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140 lines
5.6 KiB
C++
140 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <ghoul/misc/assert.h>
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#include <openspace/engine/openspaceengine.h>
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#include <modules/globebrowsing/globes/chunk.h>
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#include <modules/globebrowsing/globes/chunkedlodglobe.h>
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namespace {
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const std::string _loggerCat = "Chunk";
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}
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namespace openspace {
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Chunk::Chunk(ChunkedLodGlobe* owner, const ChunkIndex& chunkIndex, bool initVisible)
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: _owner(owner)
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, _surfacePatch(chunkIndex)
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, _index(chunkIndex)
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, _isVisible(initVisible)
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{
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}
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const GeodeticPatch& Chunk::surfacePatch() const {
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return _surfacePatch;
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}
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ChunkedLodGlobe* const Chunk::owner() const {
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return _owner;
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}
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const ChunkIndex Chunk::index() const {
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return _index;
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}
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bool Chunk::isVisible() const {
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return _isVisible;
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}
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void Chunk::setIndex(const ChunkIndex& index) {
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_index = index;
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_surfacePatch = GeodeticPatch(index);
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}
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void Chunk::setOwner(ChunkedLodGlobe* newOwner) {
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_owner = newOwner;
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}
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Chunk::Status Chunk::update(const RenderData& data) {
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Camera* savedCamera = _owner->getSavedCamera();
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const Camera& camRef = savedCamera != nullptr ? *savedCamera : data.camera;
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RenderData myRenderData = { camRef, data.position, data.doPerformanceMeasurement };
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//In the current implementation of the horizon culling and the distance to the
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//camera, the closer the ellipsoid is to a
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//sphere, the better this will make the splitting. Using the minimum radius to
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//be safe. This means that if the ellipsoid has high difference between radii,
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//splitting might accur even though it is not needed.
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_isVisible = true;
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const Ellipsoid& ellipsoid = _owner->ellipsoid();
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const int maxHeight = 8700; // should be read from gdal dataset or mod file
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if (_owner->doFrustumCulling) {
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_isVisible &= FrustumCuller::isVisible(myRenderData, _surfacePatch, ellipsoid, maxHeight);
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}
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if (_owner->doHorizonCulling) {
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_isVisible &= HorizonCuller::isVisible(myRenderData, _surfacePatch, ellipsoid, maxHeight);
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}
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if (!_isVisible && owner()->mergeInvisible) {
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return Status::WANT_MERGE;
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}
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Vec3 cameraPosition = myRenderData.camera.position().dvec3();
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Geodetic2 pointOnPatch = _surfacePatch.closestPoint(
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ellipsoid.cartesianToGeodetic2(cameraPosition));
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Vec3 globePosition = myRenderData.position.dvec3();
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Vec3 patchPosition = globePosition + ellipsoid.cartesianSurfacePosition(pointOnPatch);
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Vec3 cameraToChunk = patchPosition - cameraPosition;
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// Calculate desired level based on distance
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Scalar distance = glm::length(cameraToChunk);
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_owner->minDistToCamera = fmin(_owner->minDistToCamera, distance);
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Scalar scaleFactor = _owner->lodScaleFactor * ellipsoid.minimumRadius();;
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Scalar projectedScaleFactor = scaleFactor / distance;
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int desiredLevel = floor(log2(projectedScaleFactor));
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// clamp level
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desiredLevel = glm::clamp(desiredLevel, _owner->minSplitDepth, _owner->maxSplitDepth);
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if (desiredLevel < _index.level) return Status::WANT_MERGE;
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else if (_index.level < desiredLevel) return Status::WANT_SPLIT;
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else return Status::DO_NOTHING;
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}
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void Chunk::render(const RenderData& data) const {
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_owner->getPatchRenderer().renderChunk(*this, data);
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}
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} // namespace openspace
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