Files
OpenSpace/modules/server/include/topics/luascripttopic.h
Malin E 4447de87f5 Issue/2768 (#2872)
* Rename remote scripting property to reflect better what it does

* Change the remote scripting name in all modules

* Update all scripts and action calls to use the new property for sync

* Simplify code that decides whether to send actions to nodes and peers

* Move Lua console hint text to be right top aligned

* Update Lua script topic

* Added new JSON key whether or not the script should be synced to other
  nodes and peers

* Per default all scripts sync to everyone
  In the next full release, we should have two separate keys that
  decides whether to sync and send to nodes and peers separately

* Add some comments that explain why there is no sync for some scripts

* Make sync argument in trigger action function BooleanType
2023-09-07 13:21:29 +02:00

46 lines
2.6 KiB
C++

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#ifndef __OPENSPACE_MODULE_SERVER___LUASCRIPTTOPIC___H__
#define __OPENSPACE_MODULE_SERVER___LUASCRIPTTOPIC___H__
#include <modules/server/include/topics/topic.h>
namespace openspace {
class LuaScriptTopic : public Topic {
public:
void handleJson(const nlohmann::json& json) override;
bool isDone() const override;
private:
void runScript(std::string script, bool returnValue, bool shouldBeSynchronized);
bool _waitingForReturnValue = true;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SERVER___LUASCRIPTTOPIC___H__