Files
OpenSpace/include/openspace/scene/scene.h
Alexander Bock 78e3320cde Separate Renderable::initialize into initialize and initializeGL functions
Handle initialize in a separate thread and display rudimentary loading screen
2017-11-02 14:27:35 -04:00

192 lines
6.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCENE___H__
#define __OPENSPACE_CORE___SCENE___H__
#include <openspace/documentation/documentationgenerator.h>
#include <vector>
#include <map>
#include <set>
#include <mutex>
#include <openspace/scene/scenelicense.h>
#include <openspace/scene/scenelicensewriter.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/camera.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
namespace ghoul { class Dictionary; }
namespace openspace {
class SceneGraphNode;
namespace documentation { struct Documentation; }
// Notifications:
// SceneGraphFinishedLoading
class Scene : public DocumentationGenerator {
public:
using UpdateDependencies = ghoul::Boolean;
struct InvalidSceneError : ghoul::RuntimeError {
/**
* \param message The reason that caused this exception to be thrown
* \param component The optional compoment that caused this exception to be thrown
* \pre message may not be empty
*/
explicit InvalidSceneError(const std::string& message, const std::string& component = "");
};
// constructors & destructor
Scene();
~Scene();
/**
* Initalizes the SceneGraph
*/
void initialize();
/**
* Initializes the OpenGL part of the SceneGraph
*/
void initializeGL();
/**
* Clear the scene graph,
* i.e. set the root node to nullptr and deallocate all scene graph nodes.
*/
void clear();
/**
* Set the root node of the scene
*/
void setRoot(std::unique_ptr<SceneGraphNode> root);
/**
* Set the camera of the scene
*/
void setCamera(std::unique_ptr<Camera> camera);
/**
* Return the camera
*/
Camera* camera() const;
/**
* Updates all SceneGraphNodes relative positions
*/
void update(const UpdateData& data);
/**
* Render visible SceneGraphNodes using the provided camera.
*/
void render(const RenderData& data, RendererTasks& tasks);
/**
* Return the root SceneGraphNode.
*/
SceneGraphNode* root() const;
/**
* Return the scenegraph node with the specified name or <code>nullptr</code> if that
* name does not exist.
*/
SceneGraphNode* sceneGraphNode(const std::string& name) const;
/**
* Add a node and all its children to the scene.
*/
void addNode(SceneGraphNode* node, UpdateDependencies updateDeps = UpdateDependencies::Yes);
/**
* Remove a node and all its children from the scene.
*/
void removeNode(SceneGraphNode* node, UpdateDependencies updateDeps = UpdateDependencies::Yes);
void addSceneLicense(SceneLicense license);
/**
* Update dependencies.
*/
void updateDependencies();
/**
* Return a vector of all scene graph nodes in the scene.
*/
const std::vector<SceneGraphNode*>& allSceneGraphNodes() const;
/**
* Write information about the license information for the scenegraph nodes that are
* contained in this scene
* \param path The file path that will contain the documentation about the licenses
* used in this scene
*/
void writeSceneLicenseDocumentation(const std::string& path) const;
/**
* Return a a map from name to scene graph node.
*/
const std::map<std::string, SceneGraphNode*>& nodesByName() const;
/**
* Returns the Lua library that contains all Lua functions available to change the
* scene graph. The functions contained are
* - openspace::luascriptfunctions::property_setValue
* - openspace::luascriptfunctions::property_getValue
* \return The Lua library that contains all Lua functions available to change the
* scene graph
*/
static scripting::LuaLibrary luaLibrary();
static documentation::Documentation Documentation();
private:
std::string generateJson() const override;
void sortTopologically();
std::unique_ptr<SceneGraphNode> _root;
std::unique_ptr<Camera> _camera;
std::vector<SceneGraphNode*> _topologicallySortedNodes;
std::vector<SceneGraphNode*> _circularNodes;
std::map<std::string, SceneGraphNode*> _nodesByName;
std::vector<SceneLicense> _licenses;
std::mutex _programUpdateLock;
std::set<ghoul::opengl::ProgramObject*> _programsToUpdate;
std::vector<std::unique_ptr<ghoul::opengl::ProgramObject>> _programs;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCENE___H__