mirror of
https://github.com/OpenSpace/OpenSpace.git
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152 lines
5.6 KiB
C++
152 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/rendering/globemesh.h>
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// open space includes
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/scene/scenegraphnode.h>
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// ghoul includes
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#include <ghoul/misc/assert.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const std::string _loggerCat = "GlobeMesh";
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const std::string keyFrame = "Frame";
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const std::string keyGeometry = "Geometry";
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const std::string keyShading = "PerformShading";
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const std::string keyBody = "Body";
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}
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namespace openspace {
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GlobeMesh::GlobeMesh(const ghoul::Dictionary& dictionary)
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: DistanceSwitch()
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, _programObject(nullptr)
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, _grid(10, 10, Geometry::Positions::Yes, Geometry::TextureCoordinates::No, Geometry::Normals::No)
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, _rotation("rotation", "Rotation", 0, 0, 360)
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{
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std::string name;
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bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
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ghoul_assert(success,
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"GlobeMesh need the '" << SceneGraphNode::KeyName << "' be specified");
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setName(name);
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dictionary.getValue(keyFrame, _frame);
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dictionary.getValue(keyBody, _target);
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if (_target != "")
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setBody(_target);
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// Mainly for debugging purposes @AA
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addProperty(_rotation);
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}
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GlobeMesh::~GlobeMesh() {
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}
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bool GlobeMesh::initialize() {
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_programObject == nullptr) {
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// Night texture program
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_programObject = renderEngine.buildRenderProgram(
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"simpleTextureProgram",
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"${MODULE_GLOBEBROWSING}/shaders/simple_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl");
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if (!_programObject) return false;
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}
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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return isReady();
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}
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bool GlobeMesh::deinitialize() {
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_programObject) {
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renderEngine.removeRenderProgram(_programObject);
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_programObject = nullptr;
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}
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return true;
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}
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bool GlobeMesh::isReady() const {
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bool ready = true;
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ready &= (_programObject != nullptr);
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return ready;
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}
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void GlobeMesh::render(const RenderData& data)
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{
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// activate shader
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_programObject->activate();
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// scale the planet to appropriate size since the planet is a unit sphere. Ehm no?
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glm::mat4 transform = glm::mat4(1);
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//earth needs to be rotated for that to work.
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glm::mat4 rot = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
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glm::mat4 rotProp = glm::rotate(transform, glm::radians(static_cast<float>(_rotation)), glm::vec3(0, 1, 0));
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
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}
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}
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transform = transform * rot * roty * rotProp;
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// setup the data to the shader
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// _programObject->setUniform("camdir", camSpaceEye);
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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// render
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_grid.drawUsingActiveProgram();
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// disable shader
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_programObject->deactivate();
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}
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void GlobeMesh::update(const UpdateData& data) {
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// set spice-orientation in accordance to timestamp
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_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
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_time = data.time;
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}
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} // namespace openspace
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