Files
OpenSpace/modules/skybrowser/include/screenspaceskytarget.h
T

109 lines
3.6 KiB
C++

#ifndef __OPENSPACE_MODULE_SKYBROWSER___SCREENSPACESKYTARGET___H__
#define __OPENSPACE_MODULE_SKYBROWSER___SCREENSPACESKYTARGET___H__
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/documentation/documentation.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/doubleproperty.h>
namespace openspace::documentation { struct Documentation; }
namespace openspace {
class ScreenSpaceSkyBrowser;
class ScreenSpaceSkyTarget : public ScreenSpaceRenderable {
public:
constexpr static const float DeltaTimeThreshold = 0.03f;
// Constructor & destructor
ScreenSpaceSkyTarget(const ghoul::Dictionary& dictionary);
virtual ~ScreenSpaceSkyTarget();
// ScreenSpaceRenderable inherited functions
bool initializeGL() override;
bool deinitializeGL() override;
bool isReady() const override;
void render() override;
void update() override;
glm::mat4 scaleMatrix() override;
void bindTexture() override; // Empty function but has to be defined
void createShaders();
glm::ivec3 borderColor() const;
float opacity() const;
glm::dvec2 lockedCoordinates() const;
// Setters
void setScaleFromVfov(float verticalFov);
void setFovFromScale();
void setDimensions(glm::vec2 dimensions);
void setColor(glm::ivec3 color);
void setOpacity(float opacity);
void setLock(bool isLocked);
void setEquatorialAim(const glm::dvec2& aim);
// Target directions
glm::dvec3 directionGalactic() const;
glm::dvec2 equatorialAim() const;
// Locking functionality
bool isLocked() const;
// Animation
bool isAnimated();
void startAnimation(glm::dvec3 end, bool shouldLockAfter = true);
void incrementallyAnimateToCoordinate(float deltaTime);
// Display
void highlight(glm::ivec3 addition);
void removeHighlight(glm::ivec3 removal);
private:
// Properties
properties::FloatProperty _showCrosshairThreshold;
properties::FloatProperty _showRectangleThreshold;
properties::DoubleProperty _stopAnimationThreshold;
properties::DoubleProperty _animationSpeed;
// Flags
bool _isLocked{ false };
bool _isAnimated{ false };
bool _shouldLockAfterAnimation{ false };
// Shader
UniformCache(
modelTransform,
viewProj,
showCrosshair,
showRectangle,
lineWidth,
dimensions,
lineColor) _uniformCache;
GLuint _vertexArray = 0;
GLuint _vertexBuffer = 0;
// Sky browser
float _verticalFov{ 70.0f };
glm::dvec2 _equatorialAim{ 0.0 };
glm::ivec3 _borderColor{ 255 };
// Lock target to a coordinate on the sky
glm::dvec3 _lockedCoordinates; // Cartesian equatorial coordinates
// Animation
glm::dvec3 _animationEnd; // Cartesian equatorial coordinates
glm::dvec3 _animationStart; // Cartesian equatorial coordinates
// Time variables
// For capping sending of equatorial coordinates to sky browser
const std::chrono::microseconds interval = std::chrono::microseconds(10000);
std::chrono::time_point<std::chrono::high_resolution_clock> latestCall;
constexpr static const std::chrono::milliseconds _timeUpdateInterval{ 10 };
std::chrono::system_clock::time_point _lastUpdateTime;
};
}
#endif // __OPENSPACE_MODULE_SKYBROWSER___SCREENSPACESKYTARGET___H__