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OpenSpace/modules/globebrowsing/src/layergroup.cpp

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/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2024 *
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#include <modules/globebrowsing/src/layergroup.h>
#include <modules/globebrowsing/src/layer.h>
#include <modules/globebrowsing/src/layermanager.h>
#include <modules/globebrowsing/src/renderableglobe.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/events/event.h>
#include <openspace/events/eventengine.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/profiling.h>
namespace {
constexpr std::string_view _loggerCat = "LayerGroup";
constexpr openspace::properties::Property::PropertyInfo BlendTileInfo = {
"BlendTileLevels",
"Blend between levels",
"If this value is enabled, images between different levels are interpolated, "
"rather than switching between levels abruptly. This makes transitions smoother "
"and more visually pleasing.",
openspace::properties::Property::Visibility::User
};
} // namespace
namespace openspace::globebrowsing {
LayerGroup::LayerGroup(layers::Group group)
: properties::PropertyOwner({ std::string(group.identifier), std::string(group.name)})
, _groupId(group.id)
, _levelBlendingEnabled(BlendTileInfo, true)
{
addProperty(_levelBlendingEnabled);
}
void LayerGroup::setLayersFromDict(const ghoul::Dictionary& dict) {
for (size_t i = 1; i <= dict.size(); i++) {
const ghoul::Dictionary layer = dict.value<ghoul::Dictionary>(std::to_string(i));
try {
addLayer(layer);
}
catch (const ghoul::RuntimeError& e) {
LERRORC(e.component, e.message);
}
}
}
void LayerGroup::initialize() {
ZoneScoped;
for (const std::unique_ptr<Layer>& l : _layers) {
l->initialize();
}
}
void LayerGroup::deinitialize() {
ZoneScoped;
for (const std::unique_ptr<Layer>& l : _layers) {
l->deinitialize();
}
}
void LayerGroup::update() {
ZoneScoped;
for (const std::string& layer : _layersToDelete) {
deleteLayer(layer);
}
_layersToDelete.clear();
_activeLayers.clear();
for (const std::unique_ptr<Layer>& layer : _layers) {
if (layer->enabled() && layer->isInitialized()) {
layer->update();
_activeLayers.push_back(layer.get());
}
}
}
Layer* LayerGroup::addLayer(const ghoul::Dictionary& layerDict) {
ZoneScoped;
const documentation::TestResult res = documentation::testSpecification(
Layer::Documentation(),
layerDict
);
if (!res.success) {
LERROR("Error adding layer. " + ghoul::to_string(res));
}
if (!layerDict.hasValue<std::string>("Identifier")) {
LERROR("'Identifier' must be specified for layer");
return nullptr;
}
const std::string identifier = layerDict.value<std::string>("Identifier");
if (hasPropertySubOwner(identifier)) {
LINFO("Layer with identifier '" + identifier + "' already exists");
_levelBlendingEnabled.setVisibility(properties::Property::Visibility::User);
return nullptr;
}
std::unique_ptr<Layer> layer = std::make_unique<Layer>(_groupId, layerDict, *this);
layer->onChange(_onChangeCallback);
Layer* ptr = layer.get();
_layers.push_back(std::move(layer));
// Re-sort the layer list according to the z-index. Using the stable_sort here is
// important as we need to keep the same order as it already exists _within_ each
// z-index grouping
std::stable_sort(
_layers.begin(),
_layers.end(),
[](const std::unique_ptr<Layer>& a, const std::unique_ptr<Layer>& b) {
return a->zIndex() < b->zIndex();
}
);
update();
if (_onChangeCallback) {
_onChangeCallback(ptr);
}
addPropertySubOwner(ptr);
// Re-sort the SubPropertyOwner list according to the z-index so the list in the GUI
// is sorted correctly. Using the stable_sort here is important as we need to keep the
// same order as it already exists _within_ each z-index grouping
// @TODO (malej, 2024-05-07): Add event so the GUI can be aware that it needs to
// reload all or parts of itself. Right now it is up the caller to reload it if needed
auto compareZIndexSubOwners = [](const PropertyOwner* a, const PropertyOwner* b) {
const Layer* aLayer = dynamic_cast<const Layer*>(a);
const Layer* bLayer = dynamic_cast<const Layer*>(b);
ghoul_assert(aLayer, "a is not a layer");
ghoul_assert(bLayer, "b is not a layer");
return aLayer->zIndex() < bLayer->zIndex();
};
std::stable_sort(_subOwners.begin(), _subOwners.end(), compareZIndexSubOwners);
_levelBlendingEnabled.setVisibility(properties::Property::Visibility::User);
properties::PropertyOwner* layerGroup = ptr->owner();
properties::PropertyOwner* layerManager = layerGroup->owner();
// @TODO (emmbr, 2021-11-03) If the layer is added as part of the globe's
// dictionary during construction this function is called in the LayerManager's
// initialize function. This means that the layerManager does not exists yet, and
// we cannot find which SGN it belongs to... Want to avoid doing this check, so
// this should be fixed (probably as part of a cleanup/rewite of the LayerManager)
if (layerManager) {
properties::PropertyOwner* globe = layerManager->owner();
properties::PropertyOwner* sceneGraphNode = globe->owner();
global::eventEngine->publishEvent<events::EventLayerAdded>(
ptr->uri()
);
}
return ptr;
}
void LayerGroup::deleteLayer(const std::string& layerName) {
for (std::vector<std::unique_ptr<Layer>>::iterator it = _layers.begin();
it != _layers.end();
it++)
{
if (it->get()->identifier() == layerName) {
// we need to make a copy as the layername is only a reference
// which will no longer be valid once it is deleted
removePropertySubOwner(it->get());
(*it)->deinitialize();
properties::PropertyOwner* layerGroup = it->get()->owner();
properties::PropertyOwner* layerManager = layerGroup->owner();
properties::PropertyOwner* globe = layerManager->owner();
properties::PropertyOwner* sceneGraphNode = globe->owner();
global::eventEngine->publishEvent<events::EventLayerRemoved>(
it->get()->uri()
);
// We need to keep the name of the layer since we only get it as a reference
// and the name needs to survive the deletion
const std::string lName = layerName;
_layers.erase(it);
update();
if (_onChangeCallback) {
_onChangeCallback(nullptr);
}
LINFO(std::format("Deleted layer {}", lName));
if (_layers.empty()) {
_levelBlendingEnabled.setVisibility(
properties::Property::Visibility::Hidden
);
}
return;
}
}
LERROR("Could not find layer " + layerName);
}
void LayerGroup::scheduleDeleteLayer(const std::string& layerName) {
_layersToDelete.push_back(layerName);
}
void LayerGroup::moveLayer(int oldPosition, int newPosition) {
if (_layers.size() == 1) {
ghoul_assert(
oldPosition == newPosition,
"There is only one item but different positions"
);
// If there is only one item in the list, there is no need to move anything, but
// we still want to fix the layer index
_layers[oldPosition]->setZIndex(1);
return;
}
oldPosition = std::max(0, oldPosition);
newPosition = std::min(newPosition, static_cast<int>(_layers.size() - 1));
// There are two synchronous vectors that we have to update here. The _layers vector
// is used to determine the order while rendering, the _subOwners is the order in
// which the layers are shown in the UI
// Layer list
auto oldLayerPos = _layers.begin() + oldPosition;
std::unique_ptr<Layer> layer = std::move(*oldLayerPos);
_layers.erase(oldLayerPos);
auto newLayerPos = _layers.begin() + newPosition;
// There is a separate check at the top of the function to ensure that there is more
// than one item
ghoul_assert(!_layers.empty(), "The list should not be empty at this point");
if (newLayerPos == _layers.begin()) {
// If the layer is moved to the first spot in the list
Layer* nextLayer = (_layers.begin() + 1)->get();
layer->setZIndex(nextLayer->zIndex());
}
else if (newLayerPos == _layers.end()) {
// If the layer is moved to the last spot in the list, we use the previously last
// layer's z-index
unsigned int zIndex = _layers.back()->zIndex();
layer->setZIndex(zIndex);
}
else {
// If the layer is moved to somewhere in the middle, we use the z-index of the
// layer that is currently in that location
unsigned int zIndex = (*newLayerPos)->zIndex();
layer->setZIndex(zIndex);
}
_layers.insert(newLayerPos, std::move(layer));
ghoul_assert(
std::is_sorted(
_layers.begin(),
_layers.end(),
[](const std::unique_ptr<Layer>& a, const std::unique_ptr<Layer>& b) {
return a->zIndex() < b->zIndex();
}
),
"Layer list is not sorted after move"
);
// SubOwners list
auto oldPosOwner = _subOwners.begin() + oldPosition;
PropertyOwner* owner = *oldPosOwner;
_subOwners.erase(oldPosOwner);
auto newPosOwner = _subOwners.begin() + newPosition;
_subOwners.insert(newPosOwner, owner);
// If we change the order of the layers, we need to inform the RenderableGlobe's
// shader as it might no longer be valid. This can happen if we change the order of
// two layers with different types and the uniforms between the two types are not
// compatible
LayerManager* manager = dynamic_cast<LayerManager*>(_owner);
ghoul_assert(manager, "Hierarchy error: Layer. Owner is not LayerManager");
RenderableGlobe* renderable = dynamic_cast<RenderableGlobe*>(manager->owner());
ghoul_assert(manager, "Hierarchy error: LayerManager. Owner is not RenderableGlobe");
renderable->invalidateShader();
}
std::vector<Layer*> LayerGroup::layers() const {
std::vector<Layer*> res;
res.reserve(_layers.size());
for (const std::unique_ptr<Layer>& layer : _layers) {
res.push_back(layer.get());
}
return res;
}
const std::vector<Layer*>& LayerGroup::activeLayers() const {
return _activeLayers;
}
int LayerGroup::pileSize() const {
return _levelBlendingEnabled ? 3 : 1;
}
bool LayerGroup::layerBlendingEnabled() const {
return _levelBlendingEnabled;
}
void LayerGroup::onChange(std::function<void(Layer*)> callback) {
_onChangeCallback = std::move(callback);
_levelBlendingEnabled.onChange([this]() {_onChangeCallback(nullptr); });
for (const std::unique_ptr<Layer>& layer : _layers) {
layer->onChange(_onChangeCallback);
}
}
bool LayerGroup::isHeightLayer() const {
return _groupId == layers::Group::ID::HeightLayers;
}
} // namespace openspace::globebrowsing