Files
OpenSpace/modules/volume/rendering/basicvolumeraycaster.cpp

237 lines
8.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#include <modules/volume/rendering/basicvolumeraycaster.h>
#include <modules/volume/rendering/volumeclipplanes.h>
#include <modules/volume/transferfunctionhandler.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/transferfunction.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/glm.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/texture.h>
#include <sstream>
namespace {
constexpr const char* GlslRaycastPath = "${MODULE_VOLUME}/shaders/raycast.glsl";
constexpr const char* GlslHelperPath = "${MODULE_VOLUME}/shaders/helper.glsl";
constexpr const char* GlslBoundsVsPath = "${MODULE_VOLUME}/shaders/boundsvs.glsl";
constexpr const char* GlslBoundsFsPath = "${MODULE_VOLUME}/shaders/boundsfs.glsl";
} // namespace
namespace openspace::volume {
BasicVolumeRaycaster::BasicVolumeRaycaster(
std::shared_ptr<ghoul::opengl::Texture> volumeTexture,
std::shared_ptr<openspace::TransferFunction> transferFunction,
std::shared_ptr<VolumeClipPlanes> clipPlanes)
: _clipPlanes(clipPlanes)
, _volumeTexture(volumeTexture)
, _transferFunction(transferFunction)
, _boundingBox(glm::vec3(1.0))
{}
BasicVolumeRaycaster::~BasicVolumeRaycaster() {}
void BasicVolumeRaycaster::initialize() {
_boundingBox.initialize();
}
void BasicVolumeRaycaster::deinitialize() {}
void BasicVolumeRaycaster::renderEntryPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program)
{
program.setUniform("modelViewTransform", glm::mat4(modelViewTransform(data)));
program.setUniform("projectionTransform", data.camera.projectionMatrix());
// Cull back face
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// Render bounding geometry
_boundingBox.render();
}
glm::dmat4 BasicVolumeRaycaster::modelViewTransform(const RenderData& data) {
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) *
glm::dmat4(_modelTransform);
return data.camera.combinedViewMatrix() * modelTransform;
}
void BasicVolumeRaycaster::renderExitPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program)
{
program.setUniform("modelViewTransform", glm::mat4(modelViewTransform(data)));
program.setUniform("projectionTransform", data.camera.projectionMatrix());
// Cull front face
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
// Render bounding geometry
_boundingBox.render();
// Restore defaults
glCullFace(GL_BACK);
}
void BasicVolumeRaycaster::preRaycast(const RaycastData& data,
ghoul::opengl::ProgramObject& program)
{
if (!_volumeTexture || !_transferFunction) {
return;
}
std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
program.setUniform(stepSizeUniformName, _stepSize);
std::string id = std::to_string(data.id);
_transferFunction->update();
_tfUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_tfUnit->activate();
_transferFunction->texture().bind();
program.setUniform("transferFunction_" + id, _tfUnit->unitNumber());
_textureUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_textureUnit->activate();
_volumeTexture->bind();
program.setUniform("volumeTexture_" + id, _textureUnit->unitNumber());
program.setUniform("gridType_" + id, static_cast<int>(_gridType));
std::vector<glm::vec3> clipNormals = _clipPlanes->normals();
std::vector<glm::vec2> clipOffsets = _clipPlanes->offsets();
int nClips = static_cast<int>(clipNormals.size());
program.setUniform("nClips_" + id, nClips);
program.setUniform("clipNormals_" + id, clipNormals);
program.setUniform("clipOffsets_" + id, clipOffsets);
program.setUniform("opacity_" + id, _opacity);
program.setUniform("rNormalization_" + id, _rNormalization);
program.setUniform("rUpperBound_" + id, _rUpperBound);
}
void BasicVolumeRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&)
{
_textureUnit = nullptr;
_tfUnit = nullptr;
}
bool BasicVolumeRaycaster::isCameraInside(const RenderData& data,
glm::vec3& localPosition)
{
glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) *
glm::vec4(0.f, 0.f, 0.f, 1.f);
localPosition = (glm::vec3(modelPos) + glm::vec3(0.5f));
return (localPosition.x > 0 && localPosition.x < 1 &&
localPosition.y > 0 && localPosition.y < 1 &&
localPosition.z > 0 && localPosition.z < 1);
}
std::string BasicVolumeRaycaster::boundsVertexShaderPath() const {
return absPath(GlslBoundsVsPath).string();
}
std::string BasicVolumeRaycaster::boundsFragmentShaderPath() const {
return absPath(GlslBoundsFsPath).string();
}
std::string BasicVolumeRaycaster::raycasterPath() const {
return absPath(GlslRaycastPath).string();
}
std::string BasicVolumeRaycaster::helperPath() const {
return absPath(GlslHelperPath).string();
}
void BasicVolumeRaycaster::setTransferFunction(
std::shared_ptr<openspace::TransferFunction> transferFunction)
{
_transferFunction = std::move(transferFunction);
}
void BasicVolumeRaycaster::setVolumeTexture(
std::shared_ptr<ghoul::opengl::Texture> volumeTexture)
{
_volumeTexture = std::move(volumeTexture);
}
std::shared_ptr<ghoul::opengl::Texture> BasicVolumeRaycaster::volumeTexture() const {
return _volumeTexture;
}
void BasicVolumeRaycaster::setStepSize(float stepSize) {
_stepSize = stepSize;
}
void BasicVolumeRaycaster::setOpacity(float opacity) {
_opacity = opacity;
}
float BasicVolumeRaycaster::opacity() const {
return _opacity;
}
void BasicVolumeRaycaster::setRNormalization(float rNormalization) {
_rNormalization = rNormalization;
}
float BasicVolumeRaycaster::rNormalization() const {
return _rNormalization;
}
void BasicVolumeRaycaster::setRUpperBound(float rUpperBound) {
_rUpperBound = rUpperBound;
}
float BasicVolumeRaycaster::rUpperBound() const {
return _rUpperBound;
}
VolumeGridType BasicVolumeRaycaster::gridType() const {
return _gridType;
}
void BasicVolumeRaycaster::setGridType(VolumeGridType gridType) {
_gridType = gridType;
}
void BasicVolumeRaycaster::setModelTransform(glm::mat4 transform) {
_modelTransform = std::move(transform);
}
} // namespace openspace::volume