Files
OpenSpace/modules/globebrowsing/rendering/globemesh.cpp
2016-04-04 12:27:23 -04:00

152 lines
5.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/globebrowsing/rendering/globemesh.h>
// open space includes
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/scene/scenegraphnode.h>
// ghoul includes
#include <ghoul/misc/assert.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const std::string _loggerCat = "GlobeMesh";
const std::string keyFrame = "Frame";
const std::string keyGeometry = "Geometry";
const std::string keyShading = "PerformShading";
const std::string keyBody = "Body";
}
namespace openspace {
GlobeMesh::GlobeMesh(const ghoul::Dictionary& dictionary)
: DistanceSwitch()
, _programObject(nullptr)
, _grid(10, 10, Geometry::Positions::Yes, Geometry::TextureCoordinates::No, Geometry::Normals::No)
, _rotation("rotation", "Rotation", 0, 0, 360)
{
std::string name;
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
ghoul_assert(success,
"GlobeMesh need the '" << SceneGraphNode::KeyName << "' be specified");
setName(name);
dictionary.getValue(keyFrame, _frame);
dictionary.getValue(keyBody, _target);
if (_target != "")
setBody(_target);
// Mainly for debugging purposes @AA
addProperty(_rotation);
}
GlobeMesh::~GlobeMesh() {
}
bool GlobeMesh::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
if (_programObject == nullptr) {
// Night texture program
_programObject = renderEngine.buildRenderProgram(
"simpleTextureProgram",
"${MODULE_GLOBEBROWSING}/shaders/simple_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl");
if (!_programObject) return false;
}
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
return isReady();
}
bool GlobeMesh::deinitialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
if (_programObject) {
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
return true;
}
bool GlobeMesh::isReady() const {
bool ready = true;
ready &= (_programObject != nullptr);
return ready;
}
void GlobeMesh::render(const RenderData& data)
{
// activate shader
_programObject->activate();
// scale the planet to appropriate size since the planet is a unit sphere. Ehm no?
glm::mat4 transform = glm::mat4(1);
//earth needs to be rotated for that to work.
glm::mat4 rot = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotProp = glm::rotate(transform, glm::radians(static_cast<float>(_rotation)), glm::vec3(0, 1, 0));
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
transform = transform * rot * roty * rotProp;
// setup the data to the shader
// _programObject->setUniform("camdir", camSpaceEye);
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", transform);
setPscUniforms(*_programObject.get(), data.camera, data.position);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// render
_grid.drawUsingActiveProgram();
// disable shader
_programObject->deactivate();
}
void GlobeMesh::update(const UpdateData& data) {
// set spice-orientation in accordance to timestamp
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
_time = data.time;
}
} // namespace openspace