Files
OpenSpace/modules/base/rendering/screenspaceimage.cpp
2016-03-17 15:38:21 -04:00

146 lines
5.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceimage.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/filesystem/filesystem>
namespace openspace {
ScreenSpaceImage::ScreenSpaceImage(std::string texturePath)
:ScreenSpaceRenderable()
,_texturePath("texturePath", "Texture path", texturePath)
{
_id = id();
setName("ScreenSpaceImage" + std::to_string(_id));
addProperty(_texturePath);
registerProperties();
OsEng.gui()._property.registerProperty(&_texturePath);
_texturePath.onChange([this](){ loadTexture(); });
}
ScreenSpaceImage::~ScreenSpaceImage(){}
bool ScreenSpaceImage::initialize(){
_originalViewportSize = OsEng.windowWrapper().currentWindowResolution();
createPlane();
createShaders();
loadTexture();
// Setting spherical/euclidean onchange handler
_useFlatScreen.onChange([this](){
useEuclideanCoordinates(_useFlatScreen.value());
});
return isReady();
}
bool ScreenSpaceImage::deinitialize(){
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_texturePath = "";
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void ScreenSpaceImage::render(){
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
//to scale the plane
float textureRatio = (float(_texture->height())/float(_texture->width()));
//to keep the texture ratio after viewport is distorted.
float scalingRatioX = resolution[0] / _originalViewportSize[0];
float scalingRatioY = resolution[1] / _originalViewportSize[1];
glm::mat4 modelTransform = glm::mat4(1.0);
if(!_useEuclideanCoordinates){
glm::vec2 position = _sphericalPosition.value();
float phi = position.y - M_PI/2.0;
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), position.x, glm::vec3(0.0f, 1.0f, 0.0f));
rotation = glm::rotate(rotation, phi , glm::vec3(1.0f, 0.0f, 0.0f));
glm::mat4 translate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, _planeDepth));
modelTransform = rotation * translate;
} else {
glm::vec2 position = _euclideanPosition.value();
modelTransform = glm::translate(glm::mat4(1.f), glm::vec3(position, _planeDepth));
}
// modelTransform = glm::scale(modelTransform, glm::vec3(_scale.value()*scalingRatioY, _scale.value()*textureRatio*scalingRatioX, 1));
glm::mat4 rotation = rotationMatrix();
glm::mat4 translation = translationMatrix();
glm::mat4 scale = scaleMatrix();
// scale = glm::scale(scale, glm::vec3(1.0f, -1.0f, 1.0f));
modelTransform = rotation*translation*scale;
draw(modelTransform);
}
void ScreenSpaceImage::update(){}
bool ScreenSpaceImage::isReady() const{
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
}
void ScreenSpaceImage::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath.value()));
if (texture) {
// LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
}
}
}
int ScreenSpaceImage::id(){
static int id = 0;
return id++;
}
}