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OpenSpace/include/openspace/rendering/renderengine.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___RENDERENGINE___H__
#define __OPENSPACE_CORE___RENDERENGINE___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/list/intlistproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/rendering/framebufferrenderer.h>
#include <chrono>
#include <filesystem>
namespace ghoul {
namespace fontrendering { class Font; }
namespace opengl {
class ProgramObject;
class OpenGLStateCache;
} // namespace opengl
class Dictionary;
class SharedMemory;
} // ghoul
namespace openspace {
namespace scripting { struct LuaLibrary; }
class Camera;
class RaycasterManager;
class DeferredcasterManager;
class Scene;
class SceneManager;
class ScreenLog;
class ScreenSpaceRenderable;
struct ShutdownInformation;
class RenderEngine : public properties::PropertyOwner {
public:
RenderEngine();
virtual ~RenderEngine() override;
const FramebufferRenderer& renderer() const;
void initialize();
void initializeGL();
void deinitializeGL();
void setScene(Scene* scene);
Scene* scene();
void updateScene();
ghoul::opengl::OpenGLStateCache& openglStateCache();
void updateShaderPrograms();
void updateRenderer();
void updateScreenSpaceRenderables();
void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
const glm::mat4& projectionMatrix);
bool mouseActivationCallback(const glm::dvec2& mousePosition) const;
void renderOverlays(const ShutdownInformation& shutdownInfo);
void renderEndscreen();
void postDraw();
float hdrExposure() const;
bool isHdrDisabled() const;
void addScreenSpaceRenderable(std::unique_ptr<ScreenSpaceRenderable> s);
void removeScreenSpaceRenderable(ScreenSpaceRenderable* s);
void removeScreenSpaceRenderable(std::string_view identifier);
ScreenSpaceRenderable* screenSpaceRenderable(std::string_view identifier);
std::vector<ScreenSpaceRenderable*> screenSpaceRenderables() const;
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
const std::string& name, const std::filesystem::path& vsPath,
const std::filesystem::path& fsPath,
ghoul::Dictionary data = ghoul::Dictionary());
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
const std::string& name, const std::filesystem::path& vsPath,
const std::filesystem::path& fsPath, const std::filesystem::path& csPath,
ghoul::Dictionary data = ghoul::Dictionary());
void removeRenderProgram(ghoul::opengl::ProgramObject* program);
/**
* Set the camera to use for rendering.
*/
void setCamera(Camera* camera);
/**
* Lets the renderer update the data to be brought into the rendererer programs
* as a 'rendererData' variable in the dictionary.
*/
void setRendererData(ghoul::Dictionary rendererData);
/**
* Lets the renderer update the data to be brought into the post rendererer programs
* as a 'resolveData' variable in the dictionary.
*/
void setResolveData(ghoul::Dictionary resolveData);
/**
* Take a screenshot and store in the ${SCREENSHOTS} directory.
*/
void takeScreenshot();
/**
* Resets the screenshot index to 0.
*/
void resetScreenshotNumber();
/**
* Get the filename of the latest screenshot.
*/
unsigned int latestScreenshotNumber() const;
/**
* Returns the Lua library that contains all Lua functions available to affect the
* rendering.
*/
static scripting::LuaLibrary luaLibrary();
glm::ivec2 renderingResolution() const;
glm::ivec2 fontResolution() const;
glm::mat4 globalRotation() const;
glm::mat4 screenSpaceRotation() const;
glm::mat4 nodeRotation() const;
uint64_t frameNumber() const;
private:
void renderScreenLog();
void renderVersionInformation();
void renderCameraInformation();
void renderShutdownInformation(float timer, float fullTime);
void renderDashboard() const;
float combinedBlackoutFactor() const;
Camera* _camera = nullptr;
Scene* _scene = nullptr;
FramebufferRenderer _renderer;
ghoul::Dictionary _rendererData;
ghoul::Dictionary _resolveData;
ScreenLog* _log = nullptr;
ghoul::opengl::OpenGLStateCache* _openglStateCache = nullptr;
properties::BoolProperty _showOverlayOnClients;
properties::BoolProperty _showLog;
properties::FloatProperty _verticalLogOffset;
properties::BoolProperty _showVersionInfo;
properties::BoolProperty _showCameraInfo;
properties::IntListProperty _screenshotWindowIds;
properties::BoolProperty _applyWarping;
properties::BoolProperty _showStatistics;
properties::BoolProperty _screenshotUseDate;
properties::BoolProperty _showFrameInformation;
properties::BoolProperty _disableMasterRendering;
properties::FloatProperty _globalBlackOutFactor;
properties::BoolProperty _applyBlackoutToMaster;
properties::BoolProperty _enableFXAA;
properties::BoolProperty _disableHDRPipeline;
properties::FloatProperty _hdrExposure;
properties::FloatProperty _gamma;
properties::FloatProperty _hue;
properties::FloatProperty _saturation;
properties::FloatProperty _value;
properties::IntProperty _framerateLimit;
std::chrono::high_resolution_clock::time_point _lastFrameTime;
properties::FloatProperty _horizFieldOfView;
properties::Vec3Property _globalRotation;
properties::Vec3Property _screenSpaceRotation;
properties::Vec3Property _masterRotation;
uint64_t _frameNumber = 0;
unsigned int _latestScreenshotNumber = 0;
std::vector<ghoul::opengl::ProgramObject*> _programs;
std::shared_ptr<ghoul::fontrendering::Font> _fontFrameInfo;
std::shared_ptr<ghoul::fontrendering::Font> _fontCameraInfo;
std::shared_ptr<ghoul::fontrendering::Font> _fontVersionInfo;
std::shared_ptr<ghoul::fontrendering::Font> _fontShutdown;
std::shared_ptr<ghoul::fontrendering::Font> _fontLog;
struct {
glm::ivec4 rotation = glm::ivec4(0);
glm::ivec4 zoom = glm::ivec4(0);
glm::ivec4 roll = glm::ivec4(0);
} _cameraButtonLocations;
std::string _versionString;
properties::Vec4Property _enabledFontColor;
properties::Vec4Property _disabledFontColor;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___RENDERENGINE___H__