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OpenSpace/modules/globebrowsing/rendering/geometry.h
2016-04-19 15:20:18 -04:00

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3.8 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __GEOMETRY_H__
#define __GEOMETRY_H__
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/logging/logmanager.h>
#include <glm/glm.hpp>
#include <vector>
namespace openspace {
/// Class to hold vertex data and handling OpenGL interfacing and rendering. A Geometry
/// has all data needed such as position buffer and normal buffer but all data is not
/// necessarily needed for all purpouses so the Geometry can disable use of normals for
/// example.
// TODO : Possibly render triangle strips in this class instead of triangles since
// that is faster
class Geometry
{
public:
enum class Positions { Yes, No };
enum class TextureCoordinates { Yes, No };
enum class Normals { Yes, No };
Geometry(
std::vector<unsigned int> elements, // At least elements are required
Positions usePositions = Positions::No,
TextureCoordinates useTextures = TextureCoordinates::No,
Normals useNormals = Normals::No);
~Geometry();
// Setters
void setVertexPositions(std::vector<glm::vec4> positions);
void setVertexTextureCoordinates(std::vector<glm::vec2> textures);
void setVertexNormals(std::vector<glm::vec3> normals);
void setElements(std::vector<unsigned int> elements);
void drawUsingActiveProgram();
protected:
// Determines what attribute data is in use
bool _useVertexPositions;
bool _useTextureCoordinates;
bool _useVertexNormals;
typedef struct {
public:
GLfloat position[4];
GLfloat texture[2];
GLfloat normal[3];
private:
GLubyte padding[28]; // Pads the struct out to 64 bytes for performance increase
} Vertex;
// Vertex data
std::vector<Vertex> _vertexData;
std::vector<GLuint> _elementData;
private:
bool updateDataInGPU();
// GL handles
GLuint _vaoID;
GLuint _vertexBufferID;
GLuint _elementBufferID;
bool _gpuDataNeedUpdate;
};
} // namespace openspace
#endif // __GEOMETRY_H__