Files
OpenSpace/include/openspace/engine/openspaceengine.h
Joakim Kilby a26214a38d Added boolean to OpenSpaceEngine declaring if this node is the master or not.
made sure it's set in the right place in main file.
removed all references to sgct::engine::instance()->isMaster() and replaced with calls to openspaceengine isMaster() function.
2015-02-20 10:45:33 +01:00

124 lines
4.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACEENGINE_H__
#define __OPENSPACEENGINE_H__
#include <openspace/gui/gui.h>
#include <string>
#include <vector>
namespace ghoul {
namespace cmdparser {
class CommandlineParser;
}
}
namespace openspace {
class ConfigurationManager;
class LuaConsole;
class GUI;
class RenderEngine;
class SyncBuffer;
namespace interaction {
class InteractionHandler;
}
namespace scripting {
class ScriptEngine;
}
class OpenSpaceEngine {
public:
static bool create(int argc, char** argv, std::vector<std::string>& sgctArguments);
static void destroy();
static OpenSpaceEngine& ref();
static bool isInitialized();
bool initialize();
bool isMaster();
void setMaster(bool master);
static bool findConfiguration(std::string& filename);
// Guaranteed to return a valid pointer
ConfigurationManager* configurationManager();
interaction::InteractionHandler* interactionHandler();
RenderEngine* renderEngine();
scripting::ScriptEngine* scriptEngine();
LuaConsole* console();
gui::GUI* gui();
// SGCT callbacks
bool initializeGL();
void preSynchronization();
void postSynchronizationPreDraw();
void render(const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix);
void postDraw();
void keyboardCallback(int key, int action);
void charCallback(unsigned int codepoint);
void mouseButtonCallback(int key, int action);
void mousePositionCallback(int x, int y);
void mouseScrollWheelCallback(int pos);
void externalControlCallback(const char* receivedChars, int size, int clientId);
void encode();
void decode();
void runSettingsScripts();
private:
OpenSpaceEngine(std::string programName);
~OpenSpaceEngine();
void clearAllWindows();
bool gatherCommandlineArguments();
bool loadSpiceKernels();
void loadFonts();
void runScripts(const ghoul::Dictionary& scripts);
void runStartupScripts();
void configureLogging();
static OpenSpaceEngine* _engine;
ConfigurationManager* _configurationManager;
interaction::InteractionHandler* _interactionHandler;
RenderEngine* _renderEngine;
scripting::ScriptEngine* _scriptEngine;
ghoul::cmdparser::CommandlineParser* _commandlineParser;
LuaConsole* _console;
gui::GUI* _gui;
double _dt;
bool _isMaster;
SyncBuffer* _syncBuffer;
};
#define OsEng (openspace::OpenSpaceEngine::ref())
} // namespace openspace
#endif // __OPENSPACEENGINE_H__