Files
OpenSpace/include/openspace/interaction/mousestate.h
Alexander Bock e661324002 Remove style guide errors
Add missing newline errors
2017-07-21 11:52:25 -04:00

78 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___MOUSESTATE___H__
#define __OPENSPACE_CORE___MOUSESTATE___H__
#include <openspace/interaction/delayedvariable.h>
#include <openspace/interaction/inputstate.h>
#include <ghoul/glm.h>
namespace openspace::interaction {
struct MouseState {
MouseState(double scaleFactor);
void setFriction(double friction);
void setVelocityScaleFactor(double scaleFactor);
glm::dvec2 previousPosition;
DelayedVariable<glm::dvec2, double> velocity;
};
class MouseStates {
public:
/**
* \param sensitivity
* \param velocityScaleFactor can be set to 60 to remove the inertia of the
* interaction. Lower value will make it harder to move the camera.
*/
MouseStates(double sensitivity, double velocityScaleFactor);
void updateMouseStatesFromInput(const InputState& inputState, double deltaTime);
void setRotationalFriction(double friction);
void setHorizontalFriction(double friction);
void setVerticalFriction(double friction);
void setSensitivity(double sensitivity);
void setVelocityScaleFactor(double scaleFactor);
glm::dvec2 globalRotationMouseVelocity() const;
glm::dvec2 localRotationMouseVelocity() const;
glm::dvec2 truckMovementMouseVelocity() const;
glm::dvec2 localRollMouseVelocity() const;
glm::dvec2 globalRollMouseVelocity() const;
private:
double _sensitivity;
MouseState _globalRotationMouseState;
MouseState _localRotationMouseState;
MouseState _truckMovementMouseState;
MouseState _localRollMouseState;
MouseState _globalRollMouseState;
};
} // namespace openspace::interaction
#endif // __OPENSPACE_CORE___MOUSESTATE___H__