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OpenSpace/include/openspace/engine/globalscallbacks.h
2024-02-06 15:53:24 +01:00

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4.5 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___GLOBALSCALLBACKS___H__
#define __OPENSPACE_CORE___GLOBALSCALLBACKS___H__
#include <openspace/util/keys.h>
#include <openspace/util/mouse.h>
#include <openspace/util/touch.h>
#include <ghoul/misc/boolean.h>
#include <functional>
#include <vector>
namespace openspace {
BooleanType(IsGuiWindow);
} // namespace openspace
namespace openspace::global::callback {
using KeyboardCallback = std::function<bool(Key, KeyModifier, KeyAction, IsGuiWindow)>;
using CharacterCallback = std::function<bool(unsigned int, KeyModifier, IsGuiWindow)>;
using MouseButtonCallback =
std::function<bool(MouseButton, MouseAction, KeyModifier, IsGuiWindow)>;
using MousePositionCallback = std::function<void(double, double, IsGuiWindow)>;
using MouseScrollWheelCallback = std::function<bool(double, double, IsGuiWindow)>;
inline std::vector<std::function<void()>>* initialize;
inline std::vector<std::function<void()>>* deinitialize;
inline std::vector<std::function<void()>>* initializeGL;
inline std::vector<std::function<void()>>* deinitializeGL;
inline std::vector<std::function<void()>>* preSync;
inline std::vector<std::function<void()>>* postSyncPreDraw;
inline std::vector<std::function<void()>>* render;
inline std::vector<std::function<void()>>* draw2D;
inline std::vector<std::function<void()>>* postDraw;
inline std::vector<KeyboardCallback>* keyboard;
inline std::vector<CharacterCallback>* character;
inline std::vector<MouseButtonCallback>* mouseButton;
inline std::vector<MousePositionCallback>* mousePosition;
inline std::vector<MouseScrollWheelCallback>* mouseScrollWheel;
inline std::vector<std::function<bool(TouchInput)>>* touchDetected;
inline std::vector<std::function<bool(TouchInput)>>* touchUpdated;
inline std::vector<std::function<void(TouchInput)>>* touchExit;
/**
* If the framerate becomes slow, Chromium Embedded Framework (used in Web Browser Module)
* needs to perform its message loop work more frequently than once per frame. If this
* method is not called frequently enough, the GUI will become much less responsive. A
* future more long-term may decouple the browser's message work loop from the main render
* loop altogehter using a separate thread. Currently, this method is called from within
* the RenderEngine, between calls to individual renderables.
*/
extern void (*webBrowserPerformanceHotfix)();
void create();
void destroy();
} // namespace openspace::global
#endif // __OPENSPACE_CORE___GLOBALSCALLBACKS___H__