mirror of
https://github.com/OpenSpace/OpenSpace.git
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241 lines
8.7 KiB
C++
241 lines
8.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___RENDERENGINE___H__
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#define __OPENSPACE_CORE___RENDERENGINE___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/list/intlistproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/rendering/framebufferrenderer.h>
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#include <chrono>
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#include <filesystem>
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namespace ghoul {
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namespace fontrendering { class Font; }
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namespace opengl {
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class ProgramObject;
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class OpenGLStateCache;
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} // namespace opengl
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class Dictionary;
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class SharedMemory;
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} // ghoul
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namespace openspace {
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namespace scripting { struct LuaLibrary; }
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class Camera;
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class RaycasterManager;
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class DeferredcasterManager;
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class Scene;
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class SceneManager;
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class ScreenLog;
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class ScreenSpaceRenderable;
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struct ShutdownInformation;
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class RenderEngine : public properties::PropertyOwner {
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public:
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RenderEngine();
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virtual ~RenderEngine() override;
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const FramebufferRenderer& renderer() const;
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void initialize();
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void initializeGL();
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void deinitializeGL();
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void setScene(Scene* scene);
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Scene* scene();
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void updateScene();
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ghoul::opengl::OpenGLStateCache& openglStateCache();
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void updateShaderPrograms();
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void updateRenderer();
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void updateScreenSpaceRenderables();
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void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
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const glm::mat4& projectionMatrix);
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bool mouseActivationCallback(const glm::dvec2& mousePosition) const;
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void renderOverlays(const ShutdownInformation& shutdownInfo);
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void renderEndscreen();
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void postDraw();
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float hdrExposure() const;
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bool isHdrDisabled() const;
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void addScreenSpaceRenderable(std::unique_ptr<ScreenSpaceRenderable> s);
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void removeScreenSpaceRenderable(ScreenSpaceRenderable* s);
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void removeScreenSpaceRenderable(std::string_view identifier);
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ScreenSpaceRenderable* screenSpaceRenderable(std::string_view identifier);
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std::vector<ScreenSpaceRenderable*> screenSpaceRenderables() const;
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std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
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const std::string& name, const std::filesystem::path& vsPath,
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const std::filesystem::path& fsPath,
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ghoul::Dictionary data = ghoul::Dictionary());
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std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
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const std::string& name, const std::filesystem::path& vsPath,
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const std::filesystem::path& fsPath, const std::filesystem::path& csPath,
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ghoul::Dictionary data = ghoul::Dictionary());
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void removeRenderProgram(ghoul::opengl::ProgramObject* program);
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/**
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* Set the camera to use for rendering.
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*/
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void setCamera(Camera* camera);
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/**
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* Lets the renderer update the data to be brought into the rendererer programs
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* as a 'rendererData' variable in the dictionary.
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*/
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void setRendererData(ghoul::Dictionary rendererData);
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/**
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* Lets the renderer update the data to be brought into the post rendererer programs
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* as a 'resolveData' variable in the dictionary.
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*/
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void setResolveData(ghoul::Dictionary resolveData);
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/**
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* Take a screenshot and store in the ${SCREENSHOTS} directory.
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*/
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void takeScreenshot();
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/**
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* Resets the screenshot index to 0.
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*/
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void resetScreenshotNumber();
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/**
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* Get the filename of the latest screenshot.
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*/
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unsigned int latestScreenshotNumber() const;
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* rendering.
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*/
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static scripting::LuaLibrary luaLibrary();
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glm::ivec2 renderingResolution() const;
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glm::ivec2 fontResolution() const;
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glm::mat4 globalRotation() const;
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glm::mat4 screenSpaceRotation() const;
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glm::mat4 nodeRotation() const;
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uint64_t frameNumber() const;
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private:
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void renderScreenLog();
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void renderVersionInformation();
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void renderCameraInformation();
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void renderShutdownInformation(float timer, float fullTime);
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void renderDashboard() const;
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float combinedBlackoutFactor() const;
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Camera* _camera = nullptr;
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Scene* _scene = nullptr;
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FramebufferRenderer _renderer;
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ghoul::Dictionary _rendererData;
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ghoul::Dictionary _resolveData;
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ScreenLog* _log = nullptr;
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ghoul::opengl::OpenGLStateCache* _openglStateCache = nullptr;
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properties::BoolProperty _showOverlayOnClients;
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properties::BoolProperty _showLog;
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properties::FloatProperty _verticalLogOffset;
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properties::BoolProperty _showVersionInfo;
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properties::BoolProperty _showCameraInfo;
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properties::IntListProperty _screenshotWindowIds;
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properties::BoolProperty _applyWarping;
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properties::BoolProperty _showStatistics;
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properties::BoolProperty _screenshotUseDate;
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properties::BoolProperty _showFrameInformation;
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properties::BoolProperty _disableMasterRendering;
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properties::FloatProperty _globalBlackOutFactor;
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properties::BoolProperty _applyBlackoutToMaster;
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properties::BoolProperty _enableFXAA;
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properties::BoolProperty _disableHDRPipeline;
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properties::FloatProperty _hdrExposure;
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properties::FloatProperty _gamma;
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properties::FloatProperty _hue;
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properties::FloatProperty _saturation;
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properties::FloatProperty _value;
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properties::IntProperty _framerateLimit;
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std::chrono::high_resolution_clock::time_point _lastFrameTime;
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properties::FloatProperty _horizFieldOfView;
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properties::Vec3Property _globalRotation;
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properties::Vec3Property _screenSpaceRotation;
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properties::Vec3Property _masterRotation;
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uint64_t _frameNumber = 0;
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unsigned int _latestScreenshotNumber = 0;
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std::vector<ghoul::opengl::ProgramObject*> _programs;
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std::shared_ptr<ghoul::fontrendering::Font> _fontFrameInfo;
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std::shared_ptr<ghoul::fontrendering::Font> _fontCameraInfo;
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std::shared_ptr<ghoul::fontrendering::Font> _fontVersionInfo;
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std::shared_ptr<ghoul::fontrendering::Font> _fontShutdown;
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std::shared_ptr<ghoul::fontrendering::Font> _fontLog;
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struct {
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glm::ivec4 rotation = glm::ivec4(0);
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glm::ivec4 zoom = glm::ivec4(0);
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glm::ivec4 roll = glm::ivec4(0);
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} _cameraButtonLocations;
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std::string _versionString;
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properties::Vec4Property _enabledFontColor;
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properties::Vec4Property _disabledFontColor;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___RENDERENGINE___H__
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