Files
OpenSpace/include/openspace/engine/globals.h
Emil Axelsson 53e07d90e1 Feature/documentation topic (#822)
- Implement documentation topic that can be used to query documentation using the network API.
- Implement a way to pass arguments to lua scripts using json (rather than formatting entire lua string clientside)
- Implement ability to attach callback to lua script executions
- Implement abillity to transport return values from lua scripts back to network API clients.
- Do not initialize server interface on slave nodes.
- Implement Dictionary -> json converter using nlohmann json library
2019-04-03 10:30:28 +02:00

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6.5 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___GLOBALS___H__
#define __OPENSPACE_CORE___GLOBALS___H__
#include <functional>
#include <memory>
#include <vector>
namespace ghoul::fontrendering { class FontManager; }
namespace openspace {
class Dashboard;
class DeferredcasterManager;
class DownloadManager;
class LuaConsole;
class MissionManager;
class ModuleEngine;
class OpenSpaceEngine;
class ParallelPeer;
class RaycasterManager;
class RenderEngine;
class ScreenSpaceRenderable;
class SyncEngine;
class TimeManager;
class VirtualPropertyManager;
struct WindowDelegate;
namespace configuration { struct Configuration; }
namespace interaction {
struct JoystickInputStates;
class KeybindingManager;
class NavigationHandler;
class SessionRecording;
class ShortcutManager;
} // namespace interaction
namespace performance { class PerformanceManager; }
namespace properties { class PropertyOwner; }
namespace scripting {
class ScriptEngine;
class ScriptScheduler;
} // namespace scripting
namespace global {
namespace detail {
ghoul::fontrendering::FontManager& gFontManager();
Dashboard& gDashboard();
DeferredcasterManager& gDeferredcasterManager();
DownloadManager& gDownloadManager();
LuaConsole& gLuaConsole();
MissionManager& gMissionManager();
ModuleEngine& gModuleEngine();
OpenSpaceEngine& gOpenSpaceEngine();
ParallelPeer& gParallelPeer();
RaycasterManager& gRaycasterManager();
RenderEngine& gRenderEngine();
std::vector<std::unique_ptr<ScreenSpaceRenderable>>& gScreenspaceRenderables();
SyncEngine& gSyncEngine();
TimeManager& gTimeManager();
VirtualPropertyManager& gVirtualPropertyManager();
WindowDelegate& gWindowDelegate();
configuration::Configuration& gConfiguration();
interaction::JoystickInputStates& gJoystickInputStates();
interaction::KeybindingManager& gKeybindingManager();
interaction::NavigationHandler& gNavigationHandler();
interaction::SessionRecording& gSessionRecording();
interaction::ShortcutManager& gShortcutManager();
performance::PerformanceManager& gPerformanceManager();
properties::PropertyOwner& gRootPropertyOwner();
properties::PropertyOwner& gScreenSpaceRootPropertyOwner();
scripting::ScriptEngine& gScriptEngine();
scripting::ScriptScheduler& gScriptScheduler();
} // namespace detail
static ghoul::fontrendering::FontManager& fontManager = detail::gFontManager();
static Dashboard& dashboard = detail::gDashboard();
static DeferredcasterManager& deferredcasterManager = detail::gDeferredcasterManager();
static DownloadManager& downloadManager = detail::gDownloadManager();
static LuaConsole& luaConsole = detail::gLuaConsole();
static MissionManager& missionManager = detail::gMissionManager();
static ModuleEngine& moduleEngine = detail::gModuleEngine();
static OpenSpaceEngine& openSpaceEngine = detail::gOpenSpaceEngine();
static ParallelPeer& parallelPeer = detail::gParallelPeer();
static RaycasterManager& raycasterManager = detail::gRaycasterManager();
static RenderEngine& renderEngine = detail::gRenderEngine();
static std::vector<std::unique_ptr<ScreenSpaceRenderable>>& screenSpaceRenderables =
detail::gScreenspaceRenderables();
static SyncEngine& syncEngine = detail::gSyncEngine();
static TimeManager& timeManager = detail::gTimeManager();
static VirtualPropertyManager& virtualPropertyManager = detail::gVirtualPropertyManager();
static WindowDelegate& windowDelegate = detail::gWindowDelegate();
static configuration::Configuration& configuration = detail::gConfiguration();
static interaction::JoystickInputStates& joystickInputStates =
detail::gJoystickInputStates();
static interaction::KeybindingManager& keybindingManager = detail::gKeybindingManager();
static interaction::NavigationHandler& navigationHandler = detail::gNavigationHandler();
static interaction::SessionRecording& sessionRecording = detail::gSessionRecording();
static interaction::ShortcutManager& shortcutManager = detail::gShortcutManager();
static performance::PerformanceManager& performanceManager =
detail::gPerformanceManager();
static properties::PropertyOwner& rootPropertyOwner = detail::gRootPropertyOwner();
static properties::PropertyOwner& screenSpaceRootPropertyOwner =
detail::gScreenSpaceRootPropertyOwner();
static scripting::ScriptEngine& scriptEngine = detail::gScriptEngine();
static scripting::ScriptScheduler& scriptScheduler = detail::gScriptScheduler();
void initialize();
void initializeGL();
void deinitialize();
void deinitializeGL();
} // namespace global
} // namespace openspace
#endif // __OPENSPACE_CORE___GLOBALS___H__