
}
double Renderable::interactionSphere() const noexcept {
return _interactionSphere;
}
std::string_view Renderable::typeAsString() const noexcept {
return _renderableType;
}
SurfacePositionHandle Renderable::calculateSurfacePositionHandle(
const glm::dvec3& targetModelSpace) const
{
const glm::dvec3 directionFromCenterToTarget = glm::normalize(targetModelSpace);
return {
directionFromCenterToTarget * _parent->interactionSphere(),
directionFromCenterToTarget,
0.0
};
}
Ellipsoid Renderable::ellipsoid() const {
return Ellipsoid(glm::dvec3(_interactionSphere));
}
bool Renderable::renderedWithDesiredData() const {
return true;
}
Renderable::RenderBin Renderable::renderBin() const {
return _renderBin;
}
void Renderable::setRenderBin(RenderBin bin) {
_renderBin = bin;
}
bool Renderable::matchesRenderBinMask(int binMask) const noexcept {
return binMask & static_cast<int>(_renderBin);
}
bool Renderable::matchesSecondaryRenderBin(int binMask) const noexcept {
if (!_secondaryRenderBin.has_value()) {
return false;
}
return binMask & static_cast<int>(*_secondaryRenderBin);
}
bool Renderable::isVisible() const {
return _enabled && Fadeable::isVisible();
}
bool Renderable::isReady() const {
return true;
}
bool Renderable::isEnabled() const {
return _enabled;
}
bool Renderable::shouldUpdateIfDisabled() const noexcept {
return _shouldUpdateIfDisabled;
}
void Renderable::onEnabledChange(std::function<void(bool)> callback) {
_enabled.onChange([this, c = std::move(callback)]() {
c(isEnabled());
});
}
void Renderable::setRenderBinFromOpacity() {
if ((_renderBin != Renderable::RenderBin::PostDeferredTransparent) &&
(_renderBin != Renderable::RenderBin::Overlay))
{
const float v = opacity();
if (v >= 0.f && v < 1.f) {
setRenderBin(Renderable::RenderBin::PreDeferredTransparent);
}
else {
setRenderBin(Renderable::RenderBin::Opaque);
}
}
}
void Renderable::registerUpdateRenderBinFromOpacity() {
_opacity.onChange([this]() { setRenderBinFromOpacity(); });
_fade.onChange([this]() { setRenderBinFromOpacity(); });
_automaticallyUpdateRenderBin = true;
}
float Renderable::opacity() const noexcept {
// Rendering should depend on if camera is in the atmosphere and if camera is at the
// dark part of the globe
const float dimming = _dimInAtmosphere ?
global::navigationHandler->camera()->atmosphereDimmingFactor() :
1.f;
return dimming * Fadeable::opacity();
}
SceneGraphNode* Renderable::parent() const noexcept {
ghoul_assert(dynamic_cast<SceneGraphNode*>(owner()), "Owner is not a SceneGraphNode");
return static_cast<SceneGraphNode*>(owner());
}
bool Renderable::automaticallyUpdatesRenderBin() const noexcept {
return _automaticallyUpdateRenderBin;
}
bool Renderable::hasOverrideRenderBin() const noexcept {
return _hasOverrideRenderBin;
}
glm::dmat4 Renderable::calcModelTransform(const RenderData& data,
const AlternativeTransform& altTransform) const
{
const glm::dvec3 translation =
altTransform.translation.value_or(data.modelTransform.translation);
const glm::dmat3 rot = altTransform.rotation.value_or(data.modelTransform.rotation);
const glm::dvec3 scale = altTransform.scale.value_or(data.modelTransform.scale);
return glm::translate(glm::dmat4(1.0), translation) *
glm::dmat4(rot) *
glm::scale(glm::dmat4(1.0), scale);
}
glm::dmat4 Renderable::calcModelViewTransform(const RenderData& data,
const std::optional<glm::dmat4>& modelTransform) const
{
const glm::dmat4 modelMatrix = modelTransform.value_or(calcModelTransform(data));
return data.camera.combinedViewMatrix() * modelMatrix;
}
glm::dmat4 Renderable::calcModelViewProjectionTransform(const RenderData& data,
const std::optional<glm::dmat4>& modelTransform) const
{
const glm::dmat4& modelMatrix = modelTransform.value_or(calcModelTransform(data));
const glm::dmat4 viewMatrix = data.camera.combinedViewMatrix();
const glm::dmat4 projectionMatrix = data.camera.projectionMatrix();
return glm::dmat4(projectionMatrix * viewMatrix * modelMatrix);
}
std::tuple<glm::dmat4, glm::dmat4, glm::dmat4> Renderable::calcAllTransforms(
const RenderData& data,
const AlternativeTransform& altModelTransform) const
{
const glm::dmat4 modelTransform = calcModelTransform(data, altModelTransform);
const glm::dmat4 modelViewTransform = calcModelViewTransform(data, modelTransform);
const glm::dmat4 modelViewProjectionTransform = calcModelViewProjectionTransform(
data,
modelTransform
);
return {
modelTransform,
modelViewTransform,
modelViewProjectionTransform
};
}
} // namespace openspace