mirror of
https://github.com/OpenSpace/OpenSpace.git
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159 lines
7.1 KiB
C++
159 lines
7.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___JOYSTICKINPUTSTATE___H__
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#define __OPENSPACE_CORE___JOYSTICKINPUTSTATE___H__
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#include <ghoul/format.h>
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#include <ghoul/misc/assert.h>
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#include <ghoul/misc/exception.h>
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#include <ghoul/misc/stringconversion.h>
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#include <array>
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#include <memory>
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#include <string>
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namespace openspace::interaction {
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/**
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* Actions that any button of a joystick can have. Each button must be in one of these
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* states.
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*/
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enum class JoystickAction : uint8_t {
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/// Idle state if the button is unpressed and has been unpressed since last frame
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Idle = 0,
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/// If the button has been pressed since the last frame
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Press,
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/// If the button has been pressed since longer than last frame
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Repeat,
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/// If the button was released since the last frame
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Release
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};
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/**
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* The input state of a single joystick.
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*/
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struct JoystickInputState {
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/// Marks whether this joystick is connected. If this value is `false`, all other
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/// members of this struct are undefined
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bool isConnected = false;
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/// The name of this joystick
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std::string name;
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/// The number of axes that this joystick supports
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int nAxes = 0;
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/// The values for each axis. Each value is in the range [-1, 1]
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std::vector<float> axes;
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/// The number of buttons that this joystick possesses
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int nButtons = 0;
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/// The status of each button
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std::vector<JoystickAction> buttons;
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};
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/// The maximum number of joysticks that are supported by this system. This number is
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/// derived from the available GLFW constants
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constexpr int MaxJoysticks = 16;
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struct JoystickInputStates : public std::array<JoystickInputState, MaxJoysticks> {
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/// The maximum number of joysticks that are supported by this system. This number is
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/// derived from the available GLFW constants
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static constexpr int MaxNumJoysticks = 16;
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/**
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* This function return the number of axes the joystick with the given name has.
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*
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* \param joystickName The name of the joystick to check how many axes it has,
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* if empty the max number of axes for all joysticks are returned
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* \return The number of axes for the joystick with the given name
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*/
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int numAxes(const std::string& joystickName = "") const;
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/**
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* This function return the number of buttons the joystick with the given name has.
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*
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* \param joystickName The name of the joystick to check how many buttons it has,
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* if empty the max number of buttons for all joysticks are returned
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* \return The number of buttons for the joystick with the given name
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*/
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int numButtons(const std::string& joystickName = "") const;
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/**
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* This function adds the contributions of all connected joysticks for the provided
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* \p axis. After adding each joysticks contribution, the result is clamped to [-1,1].
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* If a joystick does not possess a particular axis, it's does not contribute to the
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* sum.
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*
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* \param joystickName The name of the joystick, if empty all joysticks are combined
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* \param axis The numerical axis for which the values are added
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* \return The summed axis values of all connected joysticks
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*
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* \pre \p axis must be 0 or positive
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*/
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float axis(const std::string& joystickName, int axis) const;
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/**
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* This functions checks whether any connected joystick has its \p button in the
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* passed \p action. Any joystick that does not posses the \p button, it will be
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* ignored.
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*
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* \param joystickName The name of the joystick, if empty all joysticks are combined
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* \param button The button that is to be checked
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* \param action The action which is checked for each button
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* \return `true` if there is at least one joystick whose \p button is in the
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* \p action state
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*
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* \pre \p button must be 0 or positive
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*/
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bool button(const std::string& joystickName, int button, JoystickAction action) const;
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};
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} // namespace openspace::interaction
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namespace ghoul {
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template <>
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inline std::string to_string(const openspace::interaction::JoystickAction& value) {
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switch (value) {
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case openspace::interaction::JoystickAction::Idle: return "Idle";
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case openspace::interaction::JoystickAction::Press: return "Press";
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case openspace::interaction::JoystickAction::Repeat: return "Repeat";
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case openspace::interaction::JoystickAction::Release: return "Release";
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default: throw MissingCaseException();
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}
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}
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template <>
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constexpr openspace::interaction::JoystickAction from_string(std::string_view string) {
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if (string == "Idle") { return openspace::interaction::JoystickAction::Idle; }
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if (string == "Press") { return openspace::interaction::JoystickAction::Press; }
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if (string == "Repeat") { return openspace::interaction::JoystickAction::Repeat; }
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if (string == "Release") { return openspace::interaction::JoystickAction::Release; }
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throw RuntimeError(std::format("Unknown action '{}'", string));
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}
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} // namespace ghoul
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#endif // __OPENSPACE_CORE___JOYSTICKINPUTSTATE___H__
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