Files
OpenSpace/modules/space/rendering/simplespheregeometry.cpp
Emil Axelsson 50ff2d96d2 Cleanup for Spheres and PSC (#827)
* Fade fixes
  * Clean up RenderableSphere. Add orientation properties.
  * Sane defaults for Digital Universe
  * Clean up New Horizons related code
  * Add basic scene
  * Add ability to initialize rotation as quaternion and mat3
  * Adapt legacy code to new Renderable interface
2019-04-24 13:34:49 +02:00

132 lines
5.1 KiB
C++

/****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2019 *
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#include <modules/space/rendering/simplespheregeometry.h>
#include <openspace/documentation/verifier.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/rendering/renderable.h>
#include <openspace/util/powerscaledsphere.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo RadiusInfo = {
"Radius",
"Radius",
"This value specifies the radius of this sphere in meters."
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Segments",
"This value specifies the number of segments that this sphere is split into."
};
} // namespace
namespace openspace::planetgeometry {
documentation::Documentation SimpleSphereGeometry::Documentation() {
using namespace documentation;
return {
"SimpleSphereGeometry",
"space_geometry_simplesphere",
{
{
RadiusInfo.identifier,
new OrVerifier({ new DoubleVerifier, new DoubleVector3Verifier }),
Optional::No,
RadiusInfo.description
},
{
SegmentsInfo.identifier,
new IntVerifier,
Optional::No,
SegmentsInfo.description
}
}
};
}
SimpleSphereGeometry::SimpleSphereGeometry(const ghoul::Dictionary& dictionary)
: _radius(RadiusInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(std::pow(10.f, 20.f)))
, _segments(SegmentsInfo, 20, 1, 5000)
, _sphere(nullptr)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"SimpleSphereGeometry"
);
if (dictionary.hasKeyAndValue<double>(RadiusInfo.identifier)) {
const float r = static_cast<float>(
dictionary.value<double>(RadiusInfo.identifier)
);
_radius = { r, r, r };
}
else {
_radius = dictionary.value<glm::vec3>(RadiusInfo.identifier);
}
_segments = static_cast<int>(dictionary.value<double>(SegmentsInfo.identifier));
// The shader need the radii values but they are not changeable runtime
// TODO: Possibly add a scaling property @AA
// Changing the radius/scaling should affect the shader but not the geometry? @AA
_radius.onChange([&]() { createSphere(); });
addProperty(_radius);
_segments.onChange([&]() { createSphere(); });
addProperty(_segments);
}
SimpleSphereGeometry::~SimpleSphereGeometry() {} // NOLINT
void SimpleSphereGeometry::initialize() {
createSphere();
}
void SimpleSphereGeometry::deinitialize() {
delete _sphere;
_sphere = nullptr;
}
void SimpleSphereGeometry::render() {
_sphere->render();
}
float SimpleSphereGeometry::boundingSphere() const {
const glm::vec3 radius = _radius;
return std::max(std::max(radius[0], radius[1]), radius[2]);
}
void SimpleSphereGeometry::createSphere() {
const glm::vec3 radius = _radius.value();
delete _sphere;
_sphere = new PowerScaledSphere(radius, _segments);
_sphere->initialize();
}
} // namespace openspace::planetgeometry