Files
OpenSpace/modules/base/rendering/screenspaceimagelocal.cpp
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

142 lines
5.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceimagelocal.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureconversion.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo TexturePathInfo = {
"TexturePath",
"Texture path",
"Sets the path of the texture that is displayed on this screen space plane. If "
"this value is changed, the image at the new path will automatically be loaded "
"and displayed. The size of the image will also automatically set the default "
"size of this plane."
};
} // namespace
namespace openspace {
documentation::Documentation ScreenSpaceImageLocal::Documentation() {
using namespace openspace::documentation;
return {
"ScreenSpace Local Image",
"base_screenspace_image_local",
{
{
KeyName,
new StringVerifier,
Optional::Yes,
"Specifies the GUI name of the ScreenspaceImage"
},
{
TexturePathInfo.identifier,
new StringVerifier,
Optional::Yes,
TexturePathInfo.description
}
}
};
}
ScreenSpaceImageLocal::ScreenSpaceImageLocal(const ghoul::Dictionary& dictionary)
: ScreenSpaceRenderable(dictionary)
, _texturePath(TexturePathInfo)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"ScreenSpaceImageLocal"
);
int iIdentifier = 0;
if (_identifier.empty()) {
static int id = 0;
iIdentifier = id;
if (iIdentifier == 0) {
setIdentifier("ScreenSpaceImageLocal");
}
else {
setIdentifier("ScreenSpaceImageLocal" + std::to_string(iIdentifier));
}
++id;
}
if (_guiName.empty()) {
// Adding an extra space to the user-facing name as it looks nicer
setGuiName("ScreenSpaceImageLocal " + std::to_string(iIdentifier));
}
_texturePath.onChange([this]() { _textureIsDirty = true; });
addProperty(_texturePath);
if (dictionary.hasKey(TexturePathInfo.identifier)) {
_texturePath = dictionary.value<std::string>(TexturePathInfo.identifier);
}
}
bool ScreenSpaceImageLocal::deinitializeGL() {
_texture = nullptr;
return ScreenSpaceRenderable::deinitializeGL();
}
void ScreenSpaceImageLocal::update() {
if (_textureIsDirty && !_texturePath.value().empty()) {
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
// Images don't need to start on 4-byte boundaries, for example if the
// image is only RGB
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than
// linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
_texture = std::move(texture);
_objectSize = _texture->dimensions();
_textureIsDirty = false;
}
}
}
void ScreenSpaceImageLocal::bindTexture() {
_texture->bind();
}
} // namespace openspace