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343 lines
13 KiB
C++
343 lines
13 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderabletrail.h>
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#include <openspace/util/time.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/interaction/interactionhandler.h>
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#include <limits>
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#include <stdint.h>
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/* TODO for this class:
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* In order to add geometry shader (for pretty-draw),
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* need to pack each consecutive point pair into a vec2
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* in order to draw quad between them.
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*/
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namespace {
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const std::string _loggerCat = "RenderableTrail";
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//constants
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const std::string keyName = "Name";
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const std::string keyBody = "Body";
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const std::string keyObserver = "Observer";
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const std::string keyFrame = "Frame";
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const std::string keyPathModule = "ModulePath";
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const std::string keyColor = "RGB";
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const std::string keyTropicalOrbitPeriod = "TropicalOrbitPeriod";
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const std::string keyEarthOrbitRatio = "EarthOrbitRatio";
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const std::string keyDayLength = "DayLength";
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const std::string keyStamps = "TimeStamps";
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}
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namespace openspace {
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RenderableTrail::RenderableTrail(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _lineColor("lineColor", "Line Color")
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, _lineFade("lineFade", "Line Fade", 0.75f, 0.f, 5.f)
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, _lineWidth("lineWidth", "Line Width", 2.f, 1.f, 20.f)
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, _showTimestamps("timestamps", "Show Timestamps", false)
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, _programObject(nullptr)
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, _successfullDictionaryFetch(true)
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, _vaoID(0)
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, _vBufferID(0)
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, _needsSweep(true)
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, _oldTime(std::numeric_limits<double>::max())
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{
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_successfullDictionaryFetch &= dictionary.getValue(keyBody, _target);
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_successfullDictionaryFetch &= dictionary.getValue(keyObserver, _observer);
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_successfullDictionaryFetch &= dictionary.getValue(keyFrame, _frame);
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_successfullDictionaryFetch &= dictionary.getValue(keyTropicalOrbitPeriod, _tropic);
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_successfullDictionaryFetch &= dictionary.getValue(keyEarthOrbitRatio, _ratio);
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_successfullDictionaryFetch &= dictionary.getValue(keyDayLength, _day);
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// values in modfiles set from here
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// http://nssdc.gsfc.nasa.gov/planetary/factsheet/marsfact.html
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glm::vec3 color(0.f);
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if (dictionary.hasKeyAndValue<glm::vec3>(keyColor))
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dictionary.getValue(keyColor, color);
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_lineColor = color;
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bool timeStamps = false;
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if (dictionary.hasKeyAndValue<bool>(keyStamps))
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dictionary.getValue(keyStamps, timeStamps);
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_showTimestamps = timeStamps;
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addProperty(_showTimestamps);
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_lineColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_lineColor);
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addProperty(_lineFade);
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addProperty(_lineWidth);
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_distanceFade = 1.0;
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}
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bool RenderableTrail::initialize() {
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if (!_successfullDictionaryFetch) {
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LERROR("The following keys need to be set in the Dictionary. Cannot initialize!");
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LERROR(keyBody << ": " << _target);
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LERROR(keyObserver << ": " << _observer);
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LERROR(keyFrame << ": " << _frame);
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LERROR(keyTropicalOrbitPeriod << ": " << _tropic);
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LERROR(keyEarthOrbitRatio << ": " << _ratio);
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LERROR(keyDayLength << ": " << _day);
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return false;
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}
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bool completeSuccess = true;
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RenderEngine& renderEngine = OsEng.renderEngine();
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_programObject = renderEngine.buildRenderProgram("EphemerisProgram",
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"${MODULE_BASE}/shaders/ephemeris_vs.glsl",
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"${MODULE_BASE}/shaders/ephemeris_fs.glsl");
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if (!_programObject)
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return false;
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return completeSuccess;
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}
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bool RenderableTrail::deinitialize() {
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glDeleteVertexArrays(1, &_vaoID);
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glDeleteBuffers(1, &_vBufferID);
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_programObject) {
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renderEngine.removeRenderProgram(_programObject);
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_programObject = nullptr;
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}
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return true;
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}
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bool RenderableTrail::isReady() const {
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return (_programObject != nullptr) && _successfullDictionaryFetch;
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}
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void RenderableTrail::render(const RenderData& data) {
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_programObject->activate();
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psc currentPosition = data.position;
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psc campos = data.camera.position();
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glm::mat4 camrot = data.camera.viewRotationMatrix();
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glm::mat4 transform = glm::mat4(1);
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// setup the data to the shader
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(_programObject.get(), &data.camera, data.position);
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_programObject->setUniform("color", _lineColor);
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_programObject->setUniform("nVertices", static_cast<unsigned int>(_vertexArray.size()));
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_programObject->setUniform("lineFade", _lineFade);
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_programObject->setUniform("forceFade", _distanceFade);
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//const psc& position = data.camera.position();
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//const psc& origin = openspace::OpenSpaceEngine::ref().interactionHandler()->focusNode()->worldPosition();
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//const PowerScaledScalar& pssl = (position - origin).length();
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//
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//if (pssl[0] < 0.000001){
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// if (_distanceFade > 0.0f) _distanceFade -= 0.05f;
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// _programObject->setUniform("forceFade", _distanceFade);
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//}
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//else{
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// if (_distanceFade < 1.0f) _distanceFade += 0.05f;
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// _programObject->setUniform("forceFade", _distanceFade);
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//}
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glLineWidth(_lineWidth);
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glBindVertexArray(_vaoID);
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glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(_vertexArray.size()));
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glBindVertexArray(0);
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glLineWidth(1.f);
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if (_showTimestamps){
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glPointSize(5.f);
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glBindVertexArray(_vaoID);
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glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(_vertexArray.size()));
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glBindVertexArray(0);
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}
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_programObject->deactivate();
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}
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void RenderableTrail::update(const UpdateData& data) {
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if (data.isTimeJump)
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_needsSweep = true;
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if (_needsSweep) {
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fullYearSweep(data.time);
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sendToGPU();
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_needsSweep = false;
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return;
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}
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double lightTime = 0.0;
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bool intervalSet = hasTimeInterval();
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double start = DBL_MIN;
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double end = DBL_MAX;
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if (intervalSet) {
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getInterval(start, end);
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}
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// Points in the vertex array should always have a fixed distance. For this reason we
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// keep the first entry in the array floating and always pointing to the current date
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// As soon as the time difference between the current time and the last time is bigger
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// than the fixed distance, we need to create a new fixed point
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double deltaTime = std::abs(data.time - _oldTime);
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int nValues = static_cast<int>(floor(deltaTime / _increment));
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glm::dvec3 p;
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// Update the floating current time
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if (start > data.time)
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p = SpiceManager::ref().targetPosition(_target, _observer, _frame, {}, start, lightTime);
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else if (end < data.time)
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p = SpiceManager::ref().targetPosition(_target, _observer, _frame, {}, end, lightTime);
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else
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p = SpiceManager::ref().targetPosition(_target, _observer, _frame, {}, data.time, lightTime);
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psc pscPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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pscPos[3] += 3; // KM to M
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_vertexArray[0] = { pscPos[0], pscPos[1], pscPos[2], pscPos[3] };
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if (nValues != 0) {
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// If we have new values to create, we do that here. nValues should always be
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// close to 1
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// But you never know
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nValues = std::min(nValues, int(_vertexArray.size() - 1));
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//LINFO(nValues);
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std::vector<TrailVBOLayout> tmp = _vertexArray;
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for (int i = nValues; i > 0; --i) {
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double et = _oldTime + i * _increment;
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if (start > et)
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et = start;
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else if (end < et)
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et = end;
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glm::dvec3 p =
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SpiceManager::ref().targetPosition(_target, _observer, _frame, {}, et, lightTime);
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pscPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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pscPos[3] += 3;
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_vertexArray[i] = { pscPos[0], pscPos[1], pscPos[2], pscPos[3] };
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}
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for (size_t i = 0; i < tmp.size() - (nValues + 1); ++i)
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_vertexArray[nValues + 1 + i] = tmp[i + 1];
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_oldTime += nValues * _increment;
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}
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(TrailVBOLayout), &_vertexArray[0]);
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}
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/* This algorithm estimates and precomputes the number of segments required for
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* any planetary object in space, given a tropical orbit period and earth-to-planet
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* orbit ratio. In doing so, it finds the exact increment of time corresponding
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* to a planetary year.
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* Therefore all planets need said constants, for other objects we need a different,
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* and most likely heuristic measure to easily estimate a nodal time-increment.
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* Trivial, yet - a TODO.
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*/
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void RenderableTrail::fullYearSweep(double time) {
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const int SecondsPerEarthYear = 31540000;
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double lightTime = 0.0;
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float planetYear = SecondsPerEarthYear * _ratio;
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int segments = static_cast<int>(_tropic);
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bool intervalSet = hasTimeInterval();
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double start = DBL_MIN;
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double end = DBL_MAX;
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if (intervalSet) {
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intervalSet &= getInterval(start, end);
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}
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_increment = planetYear / _tropic;
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_oldTime = time;
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_vertexArray.resize(segments+2);
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glm::dvec3 p;
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bool failed = false;
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for (int i = 0; i < segments+2; i++) {
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if (start > time && intervalSet) {
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time = start;
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}
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else if (end < time && intervalSet) {
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time = end;
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}
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if (!failed || intervalSet) {
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try {
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p =
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SpiceManager::ref().targetPosition(_target, _observer, _frame, {}, time, lightTime);
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}
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catch (const SpiceManager::SpiceException& e) {
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// This fires for PLUTO BARYCENTER and SUN and uses the only value sometimes?
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// ---abock
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LERROR(e.what());
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failed = true;
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}
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}
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psc pscPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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pscPos[3] += 3;
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_vertexArray[i] = {pscPos[0], pscPos[1], pscPos[2], pscPos[3]};
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time -= _increment;
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}
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}
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void RenderableTrail::sendToGPU() {
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glGenVertexArrays(1, &_vaoID);
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glGenBuffers(1, &_vBufferID);
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glBindVertexArray(_vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
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glBufferData(GL_ARRAY_BUFFER, _vertexArray.size() * sizeof(TrailVBOLayout), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
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glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(TrailVBOLayout), &_vertexArray[0]);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
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glBindVertexArray(0);
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}
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} // namespace openspace
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