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* Cleanup * CMake cleanups * Update current year * Update copyright header * Use script to return list of all modules * Update credits, license and ghoul
142 lines
5.5 KiB
C++
142 lines
5.5 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/screenspaceimagelocal.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureconversion.h>
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namespace {
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constexpr openspace::properties::Property::PropertyInfo TexturePathInfo = {
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"TexturePath",
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"Texture path",
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"Sets the path of the texture that is displayed on this screen space plane. If "
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"this value is changed, the image at the new path will automatically be loaded "
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"and displayed. The size of the image will also automatically set the default "
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"size of this plane."
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};
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} // namespace
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namespace openspace {
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documentation::Documentation ScreenSpaceImageLocal::Documentation() {
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using namespace openspace::documentation;
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return {
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"ScreenSpace Local Image",
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"base_screenspace_image_local",
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{
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{
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KeyName,
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new StringVerifier,
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Optional::Yes,
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"Specifies the GUI name of the ScreenspaceImage"
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},
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{
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TexturePathInfo.identifier,
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new StringVerifier,
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Optional::Yes,
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TexturePathInfo.description
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}
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}
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};
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}
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ScreenSpaceImageLocal::ScreenSpaceImageLocal(const ghoul::Dictionary& dictionary)
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: ScreenSpaceRenderable(dictionary)
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, _texturePath(TexturePathInfo)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"ScreenSpaceImageLocal"
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);
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int iIdentifier = 0;
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if (_identifier.empty()) {
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static int id = 0;
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iIdentifier = id;
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if (iIdentifier == 0) {
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setIdentifier("ScreenSpaceImageLocal");
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}
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else {
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setIdentifier("ScreenSpaceImageLocal" + std::to_string(iIdentifier));
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}
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++id;
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}
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if (_guiName.empty()) {
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// Adding an extra space to the user-facing name as it looks nicer
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setGuiName("ScreenSpaceImageLocal " + std::to_string(iIdentifier));
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}
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_texturePath.onChange([this]() { _textureIsDirty = true; });
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addProperty(_texturePath);
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if (dictionary.hasKey(TexturePathInfo.identifier)) {
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_texturePath = dictionary.value<std::string>(TexturePathInfo.identifier);
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}
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}
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bool ScreenSpaceImageLocal::deinitializeGL() {
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_texture = nullptr;
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return ScreenSpaceRenderable::deinitializeGL();
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}
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void ScreenSpaceImageLocal::update() {
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if (_textureIsDirty && !_texturePath.value().empty()) {
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std::unique_ptr<ghoul::opengl::Texture> texture =
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ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
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if (texture) {
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// Images don't need to start on 4-byte boundaries, for example if the
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// image is only RGB
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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texture->uploadTexture();
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// Textures of planets looks much smoother with AnisotropicMipMap rather than
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// linear
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texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
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_texture = std::move(texture);
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_objectSize = _texture->dimensions();
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_textureIsDirty = false;
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}
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}
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}
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void ScreenSpaceImageLocal::bindTexture() {
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_texture->bind();
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}
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} // namespace openspace
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