Files
OpenSpace/modules/globebrowsing/globes/renderableglobe.cpp
Kalle Bladin 8a617ee254 Feature/globebrowsing (#281)
* Solve bug related to corrupted texture tiles for certain sizes.

* Regard layer settings when sampling height map.

* Make Tile in to a class instead of a struct.

* Memory aware lru cache. Needs cleanup.

* Clean up and comment.

* Clean up and comment.

* Clean up

* Clean up and comment.

* Fix compilation error on Windows.

* Specify data type explicitly in GDAL xml config files for Utah height maps. Closes #242

* Update the key type for the memory aware lru cache and use a unordered map instead of a map.

* Solve pixel row size bug.

* Solve initialization bug.

* Add cache size as property of the globe browsing module.

* Use memory aware tile cache for text tile provider.

* Log GDAL errors as GHOUL messages

* Add the ability to toggle tile level limiting by available data

* Add ability to toggle GDAL logging

* Add lock guard to memory aware tile cache

* create base class rawtiledatareader that can be extended with different implementations than GDAL.

* Let GdalWrapper take care of global GDAL settings.

* Move iodescription to separate file

* Move some functionality from gdalrawtiledatareader to rawtiledatareader

* Move functionality from gdalrawtiledatareader to rawtiledatareader.

* GDAL is no longer a necessary dependency for the globebrowsing module. However to read tiles, the SimpleRawTileDataReader needs to be implemented. Otherwise GDAL is needed.

* Add ifdef check for GLOBEBROWSING_USE_GDAL

* Implement SimpleRawTileDataReader. Currently can only read pow 2 textures.

* Change ints to unsigned long longs

* Limit number of texture creations per tile provider per frame

* Solve linker error on windows

* Fix Windows build errors

* Fix crash in reading local patches

* Update lodglobe descriptions

* Abstract away overviews in gdal raw tile data reader

* Update Mars and Moon configs.

* Update screenshot script

* Update ghoul version

* Remove use of interaction depth below ellipsoid

* Normalize direction vector

* Use scale for distance swotch

* Go back to use of interaction depth below ellipsoid

* Fix comments on pull request.

* TileProviderByLevel error does not propagate up.

* Comment on mars and moon mod file

* Add model space cut off level as a property

* Update ChunkTile struct

* Minor clean up

* Go back tu constructor for ChunkTile
2017-04-13 10:14:47 +02:00

257 lines
10 KiB
C++

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#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/debugging/rendering/debugrenderer.h>
#include <modules/globebrowsing/globes/chunkedlodglobe.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
namespace {
const char* keyFrame = "Frame";
const char* keyRadii = "Radii";
const char* keyInteractionDepthBelowEllipsoid = "InteractionDepthBelowEllipsoid";
const char* keyCameraMinHeight = "CameraMinHeight";
const char* keySegmentsPerPatch = "SegmentsPerPatch";
const char* keyLayers = "Layers";
}
namespace openspace {
using namespace properties;
namespace globebrowsing {
RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
: _generalProperties({
BoolProperty("enabled", "Enabled", true),
BoolProperty("performShading", "perform shading", true),
BoolProperty("atmosphere", "atmosphere", false),
FloatProperty("lodScaleFactor", "lodScaleFactor",10.0f, 1.0f, 50.0f),
FloatProperty("cameraMinHeight", "cameraMinHeight", 100.0f, 0.0f, 1000.0f)
})
, _debugPropertyOwner("Debug")
, _debugProperties({
BoolProperty("saveOrThrowCamera", "save or throw camera", false),
BoolProperty("showChunkEdges", "show chunk edges", false),
BoolProperty("showChunkBounds", "show chunk bounds", false),
BoolProperty("showChunkAABB", "show chunk AABB", false),
BoolProperty("showHeightResolution", "show height resolution", false),
BoolProperty("showHeightIntensities", "show height intensities", false),
BoolProperty("performFrustumCulling", "perform frustum culling", true),
BoolProperty("performHorizonCulling", "perform horizon culling", true),
BoolProperty("levelByProjectedAreaElseDistance", "level by projected area (else distance)", true),
BoolProperty("resetTileProviders", "reset tile providers", false),
BoolProperty("toggleEnabledEveryFrame", "toggle enabled every frame", false),
BoolProperty("collectStats", "collect stats", false),
BoolProperty("limitLevelByAvailableData", "Limit level by available data", true),
IntProperty("modelSpaceRenderingCutoffLevel", "Model Space Rendering Cutoff Level", 10, 1, 22)
})
, _texturePropertyOwner("Textures")
{
setName("RenderableGlobe");
dictionary.getValue(keyFrame, _frame);
// Read the radii in to its own dictionary
glm::dvec3 radii;
dictionary.getValue(keyRadii, radii);
_ellipsoid = Ellipsoid(radii);
setBoundingSphere(pss(_ellipsoid.averageRadius(), 0.0));
// Ghoul can't read ints from lua dictionaries...
double patchSegmentsd;
dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
int patchSegments = patchSegmentsd;
if (!dictionary.getValue(keyInteractionDepthBelowEllipsoid,
_interactionDepthBelowEllipsoid)) {
_interactionDepthBelowEllipsoid = 0;
}
float cameraMinHeight;
dictionary.getValue(keyCameraMinHeight, cameraMinHeight);
_generalProperties.cameraMinHeight.set(cameraMinHeight);
// Init layer manager
ghoul::Dictionary layersDictionary;
if (!dictionary.getValue(keyLayers, layersDictionary)) {
throw ghoul::RuntimeError(
std::string(keyLayers) + " must be specified specified!");
}
_layerManager = std::make_shared<LayerManager>(layersDictionary);
_chunkedLodGlobe = std::make_shared<ChunkedLodGlobe>(
*this, patchSegments, _layerManager);
// This distance will be enough to render the globe as one pixel if the field of
// view is 'fov' radians and the screen resolution is 'res' pixels.
double fov = 2 * glm::pi<double>() / 6; // 60 degrees
int res = 2880;
double distance = res * _ellipsoid.maximumRadius() / tan(fov / 2);
_distanceSwitch.addSwitchValue(_chunkedLodGlobe, distance);
addProperty(_generalProperties.isEnabled);
addProperty(_generalProperties.atmosphereEnabled);
addProperty(_generalProperties.performShading);
addProperty(_generalProperties.lodScaleFactor);
addProperty(_generalProperties.cameraMinHeight);
_debugPropertyOwner.addProperty(_debugProperties.saveOrThrowCamera);
_debugPropertyOwner.addProperty(_debugProperties.showChunkEdges);
_debugPropertyOwner.addProperty(_debugProperties.showChunkBounds);
_debugPropertyOwner.addProperty(_debugProperties.showChunkAABB);
_debugPropertyOwner.addProperty(_debugProperties.showHeightResolution);
_debugPropertyOwner.addProperty(_debugProperties.showHeightIntensities);
_debugPropertyOwner.addProperty(_debugProperties.performFrustumCulling);
_debugPropertyOwner.addProperty(_debugProperties.performHorizonCulling);
_debugPropertyOwner.addProperty(
_debugProperties.levelByProjectedAreaElseDistance
);
_debugPropertyOwner.addProperty(_debugProperties.resetTileProviders);
_debugPropertyOwner.addProperty(_debugProperties.toggleEnabledEveryFrame);
_debugPropertyOwner.addProperty(_debugProperties.collectStats);
_debugPropertyOwner.addProperty(_debugProperties.limitLevelByAvailableData);
_debugPropertyOwner.addProperty(_debugProperties.modelSpaceRenderingCutoffLevel);
addPropertySubOwner(_debugPropertyOwner);
addPropertySubOwner(_layerManager.get());
}
bool RenderableGlobe::initialize() {
return _distanceSwitch.initialize();
}
bool RenderableGlobe::deinitialize() {
return _distanceSwitch.deinitialize();
}
bool RenderableGlobe::isReady() const {
return true;
}
void RenderableGlobe::render(const RenderData& data) {
bool statsEnabled = _debugProperties.collectStats.value();
_chunkedLodGlobe->stats.setEnabled(statsEnabled);
if (_debugProperties.toggleEnabledEveryFrame.value()) {
_generalProperties.isEnabled.setValue(
!_generalProperties.isEnabled.value()
);
}
if (_generalProperties.isEnabled.value()) {
if (_debugProperties.saveOrThrowCamera.value()) {
_debugProperties.saveOrThrowCamera.setValue(false);
if (savedCamera() == nullptr) { // save camera
setSaveCamera(std::make_shared<Camera>(data.camera));
}
else { // throw camera
setSaveCamera(nullptr);
}
}
_distanceSwitch.render(data);
}
if (_savedCamera != nullptr) {
DebugRenderer::ref().renderCameraFrustum(data, *_savedCamera);
}
}
void RenderableGlobe::update(const UpdateData& data) {
_time = data.time;
_distanceSwitch.update(data);
glm::dmat4 translation =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation);
glm::dmat4 rotation = glm::dmat4(data.modelTransform.rotation);
glm::dmat4 scaling =
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale,
data.modelTransform.scale, data.modelTransform.scale));
_cachedModelTransform = translation * rotation * scaling;
_cachedInverseModelTransform = glm::inverse(_cachedModelTransform);
if (_debugProperties.resetTileProviders) {
_layerManager->reset();
_debugProperties.resetTileProviders = false;
}
_layerManager->update();
_chunkedLodGlobe->update(data);
}
glm::dvec3 RenderableGlobe::projectOnEllipsoid(glm::dvec3 position) {
return _ellipsoid.geodeticSurfaceProjection(position);
}
float RenderableGlobe::getHeight(glm::dvec3 position) {
if (_chunkedLodGlobe) {
return _chunkedLodGlobe->getHeight(position);
}
else {
return 0;
}
}
std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() const{
return _chunkedLodGlobe;
}
const Ellipsoid& RenderableGlobe::ellipsoid() const{
return _ellipsoid;
}
const glm::dmat4& RenderableGlobe::modelTransform() const{
return _cachedModelTransform;
}
const glm::dmat4& RenderableGlobe::inverseModelTransform() const{
return _cachedInverseModelTransform;
}
const RenderableGlobe::DebugProperties&
RenderableGlobe::debugProperties() const{
return _debugProperties;
}
const RenderableGlobe::GeneralProperties&
RenderableGlobe::generalProperties() const{
return _generalProperties;
}
const std::shared_ptr<const Camera> RenderableGlobe::savedCamera() const {
return _savedCamera;
}
double RenderableGlobe::interactionDepthBelowEllipsoid() {
return _interactionDepthBelowEllipsoid;
}
void RenderableGlobe::setSaveCamera(std::shared_ptr<Camera> camera) {
_savedCamera = camera;
}
} // namespace globebrowsing
} // namespace openspace