Files
OpenSpace/modules/base/rendering/screenspaceframebuffer.cpp
Alexander Bock 8e0fde947d Cleanup ScreenSpaceFramebuffer (fix orientation issue)
Add Dashboard for on-screen information (#closes 201)
2017-11-26 14:46:54 -05:00

197 lines
6.9 KiB
C++

/*****************************************************************************************
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#include <modules/base/rendering/screenspaceframebuffer.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/camera.h>
#include <openspace/rendering/renderer.h>
#include <openspace/rendering/abufferrenderer.h>
#include <openspace/rendering/framebufferrenderer.h>
#include <openspace/engine/wrapper/windowwrapper.h>
namespace {
static const openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size",
"This value explicitly specifies the size of the screen space plane."
};
} // namespace
namespace openspace {
documentation::Documentation ScreenSpaceFramebuffer::Documentation() {
using namespace documentation;
return {
"ScreenSpace Framebuffer",
"base_screenspace_framebuffer",
{}
};
}
ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary)
: ScreenSpaceRenderable(dictionary)
, _size(SizeInfo, glm::vec4(0), glm::vec4(0), glm::vec4(16384))
, _framebuffer(nullptr)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"ScreenSpaceFramebuffer"
);
_id = id();
if (_id == 0) {
setName("ScreenSpaceFramebuffer");
}
else {
setName("ScreenSpaceFramebuffer " + std::to_string(_id));
}
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
addProperty(_size);
_size.set(glm::vec4(0, 0, resolution.x,resolution.y));
}
ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer() {}
bool ScreenSpaceFramebuffer::initializeGL() {
ScreenSpaceRenderable::initializeGL();
createFramebuffer();
return isReady();
}
bool ScreenSpaceFramebuffer::deinitializeGL() {
ScreenSpaceRenderable::deinitializeGL();
_framebuffer->activate();
_framebuffer->detachAll();
_framebuffer->deactivate();
removeAllRenderFunctions();
return true;
}
void ScreenSpaceFramebuffer::render() {
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
glm::vec4 size = _size.value();
float xratio = _originalViewportSize.x / (size.z-size.x);
float yratio = _originalViewportSize.y / (size.w-size.y);;
if (!_renderFunctions.empty() || !_renderFunctionsShared.empty()) {
glViewport(
static_cast<GLint>(-size.x * xratio),
static_cast<GLint>(-size.y * yratio),
static_cast<GLsizei>(_originalViewportSize.x * xratio),
static_cast<GLsizei>(_originalViewportSize.y * yratio)
);
GLint defaultFBO = _framebuffer->getActiveObject();
_framebuffer->activate();
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (const auto& renderFunction : _renderFunctions) {
renderFunction();
}
for (const auto& renderFunction : _renderFunctionsShared) {
(*renderFunction)();
}
_framebuffer->deactivate();
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(
0,
0,
static_cast<GLsizei>(resolution.x),
static_cast<GLsizei>(resolution.y)
);
glm::mat4 rotation = rotationMatrix();
glm::mat4 translation = translationMatrix();
glm::mat4 scale = glm::scale(
scaleMatrix(),
glm::vec3((1.f / xratio), (1.f / yratio), 1.f)
);
glm::mat4 modelTransform = rotation*translation*scale;
draw(modelTransform);
}
}
bool ScreenSpaceFramebuffer::isReady() const {
bool ready = true;
if (!_shader) {
ready &= false;
}
if (!_texture) {
ready &= false;
}
return ready;
}
void ScreenSpaceFramebuffer::setSize(glm::vec4 size) {
_size.set(size);
}
void ScreenSpaceFramebuffer::addRenderFunction(std::function<void()> renderFunction) {
_renderFunctions.push_back(std::move(renderFunction));
}
void ScreenSpaceFramebuffer::addRenderFunction(
std::shared_ptr<std::function<void()>> renderFunction)
{
_renderFunctionsShared.push_back(std::move(renderFunction));
}
void ScreenSpaceFramebuffer::removeAllRenderFunctions() {
_renderFunctions.clear();
_renderFunctionsShared.clear();
}
void ScreenSpaceFramebuffer::createFramebuffer() {
_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
_framebuffer->activate();
_texture = std::make_unique<ghoul::opengl::Texture>(glm::uvec3(
_originalViewportSize.x,
_originalViewportSize.y,
1
));
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_framebuffer->attachTexture(_texture.get(), GL_COLOR_ATTACHMENT0);
_framebuffer->deactivate();
}
int ScreenSpaceFramebuffer::id() {
static int id = 0;
return id++;
}
} //namespace openspace